The science behind gamification
Origin Learning
APRIL 20, 2015
'Gamification is the application of game thinking and game mechanics in non-game contexts to encourage users to solve problems. A 2015 study by Research and Markets has forecasted that Gamification in E-Learning growth will reach $319 billion by 2020. How and why are game mechanics and game dynamics touted to be capable of achieving what other, more direct forms of training can’t?
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