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THE LEARNING CIRCUITS BLOG FEBRUARY 27, 2012 What's different about mobile learning? As the doors open to a new era of mobile learning and performance support, it's a good time to step back and think about the new mindset required when designing for mobile. Although a mobile pedagogy will continue to evolve, we already know quite a bit about how people use mobile devices and some of the advantages of mobile learning. That's an old-fashioned and highly collaborative approach. | JAY CROSS FEBRUARY 27, 2012 The Designer’s Toolbox Most of the three dozen people convened by the irrepressible Aaron Silvers for a recent retreat in Sedona, Arizona, would say they’re designers, but not instructional designers. We’re software nerds, change agents, standards developers, experience designers, game developers, and problem solvers. Sedona is a magic spot in the high desert, about two hours north of Phoenix. Mindmapping. | TAKE AN E-LEARNING BREAK FEBRUARY 27, 2012 Free Webinars - Working with Adobe Captivate Topic: Creating Quizzes with Random Questions in Adobe Captivate 5.5 Date and time: Thursday, March 1, 2012 8:00 AM – 9:00 AM US/Pacific Description: Join Dr. Pooja Jaisingh and Vish to learn how to create quizzes with random questions using Adobe Captivate 5.5. They will show you how to create a question pool, create a quiz with random questions, reuse question pools created for other projects, and create a quiz with questions coming from various question pools. Registration Link: [link] Topic: Best Practices for Working with Objects in Adobe Captivate 5.5 Registration Link: [link | TOPYX SOCIAL LEARNING FEBRUARY 27, 2012 LMS Technology Proves Results Text-based learning management systems ( LMSs ) that have little accessibility and do not focus on the learner experience must evolve to produce results. With the rise of social networking technology becoming integrated into our lives, there are tools that are easily available to help make learning management platforms more engaging and to increase collaboration. Tell us about them! John Hillsman. | | | | | | | | | -
RAPID INTAKE | MONDAY, FEBRUARY 27, 2012 5 Strategies for Rapid eLearning Development - Strategy #2 Invest in a Primary Toolkit Last year, I learned to bake bread. Now I can throw together bread and dinner rolls that make the main course look like shoe leather. This year, I turn my attention to basic wood working. So, I sat down and made a list of the things I thought I needed. Wood, saw, nails, glue, measuring tape etc. Then I went to the "hardware wonderland" for several hours, and I was inundated with "tool messaging". This one, is a saw, sander, and router. This set of 8 different tools, uses the same battery. This gadget.that tool. Finally, I came out with the following thoughts. No tool can do everything. One saw? MORE >> -
THE LEARNING GENERALIST | MONDAY, FEBRUARY 27, 2012 Children are not childish - Education needs to give them credit Yesterday Anvitha, a young schoolgirl and an avid birdwatcher reached out for help to rescue a black kite from what could have been a slow and painful death. I'll let you take a look at the two messages - one with her call for help and one with how she actually managed to gather people and eventually rescue the bird. First message Hi, just now while coming from school I saw a black Kite that was caught by a thread in a tree. What can be done to help it? The tree is quite high to climb and to cut the thread. Is there something I can do as my house is quite close to my school? doubt it. MORE >> -
DESIGNED FOR LEARNING | MONDAY, FEBRUARY 27, 2012 From a "Social Being" to "Being Social" I have been thinking about this for a while and I see that I am not the only one pondering about this. The question on my mind: is social media making us anti-social? Is "being social" changing us from a "social being" to a not-so-social being? Social Social media is a new technology, a new platform to connect and communicate and requires new skills. But is it leading to the loss of some other critical MORE >> -
BOTTOM-LINE PERFORMANCE | MONDAY, FEBRUARY 27, 2012 10,000 Hours to Mastery: The Gladwell Effect on Learning Design I just finished reading Malcom Gladwell’s latest book, Outliers. In one of its chapters, he explains the 10,000-hour rule. This rule states that people don’t become “masters” at complex things (programming, music, painting, free throws) until they have accrued 10,000-hours of practice. And…he dos a great job of illustrating that people who are commonly regarding as “masters” are really just people who hit the 10,000 hour mark very early in their lifetimes. Examples: Mozart and the Beatles in music; Bill Gates and Steve Wozniak sin programming). Who cares, you ask? or even rudimentary skill? MORE >> -
CLARK QUINN | MONDAY, FEBRUARY 27, 2012 UTAOU Sunday mindmap My mindmap of Sunday’s activities at Up To All Of Us. design MORE >>
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