| |
DEVELOPER ON DUTY APRIL 26, 2012 Managing SMEs #2 - Creating ISD & SME Collaboration in eLearning & mLearning with SME Content Development Plan If we don't communicate what we need, how will those around us know what to do? . As of this year, my wife and I have been married eleven years, and we have 3 kids, ages 10,8, and 6. Suffice it to say, we have some conflict everyday. The daily grind of work, house, school, kids, and a dog create family issues. Resentment builds in relationships because of poor expectations. Sound familiar? | E-LEARNING UNCOVERED APRIL 26, 2012 The Thinking Behind a Branching Scenario A common question we get about authoring tools is whether or not a given tool can do branching scenarios. The fact is, branching scenarios can be extremely easy to assemble. The functional requirements can be very simple—you just need to go to one page with the click of one button and another page with the click of another button. You can even do it in PowerPoint with action buttons. | LEARNING CAFE APRIL 26, 2012 Gartner’s top tech 2012 predictions: Impact on learning at 3 levels The highly respected information technology research and advisory company Gartner has made the top 10 enterprise technology predictions for 2012. You can access the presentation and webinar here This blog posting attempts to translate these trends into how it will impact the learning in organisations. e-Learning, video, mobile learning etc. Impact at the enterprise level i.e Impact on Learners. | DESIGNED FOR LEARNING APRIL 26, 2012 Games We Should Play - The Gamification of Learning Recently, I participated in a #TrainChat on twitter on the topic: "What Angry Birds Can Teach Us About Instructional Design." The The chat was interesting and insightful and some very good points were made about the impact of design elements such as simplicity, focus on skills and competencies, engagement, motivation and challenge. The chat came at a time when I was reading about 'gamification'. games game-based learning Gamification of learning gaming Design | | | | | | | | | -
THE LEARNING CIRCUITS BLOG | THURSDAY, APRIL 26, 2012 Measurement Part 4: Implementation Tips and Technology Tools Designing the program is only the beginning - data are even more valuable in enabling you to consistently improve your learning programs. This week, we’ll discuss the “red meat”: Implementation, data analysis, and program improvement. Baseline Assessment Once you have completed your program design, start the implementation phase by taking a baseline assessment. This means using the tools and measurements you have identified to assess your target audience’s current status and performance - and your organization’s status and performance. While this can be frustrating, it is an opportunity. MORE >> -
THE ELEARNING COACH | THURSDAY, APRIL 26, 2012 Are you a gamification wizard? Play the game. After reading this book, you'll never be able to make boring eLearning again. Post from: The eLearning Coach Are you a gamification wizard? Play the game. Book Reviews Reviews MORE >> -
MINDFLASH | THURSDAY, APRIL 26, 2012 How to Save ‘Social Learning’ Before We Destroy It Social Learning is a term that is rapidly spreading throughout the learning and performance field. It’s also a phrase that is on the verge of being completely perverted by the same community. Don’t get me wrong; I’m a big believer in the natural learning that occurs through social interactions. also think it’s wonderful that our profession is starting to focus more on the learning that naturally takes place within the day-to-day activity of the workplace. It’s just that, quite frankly, we’re screwing it up. What Exactly Is Social Learning? It’s a logical conclusion. MORE >> -
TAKE AN E-LEARNING BREAK | THURSDAY, APRIL 26, 2012 The Gamification of Learning and Instruction Karl Kapp’s new book “The Gamification of Learning and Instruction” launched this week – I was able to preview the book. It’s available on the ASTDBook store and Amazon. Make sure to use your Chapter Code when ordering the book to support your local ASTD Chapter - the Houston ASTD Code is CH7032. From the book - The engagement achieved through games means that gamification is a concept that needs to be a part of every learning professional's tool box. The four themes in the book are: 1. Research and theoretical basis for the use of games and game-based thinking. This is a arcade game. MORE >> -
TOPYX SOCIAL LEARNING | THURSDAY, APRIL 26, 2012 5 Reasons Your Company Should Embrace Social Media Social media has made me better at my job. Through networks I’ve built online, I’ve developed new relationships, learned new skills and built a group of people who are always available to provide feedback and resources. With a global economy and tough competition in every sector, corporations struggle to do more with less – and social networks are an opportunity to unlock learning at an infinite scale. When I work with businesses to assist them in developing learning and development programs, I am shocked to discover how many organizations are stuck in an old-fashioned mindset. MORE >>
- Using Return on Investment for Training Programs THE LEARNING DISPATCH | THURSDAY, APRIL 26, 2012
- Learning is the new black LEARNING AND WORKING ON THE WEB | THURSDAY, APRIL 26, 2012
- Style-ish CLARK QUINN | THURSDAY, APRIL 26, 2012
- Email and the Ladder of Inference THE PEFORMANCE IMPROVEMENT BLOG | THURSDAY, APRIL 26, 2012
- Lies, damned lies and the Internet LEARNING WITH E'S | THURSDAY, APRIL 26, 2012
- INFOGRAPHIC: How To Smarten Up Sexual Harassment Training MINDFLASH | THURSDAY, APRIL 26, 2012
- Are You a Harvard Hypocrite? ECONTENT | THURSDAY, APRIL 26, 2012
- FOOL-PROOF Formula For Successful Instructional Design LEARNDASH | THURSDAY, APRIL 26, 2012
- Brandon’s App of the Week – Pocket BOTTOM-LINE PERFORMANCE | THURSDAY, APRIL 26, 2012
- Why You Need Responsible Social Media Use Training ELEARNING TV | THURSDAY, APRIL 26, 2012
- MOOCs and Content Stores VIPLAV BAXI MEANDERINGS | THURSDAY, APRIL 26, 2012
- INFOGRAPHIC: How To Smarten Up Sexual Harassment Training MINDFLASH | THURSDAY, APRIL 26, 2012
- Managing SMEs #2 - Creating ISD & SME Collaboration in eLearning & mLearning with SME Content Development Plan DEVELOPER ON DUTY | THURSDAY, APRIL 26, 2012
- Brandon's App of the Week – Pocket BOTTOM-LINE PERFORMANCE | THURSDAY, APRIL 26, 2012
- The ToolBar, Episode 12 — Go Be Awesome ONEHUNDREDFORTYWORDS | THURSDAY, APRIL 26, 2012
- Games for Change Festival 2012 TWITTERPATED WITH LEARNING | THURSDAY, APRIL 26, 2012
- Well Read: 100 Things Every Designer Needs to Know About People ONEHUNDREDFORTYWORDS | THURSDAY, APRIL 26, 2012
| |