Mon.Aug 25, 2014

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ID and e-Learning Links (8/25/14)

Experiencing eLearning

'The Ultimate Directory Of Free Image Sources – The Edublogger. Extensive list of sources for free images, many of which are Creative Commons or public domain. tags: images free creativecommons. eLearning Wiki. Wiki by Kevin Wilcoxon with lengthy articles on learning and training. Categories are foundations, teaching online, course development, and the future (including references to the Serious e-Learning Manifesto).

Wiki 296
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Moving Beyond E-Learning: The new mindset for Learning in the Modern Workplace

Jane Hart

'Learning has long been defined as “knowledge and skills acquired through studying or being taught”. However, as learning animals we can’t help but learn! As children we learned instinctively from our parents and from our friends, and in the workplace we now learn from our work colleagues. In fact we learn everyday from everything we […].

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What Successful MOOCs Do

LearnDash

'Over the past few years we have been following the rise of massive open online courses (or MOOCs) and their influence on traditional learning methods. Since their conception, the number of MOOCs today has been increasing, a mix of both for and non-profit intentions. Ultimately it is reasonable to expect that every MOOC is going monetize their offering in some capacity, some are just more explicit on this matter.

Education 172
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Writing & Grammar: Answers to Confusing Words for 100

The Logical Blog by IconLogic

'by Jennie Ruby    Answers to my  Confusing Words for 100  challenge are brought to you by  Cathy A. Mackie : What will the  effect /affect of the new restrictions be? (noun). The new director will  effect /affect some changes in the current policy.  (verb - exception when effect can mean to bring about or accomplish).

Adoption 159
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Measuring the ROI of Enterprise Learning for Customers, Partners, and Professionals

Prove the ROI of Learning Struggling to measure the business impact of learning initiatives? Try our three-pillar approach to show the true value of learning, backed by stories from real businesses like yours. Make 2024 the year of ROI!

Our readers want you
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Meeting Stone Librande

Kapp Notes

'This summer, one of my duties was serving as an external evaluator for a National Science Foundation grant (NSF) where the grant team of community college professors created a workshop to teach teachers how to create instructional games and then teamed the teachers with students from the community college to actually create the games, it was a fantastic process and I enjoy evaluating grants that are so well run.

More Trending

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6 tips for creating great e-learning content

eFront

'Whether you are creating e-learning content for an educational institution, an organization, internet users or an enterprise, you’re still essentially being an educator. The emphasis in e-learning should always be placed in “learning”. 1. Think like a teacher. To successfully reach your users, you have to think like a teacher (and them and your students).

Content 105
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Going the extra mile

Learning with e's

'This is number 26 in my series on learning theories. I''m working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. Previous posts in this series are all linked below. The previous post highlighted issues around the theory of Communities of Practice, from the work of Jean Lave and Etienne Wenger.

Maslow 84
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Toolkit: eLearning Tools—Passion, Frustration, Joy, and Sadness by Joe Ganci

LearningGuild

'What does a veteran developer and reviewer of authoring tools learn over the years? Joe shares some of. his lessons learned, about vendors and developers, about complacency, and about the right questions to. ask when choosing authoring tools. Read this to benefit from Joe’s insights and experience!

Toolkit 74
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Advocating Authentic Web-Based Learning Experience

ATD Learning Technologies

'We produce simple designs (relative to current capabilities) that can be easily disseminated, and interpret passing scores as learning. But testing isn’t teaching. Here are some learner-centric principles to consider when designing courses. Click here to read full version.

Web 73
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20 Common Mistakes Made by Inexperienced Project Managers

You’ve read the PMBOK® Guide several times, taken the certification exam for project managers, passed, and you are now a PMP®. So why do you keep making rookie mistakes? This whitepaper shows 20 of the most common mistakes that young or inexperienced project managers make, issues that can cost significant time and money. It's a good starting point for understanding how and why many PMs get themsleves into trouble, and provides guidance on the types of issues that PMs need to understand.

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PowerPoint Converter with Animations and Sound

DigitalChalk eLearning

'In DigitalChalk’s recent release, Washington 1.0, a PowerPoint converter was introduced that greatly simplifies uploading a PowerPoint to our online training software. This gives you three great options to choose from now – chalkboard, web archive, and a PowerPoint converter! With this converter, you are able to keep any animations, sounds or media clips that you have added to your presentations.

Sound 71
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eLearning for the Mobile Generation

PulseLearning

eLearning has grown in complexity due to the introduction of mobile devices and the growth in operating systems. With the increased demand for mobile learning, clients in turn need to understand the complexities and requirements involved in creating mobile learning courseware. On the flip side, the rapid increase in the use of mobile […].

Mobile 68
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Applying Gamification to e-Learning

Trivantis

'You’ve probably heard the term “gamification” in recent <a href=”[link] target=”_blank”>e-Learning</a> discussions: at conferences, in training articles and blogs, and even across the web on your favorite social media sites. Your first instinct may be to associate this word with adding interactive games to e-Learning courses.

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Papers Please – Art… imitating life… imitating eLearning

PulseLearning

Most of us in the business of eLearning design and development are already well aware of a rising trend in our industry known as “gamification.” For those out there who might not have heard the term before, gamification is the use of recreational game concepts, design and mechanics in a non-game context such as eLearning. […].

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11 Tips to Drive Learning Content Consumption

Elevate your member education initiatives This eBook will explore: Why measure content consumption rather than (or in addition to) completion rates and member satisfaction? What are some proven tactics to create quality learner content and raise your content consumption rates? You’ll discover why measuring content consumption is pivotal for program success and explore effective tactics to boost overall engagement.

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Top 10 Cost-Saving Tips from the Latest eLearning Guild Report

Trivantis

'The eLearning Guild recently released a great eBook full of helpful cost-saving tips for e-Learning development called <em>The eLearning Guild’s 75 Tips to Reduce eLearning Costs. </em>The Snap! by Lectora® <a href=”[link] e-Learning software</a> team collected our favorite money-saving tips with a few pointers of our own: <ol> <li><strong>Divide courses by skill level</strong> Find the skills of your learners, divide your course

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Going the extra mile

Learning with e's

Photo by Steve Wheeler This is number 26 in my series on learning theories. I'm working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. Previous posts in this series are all linked below. The previous post highlighted issues around the theory of Communities of Practice, from the work of Jean Lave and Etienne Wenger.

Maslow 40
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Next generation of promotional content will be mobile

Aptara

Next generation of promotional content will be mobile. The key to creating content targeting a specific audience, whether in the B2B or consumer spaces, is shaping it to suit the platforms the targeted individuals will actually use. That means supporting any possible view configurations, from Android smartphones to Apple desktops and everything in between.

Mobile 40
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Advocating Authentic Web-Based Learning Experience

ATD Learning Technologies

'We produce simple designs (relative to current capabilities) that can be easily disseminated, and interpret passing scores as learning. But testing isn’t teaching. Here are some learner-centric principles to consider when designing courses. Click here to read full version.

Web 40
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HIA Technologies Turns a New Chapter in Interactive Learning

HIA Technologies announces the launch of Qvio™️ interactive video platform for learner-driven, AI-enabled, education. Viewers get instant answers to their questions directly from videos, interrupting when needed, and getting an author-validated answer!

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5 Successful Startup Trends: What Can You Learn from Startup Competitions?

OpenSesame

'Successfully creating your own startup is the new American Dream, and with so many companies and ideas competing for attention, it can be difficult to recognize the ones with a decent shot of succeeding. In an age where apps like Yo and Push for Pizza can win the hearts of American consumers, how does one recognize the blend of entrepreneurship, ingenuity, and business acumen needed to succeed?

Trends 74
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How to Reduce the Social “Risks” in Online Training

Mindflash

'Social learning—or learning with and from others (with or without social media technology)—is a force to be reckoned with. But how do you entice your online training learners to participate to take learning to a higher level, and make it participatory and social? Re-reading the book, The New Social Learning , I came across an interesting sentence: “Social tools leave a digital audit trail, documenting our learning journey—often an unfolding story—and leaving a path for others to follow.”.

Social 89
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5 Successful Startup Trends: What Can You Learn from Startup Competitions?

OpenSesame

Successfully creating your own startup is the new American Dream, and with so many companies and ideas competing for attention, it can be difficult to recognize the ones with a decent shot of succeeding. In an age where apps like Yo and Push for Pizza can win the hearts of American consumers, how does one recognize the blend of entrepreneurship, ingenuity, and business acumen needed to succeed?

Trends 59