A List of Interesting Mobile Learning Links
MAY 28, 2012
Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. While I haven’t blogged in a while, I continue trawling through my RSS feeds, seeing more and more references to mobile learning, mlearning, performance support, ‘just-in-time’ and so many other terms that make sense in that context. Mobile Learning: Context And Prospects.
7 reasons why the new Articulate Storyline is a Game-Changer for eLearning
MAY 2, 2012
First, let me start by congratulating everyone who works for Articulate for the launch of Storyline. Undertaking a monumental job such as writing an application like Storyline from the ground up is no easy feat. However if there’s a company that can do it, that is certainly Articulate. have been a fan of Articulate for a long time even as I worked for Adobe on the Captivate and eLearning Suite products. No wonder they have thousands of superfans, who rave about their products and who recommend them to their peers via Social Media Networks. But of course, there’s a lot more. 2. Conclusion.
Mobile Learning Analyst RJ Jacquez to guest host #TalkTech chat on mLearning, HTML5, and more.
MAY 15, 2012
We are pleased to announce that our friend and colleague RJ Jacquez (@rjacquez) will be guest hosting our weekly #TalkTech chat this Thursday, May 17th at 3 pm EST. RJ is a former Senior Evangelist for Adobe who now spends his time as a Mobile Learning Analyst and consultant. He also actively shares mLearning information via his Facebook Page. Just use the #TalkTech hashtag to participate.
Ruth Clark Claims “Games Don’t Teach”
MAY 8, 2012
Ruth Clark posted at ASTD an article titled “ Why Games Don’t Teach.” ” It’s a deliberately provocative title, meant to draw attention and cause controversy. more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. Before I continue, I want to say that I enjoyed her book, eLearning and the Science of Instruction , and I have found some of the research there valuable. respect her past contributions to the field. Results were similar with the Cache 17 game.
How to Choose Between On-Demand and Instructor-Led Training
Not sure whether to offer on-demand or instructor-led training, or both? Each has its pros and cons and your decision will depend on your organization’s needs and goals. Download this eBook to learn which option is better at scale, as well as the resources needed to implement each training type.
6 Drivers Of mLearning In The Workplace
MAY 23, 2012
Mobile learning (or mlearning) is probably a hot topic of discussion in your organization right now. In some organizations, L&D staff is struggling to build a business case for mlearning. In my opinion, there are six fundamental drivers of mobile learning in the workplace. These will help you make the business case for mLearning. 1. Doing More With Less. Growing Mobile Workforce.
MAY 18, 2012
As the The Gamification of Learning and Instruction Blog Book Tour has been underway, another interesting discussion has been occurring in the learning blogosphere. It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” The article kicked off a firestorm of debate, demands for proof and even name calling. Christy Tucker addresses the question in her post. There is a healthy discussion on the eLearning Guild’s LinkedIn group. wanted to look at the argument to see what has merit, what is supported by research and just what the overall state of the literature happens to be. Game
Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning
MAY 29, 2012
There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. the learner needs to have the Flash Player installed) and thus making it an interesting challenge for our Industry to make the transition to mobile learning (mLearning), especially because of the market share that Apple commands with the iPad and the iPhone. Let me explain. Absolutely we can. Do you agree?
Leaders Make or Break Employee Engagement
The Peformance Improvement
MAY 14, 2012
A leader’s attitude and behavior determine whether an organization has an engaged workforce or not. In other words, what leaders think and feel and say and do has a profound impact on employee satisfaction, enthusiasm for their work, desire to do their best, and commitment to go beyond their job descriptions every day. Here is our list: . 1. Understanding of Engagement. Beliefs about Employees.
Skill based learning – How it drives an organization’s performance
Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives. This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture.
M-learning: What's the big deal?
Clive on Learning
MAY 17, 2012
Just released is the eLearning Guild’s new report, Mobile Learning: The Time Is Now , put together by Clark Quinn, who really knows his stuff on this topic. If Clark says the time is now, it probably is. In fact it probably has been since the first iPhone was launched and certainly once we got the iPad. Before that, the very idea of mobile learning was a bit bizarre. In some respects m-learning is no big deal, because mobile devices are already ubiquitous and essential performance aids. So, computers you have with you everywhere you go, is that a big deal? I don’t know, perhaps it is.
MAY 20, 2012
It is well documented that the vast majority of learning in the workplace is informal. According to extensive research undertaken by the Center for Creative Leadership: • 70% of learning occurs “on the job” • 20% of learning occurs by interacting with other people. • 10% of learning occurs via formal training (eg classes). • 20% on informal learning.
Not Just Mobile Learning, Mobile Everything
MAY 8, 2012
When our clients consider mobile learning, we often find them stuck in trying to deliver learning (training) on mobile devices. The key to exploiting the potential of mobile learning is to think of mobile beyond their learning content delivery capability. To appreciate the true potential of mobile devices we need to consider what Tomi Ahonen has to say. It brings two almost opposite words together.
Turnitin: 10 types of unoriginal work #turnitin #edtech
Dont Waste Your Time
MAY 14, 2012
How about this infographic from Turnitin to start the week? CTRL+C: Largely verbatim copying from a single source with minor changes. Find-Replace: Verbatim copying with key words/phrases changed, often automatically. Remix: Paraphrasing content so that it flows seamlessly with other work. Recycle: Plagiarizing from older works of your own ( self plagiarism ). Click to enlarge].
Instructional Design and Rapid Prototyping: Rising from the Ashes of ADDIE
MAY 7, 2012
Tom Gram, one of my favorite bloggers, a few years ago responded to the hue and cry about ADDIE’s demise in the field of instructional design. In ADDIE is DEAD! Long Live ADDIE! , he talked about the love/hate relationship that many instructional designers and eLearning developers have had with ADDIE as they tried to keep up with business demands for speed and quality and as they observe process innovations such as rapid application development and iterative prototyping. For many years the five ADDIE phases were the foundation for the design of most systems. ADDIE vs. Rapid Prototyping. 2007).
Research in Gamification of Learning and Instruction
MAY 16, 2012
Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” ” In that post, I shared several links to research about the effectiveness of games for learning. ” This chapter focuses on two areas of the research: meta-analysis studies and research on specific elements of games. ” (Wolfe, 1997). ” (Hays, 2005). Avatars. 2005).
Blogphilosophy: #socialmedia #participation is reproducing powers that be
MAY 29, 2012
We live in a participative world. Social media allows everyone with an internet connection (and who is not behind censored internet walls) to like or dislike any topic or content open to voting. We all have opinions that can be heard. But having an opinion does not necessarily add to a more humane world. When social media got on to societies stage I was thrilled. What can I do about it? Adams.
MAY 20, 2012
It is well documented that the vast majority of learning in the workplace is informal. According to extensive research undertaken by the Center for Creative Leadership: • 70% of learning occurs “on the job” • 20% of learning occurs through feedback from others. • 10% of learning occurs “off the job” (eg attending classes, reading). Vive la revolution!
Seven Simple Secrets to Off-the-Shelf Course Success
Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.
5 Tips For Proofreading Your Own eLearning Content
MAY 17, 2012
Warning: The first paragraph of this post contains 4 spelling mistakes. dare you to find them. In an earlier blog post, I wrote about how eLearning proofreading can sometimes get tricky. In this post, I have included 5 time-tested tips to help you become an ace at proofreading your own eLearning content. 1. Get Into the Proofreader’s Shoes. Proofreading eLearning content is boring. Invest Time.
Nancy Duarte: Creating Stories that Resonate #storytraining
MAY 9, 2012
These are my live blogged notes from an eLearning Guild/Citrix presentation with Nancy Duarte, author of Resonate and Silde:ology. The story: a likeable hero, she encounters roadblocks, she emerges transformed (the perfect three part story structure) Organizations need to keep creating ideas to continue to reinvent themselves. And that’s what good presentations can do. How do you incorporate story?
Adobe Captivate 5/5.5: Setting a Default Object Style
I Came, I Saw, I Learned
MAY 30, 2012
by Kevin Siegel I enjoy creating eLearning lessons using Adobe Captivate. Nevertheless, it's work and I make every attempt to produce and publish my projects as quickly and efficiently as I can. In fact, I am always looking for ways to save steps, and I'm all about getting something done with fewer and fewer clicks. Just one click you say? One click saved here, another there.
The New Articulate Storyline iPad App and mLearning [VIDEOS]
MAY 11, 2012
Mayra Aixa Villar: As Instructional Designers, every day, we look for that spark of inspiration that can help us design our next eLearning project. We strongly believe in simple but still engaging designs, and for that reason, we’re always trying to find creative ideas to present learning content in order to get our message across. via A new methaphor for e-Learning – Challenge to learn.
Leaving performance reviews behind: Where to start [Guide]
Is your company ready to move beyond the annual performance review? Where do you start? What are the keys to success? In this guide, you’ll gain an understanding of: the forces driving change, three foundations of success and take a deep dive into the skills gap many managers have that will sink your efforts before they start and how to address them.
Raptivity Presenting on M-Learning at eLearning Africa 2012 in Benin
MAY 21, 2012
Raptivity, the award-winning software for creating rapid e-Learning interactivities is speaking at eLearning Africa conference in Benin. Vinod Ganjoo, Sr. Manager – Business Development of Harbinger Knowledge Products will be presenting on the topic “Interactivity Paradigm shifts to Mobile Learning” [.].
Selecting meaningful #socialmedia tools for a #MOOC or #PLN
MAY 2, 2012
A big part of setting up an open, online course (e.g. MOOC), or gearing up for a Personal Learning Network (PLN) is the selection of meaning social media tools. In order to get an overview of the big families in social media, I started to make a list for my own comprehension and future selection. added some examples to each group, but those are just the ones that immediately came to mind. If you see that I have missed a group or set of social media tools, feel free to let me know. Look here for all tweets regarding mLearning (updated life). nice way to meaningfully stay in touch. Video (e.g.
5 Rapid Authoring Tools To Publish Courses For Your iPads
MAY 3, 2012
Of late, many of our clients have asked us to develop courses for deployment over PCs but which can also be viewed over the iPad. While the demand for HTML5 courses is yet to catch up, the demand is growing stronger nevertheless. This hardly comes as a surprise given that the iPad dominates the worldwide tablet market. percent of their enterprise activations in the first quarter of 2012 in the US.
The nature of digital influence
MAY 13, 2012
Earlier this year I was honoured to scrape into Bob Little’s Asia-Pacific’s list of e-learning movers and shakers. This list “is compiled on the basis of a person’s perceived current influence on the e-learning industry – as a practitioner, commentator, facilitator and/or thought leader.” ” To the cynics out there who claim this is a PR stunt: I say you’re right. This kind of exercise is obviously geared towards lifting the profile of protagonists in the region. And of course, the omission of certain names has caused a few ripples. Heaven forbid.
Attract, Engage, and Develop Talent using Open Badges: An IBM case study
Companies have an incredible opportunity to use badges to help attract, engage, recognize and develop talent. There have been significant developments around digital credentials and particularly the fast rise of badges and micro-credentials. Learning Professionals need to be aware of what's happening and innovators should be taking a leading role. In this session, David will go through the well-known IBM Open Badge Program to help explain badge programs.