Wonderful Brain

article thumbnail

Overcoming Generation Differences When Building Learning: Part 2

Wonderful Brain

When we last visited this topic about a week back I promised to create a visual—a chart of sorts—to encourage learning and instructional designers to consider how generational bias in training delivery. Each has specific preferences for general communication and they carry over in training as well. A Quick Review.

article thumbnail

Learning Design: The Great, The Good and The Good Enough

Wonderful Brain

The best and greatest courseware, the most inventive and exciting depends on a designer who can sculpt content into a story, then work with an interactive and/or graphic designer to sharpen the user experience across multiple platforms finally passing the work to a developer to program—as designed—for implementation.

Design 64
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The $125,000 Teacher – And Corporate Counterpart

Wonderful Brain

The Charter School – TEP, The Equity Project – makes the case that paying teachers a substantial salary, somewhat on par with (my words here) what a high level Instructional Designer or Learning & Development leader earns, will improve student test results. Or what we would call improved performance and employee effectiveness.

Metrics 48
article thumbnail

NOW EVERYONE WINS: OVERCOMING GENERATION DIFFERENCES WHEN BUILDING LEARNING

Wonderful Brain

During an interview about a week back I asked the project manager about the audience for which the training courseware would be designed. She added, by the way, some of them ‘don’t play well with others’ or didn’t want to take the training…and were clearly hostile. Looking around I did find an article where this conundrum was voiced.

article thumbnail

GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

For the most part, game playing aims at developing recall. Let’s do a great job of developing compelling elearning and leave the Gamification on the shelf where it belongs. I’m not against jargon in general; shortcuts are good if they are pithy and have substance. Not so ‘gamification.’

article thumbnail

CORPORATE INSTRUCTION IS STILL DISCONNECTED FROM MILLENNIAL LEARNING STYLES – A LIST BASED ON OBSERVATIONS IN THE WORKPLACE

Wonderful Brain

I saw few instances where any modifications to training accommodated the ways in which young employees would spark to, tolerate, let alone benefit from anything being taught unless it was compulsory. And of course, pushing training down to a M will just shut down their attention.

article thumbnail

WHEN YOUR LEARNERS ARE ENGINEERS… BETTER KNOW YOUR AUDIENCE

Wonderful Brain

Regardless, given these traits engineers (it’s no stretch to hypothesize) prefer training or education delivered in a very practical way. Concrete examples presented with no ambiguity; delete anything not directly aligned to training objectives. No wonder their ability to fill seats in the training facility was regularly less than 30%.