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CLARK QUINN OCTOBER 30, 2012 Interviewed on mobile A student from Florida Gulf Coast University interviewed me on mobile. Here’s the (largely unedited) transcript she provided for me: What is your definition of mobile learning? Using a mobile device to make us more effective, either in the moment or developing us over time. mobile device is a small portable device that is with us all the time and we are doing something with it because of where we are. Would you consider a laptop a Mobile Device? Pocket-able devices’ such as tablets and phones are considered mobile devices generally. to meet individual’s needs better. mobile | UPSIDE LEARNING BLOG OCTOBER 30, 2012 5 Tips To Maximize ROI Of Your LMS As I keep meeting many of my prospects, I always confront a very common question, “Can you help us to understand how we can maximize the Return on Investment (ROI) of our LMS?”. The question indirectly extends to how can we calculate the ROI of an LMS and highlight the positive outcomes of it. Introduction of LMS – Don’t Force Engage. Improve User Experience. | MANAGING ELEARNING OCTOBER 30, 2012 Is an eLearning Branched Scenario a Game? There has been an upsurge in the use of branching scenarios within eLearning development. Gamification advocates are now sprinkling in video game mechanics to turn the branching story into a game. Branching stories allow players to make a sequence of decisions that goes on to shape the scenario they are participating in. While branching scenarios [.]. eLearning | I CAME, I SAW, I LEARNED OCTOBER 30, 2012 Adobe Captivate 6: Branch Aware by Lori Smith. Branch Aware is new in Captivate 6. Unlike other new features (like HTML5 support and Themes), Branch Aware has gotten little attention and few people understand what the option does. According to Adobe: "Use Branch Aware to calculate the final score based only on the questions in the branch that users have viewed. " Huh? created a simple project that is Branch Aware. | | | | | | | | | -
DONT WASTE YOUR TIME | TUESDAY, OCTOBER 30, 2012 Why is plagiarism such a big deal in our universities? I admit, I’ve been guilty of this too – reinforce the consequences of copying and plagiarism without fully explaining about information literacy and how to correctly reference and cite work. Which is why this video from Tara Brabazon is a timely reminder about what the student thinks.Tara asks her students how they feel about plagiarism and why it has become such an issue in the contemporary university. YouTube: Why is plagiarism such a big deal in our universities? ” I hope not – I hope that these students (16 year olds?) Care to share any resources with us? MORE >> -
BOTTOM-LINE PERFORMANCE | TUESDAY, OCTOBER 30, 2012 Designing Learning Games for Multiple Devices For many of us, a smart phone is the last object we touch before we go to bed… and the first object we grab in the morning. We’re on the go… and sending out a few emails on a tablet over lunch is, well, normal. RJ Jacquez points out that we should be designing for all devices and we agree. Our primary computers are no longer at a desk, but rather at our fingertips. Tablets and smartphones are becoming more popular and for many of us are the primary method of communication and access to internet. Our lives are increasingly mobile, so our design should reflect that. MORE >> -
ASTD LEARNING TECHNOLOGIES | TUESDAY, OCTOBER 30, 2012 Learning on Command The philosophy behind Learning on Command is that we can turn someone into a learner by designing information that can deliver learning in a magic bubble, whether through informal or formal means. was recently reading a post by a well-respected voice in our industry that discussed the irrelevance of generational discrimination and offered instead a different way to categorize learners. He had me until he started categorizing learners. Click here to read full version MORE >> -
DESIGNED FOR LEARNING | TUESDAY, OCTOBER 30, 2012 The Design Thinking Mindset 'Design Thinking' is a mindset. It is an attitude towards design and the process of thinking about it. As per wikipedia, "Design Thinking refers to the methods and processes for investigating ill-defined problems, acquiring information, analyzing knowledge, and positing solutions in the design and planning fields. As a style of thinking, it is generally considered the ability to combine empathy. creativity critical thinking instructional design Collaboration Design audience MORE >> -
A coherent path to social business Thierry de Baillon and Ralph Ohr, in their post on Business Model Innovation as Wicked Problem , conclude the following: An ever increasing pace of change leads to a decrease in life time of operating business models. Companies are therefore forced to reinvent themselves more frequently by creating new business models. Entering new businesses through open business model innovation exhibits a wicked problem structure. In order to properly address those problems, companies have to follow emergent strategies and need to put decentralized, self-organizing structures in place. MORE >>
- Team App Recommendations for DevLearn ONEHUNDREDFORTYWORDS | TUESDAY, OCTOBER 30, 2012
- How to Be Productive Online? | Wired@Heart WIRED@HEART | TUESDAY, OCTOBER 30, 2012
- Where Have You Gone, Joe DiMaggio (and did you take instructor-led training with you, or what)? SOCIAL LEARNING BLOG | TUESDAY, OCTOBER 30, 2012
- Happiness is a choice JAY CROSS | TUESDAY, OCTOBER 30, 2012
- Where Have You Gone, Joe DiMaggio (and did you take instructor-led training with you, or what)? SOCIAL LEARNING BLOG | TUESDAY, OCTOBER 30, 2012
- How to Create a Rapid E-Learning Tab in PowerPoint RAPID ELEARNING BLOG | TUESDAY, OCTOBER 30, 2012
- How to Be Productive Online? WIRED@HEART | TUESDAY, OCTOBER 30, 2012
- Learning 2012: what worked, what didn’t, even better if…? GOOD TO GREAT | TUESDAY, OCTOBER 30, 2012
- Simply Changing Part 1 – My move to Berlin SPARK YOUR INTEREST | TUESDAY, OCTOBER 30, 2012
- Learning 2012: what worked, what didn’t, even better if…? GOOD TO GREAT | TUESDAY, OCTOBER 30, 2012
- Release Notes for Rapid Intake Release 5.16 DEVELOPER ON DUTY | TUESDAY, OCTOBER 30, 2012
- WHEN YOUR LEARNERS ARE ENGINEERS… BETTER KNOW YOUR AUDIENCE WONDERFUL BRAIN | TUESDAY, OCTOBER 30, 2012
- Is an eLearning Branched Scenario a Game? GAMES CAN TEACH | TUESDAY, OCTOBER 30, 2012
- Spark Your Interest goes international SPARK YOUR INTEREST | TUESDAY, OCTOBER 30, 2012
- Pumpkin Muffin Pilot Programs EJ4 | TUESDAY, OCTOBER 30, 2012
- Survey: Presenteeism on the Rise CLO MAGAZINE | TUESDAY, OCTOBER 30, 2012
- Spark Your Interest goes international SPARK YOUR INTEREST | TUESDAY, OCTOBER 30, 2012
- Choosing the Right SCORM Settings in your Rapid Intake Quizzes DEVELOPER ON DUTY | TUESDAY, OCTOBER 30, 2012
- Simply Changing Part 1 – My move to Berlin SPARK YOUR INTEREST | TUESDAY, OCTOBER 30, 2012
- Blogs: vastly underused teaching and learning tool [Clarke] LEARNING ECOSYSTEMS | TUESDAY, OCTOBER 30, 2012
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