May, 2012

Trending Sources

A List of Interesting Mobile Learning Links

Upside Learning

Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. While I haven’t blogged in a while, I continue trawling through my RSS feeds, seeing more and more references to mobile learning, mlearning, performance support, ‘just-in-time’ and so many other terms that make sense in that context. Mobile Learning: Context And Prospects.

7 reasons why the new Articulate Storyline is a Game-Changer for eLearning

mLearning Revolution

First, let me start by congratulating everyone who works for Articulate for the launch of Storyline. Undertaking a monumental job such as writing an application like Storyline from the ground up is no easy feat. However if there’s a company that can do it, that is certainly Articulate. have been a fan of Articulate for a long time even as I worked for Adobe on the Captivate and eLearning Suite products. No wonder they have thousands of superfans, who rave about their products and who recommend them to their peers via Social Media Networks. But of course, there’s a lot more. 2. Conclusion.

Adobe Captivate 5/5.5: Setting a Default Object Style

I Came, I Saw, I Learned

by Kevin Siegel    I enjoy creating eLearning lessons using Adobe Captivate. Nevertheless, it's work and I make every attempt to produce and publish my projects as quickly and efficiently as I can. In fact, I am always looking for ways to save steps, and I'm all about getting something done with fewer and fewer clicks. Just one click you say? One click saved here, another there.

Time to tame the HiPPO

Clive on Learning

In the latest edition of Wired magazine I came across the term 'HiPPO' - the highest paid person's opinion. The term is widely used in web design and usability circles to refer to those people who have the final word on any design issue on the basis that they're the highest paid person in the room. I'm not surprised. I've worked with some pretty outrageous HiPPOS in my time, usually clients.

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New Brandon Hall Group report forecasts major shift in 2016 online learning trends

Companies are increasingly dissatisfied with online learning tools, prompting many to reinvest in technology that supports a modern training approach. Download the report from Brandon Hall Group to see how new investments are bringing real business results.

Mobile Learning Analyst RJ Jacquez to guest host #TalkTech chat on mLearning, HTML5, and more.

Bottom-Line Performance

We are pleased to announce that our friend and colleague  RJ Jacquez   (@rjacquez) will be guest hosting our weekly #TalkTech chat this Thursday, May 17th at 3 pm EST. RJ is a former Senior Evangelist for Adobe who now spends his time as a Mobile Learning Analyst and consultant. He also actively shares mLearning information via his Facebook Page. Just use the #TalkTech hashtag to participate.

Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

Ruth Clark posted at ASTD an article titled “ Why Games Don’t Teach.” ” It’s a deliberately provocative title, meant to draw attention and cause controversy. more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. Before I continue, I want to say that I enjoyed her book, eLearning and the Science of Instruction , and I have found some of the research there valuable. respect her past contributions to the field. Results were similar with the Cache 17 game.

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6 Drivers Of mLearning In The Workplace

Upside Learning

Mobile learning (or mlearning) is probably a hot topic of discussion in your organization right now. In some organizations, L&D staff is struggling to build a business case for mlearning. In my opinion, there are six fundamental drivers of mobile learning in the workplace. These will help you make the business case for mLearning. 1. Doing More With Less. Growing Mobile Workforce.

Games Teach!

Kapp Notes

As the The Gamification of Learning and Instruction Blog Book Tour has been underway, another interesting discussion has been occurring in the learning blogosphere. It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” The article kicked off a firestorm of debate, demands for proof and even name calling. Christy Tucker addresses the question in her post. There is a healthy discussion on the eLearning Guild’s LinkedIn group. wanted to look at the argument to see what has merit, what is supported by research and just what the overall state of the literature happens to be. Game

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Informal first

E-Learning Provocateur

It is well documented that the vast majority of learning in the workplace is informal. According to extensive research undertaken by the Center for Creative Leadership: • 70% of learning occurs “on the job” • 20% of learning occurs by interacting with other people. • 10% of learning occurs via formal training (eg classes). • 20% on informal learning.

Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. the learner needs to have the Flash Player installed) and thus making it an interesting challenge for our Industry to make the transition to mobile learning (mLearning), especially because of the market share that Apple commands with the iPad and the iPhone. Let me explain. Absolutely we can. Do you agree?

Adobe Captivate 5/5.5: Troubleshooting Cranky Software

I Came, I Saw, I Learned

by Kevin Siegel    By this point I've created hundreds upon hundreds of eLearning projects using Captivate. In all that time, Captivate has remained very stable for me (very few crashes and zero corrupt projects). Nevertheless, I've received some emails over the last few weeks from Captivate developers who were having issues with Captivate crashing, running slowly or otherwise behaving erratically. In the vast majority of the cases, the following resolved the issues. Editing over a network drive:  Captivate projects simply cannot be edited over a network drive.

Whitepaper: When The LMS Isn’t Enough

In this whitepaper, you will discover the main reasons why the LMS alone is no longer meeting the needs of the modern learner. More importantly, you will learn what you can do to enhance its value.

Raptivity Presenting on M-Learning at eLearning Africa 2012 in Benin

Raptivity

Raptivity, the award-winning software for creating rapid e-Learning interactivities is speaking at eLearning Africa conference in Benin. Vinod Ganjoo, Sr. Manager – Business Development of Harbinger Knowledge Products will be presenting on the topic “Interactivity Paradigm shifts to Mobile Learning” [.].

5 Rapid Authoring Tools To Publish Courses For Your iPads

Upside Learning

Of late, many of our clients have asked us to develop courses for deployment over PCs but which can also be viewed over the iPad. While the demand for HTML5 courses is yet to catch up, the demand is growing stronger nevertheless. This hardly comes as a surprise given that the iPad dominates the worldwide tablet market. percent of their enterprise activations in the first quarter of 2012 in the US.

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M-learning: What's the big deal?

Clive on Learning

Just released is the eLearning Guild’s new report, Mobile Learning: The Time Is Now , put together by Clark Quinn, who really knows his stuff on this topic. If Clark says the time is now, it probably is. In fact it probably has been since the first iPhone was launched and certainly once we got the iPad. Before that, the very idea of mobile learning was a bit bizarre. In some respects m-learning is no big deal, because mobile devices are already ubiquitous and essential performance aids. So, computers you have with you everywhere you go, is that a big deal? I don’t know, perhaps it is.

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Turnitin: 10 types of unoriginal work #turnitin #edtech

Dont Waste Your Time

How about this infographic from Turnitin to start the week? CTRL+C:  Largely verbatim copying from a single source with minor changes. Find-Replace:  Verbatim copying with key words/phrases changed, often automatically. Remix:  Paraphrasing content so that it flows seamlessly with other work. Recycle:  Plagiarizing from older works of your own ( self plagiarism ). Click to enlarge].

The nature of digital influence

E-Learning Provocateur

Earlier this year I was honoured to scrape into Bob Little’s Asia-Pacific’s list of e-learning movers and shakers. This list “is compiled on the basis of a person’s perceived current influence on the e-learning industry – as a practitioner, commentator, facilitator and/or thought leader.” And of course, the omission of certain names has caused a few ripples.

Storyboarding for eLearning

Storyboarding is a very important step for creating eLearning courses. But don’t you feel it’s a waste of time to start creating the courses from scratch and copy-paste text and other objects from the storyboard to the eLearning tool for course development.

The New Articulate Storyline iPad App and mLearning [VIDEOS]

mLearning Revolution

Mayra Aixa Villar: As Instructional Designers, every day, we look for that spark of inspiration that can help us design our next eLearning project. We strongly believe in simple but still engaging designs, and for that reason, we’re always trying to find creative ideas to present learning content in order to get our message across. via A new methaphor for e-Learning – Challenge to learn.

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Highlights of the ASTD International Conference and Expo 2012

Raptivity

Recently, I had the opportunity to be part of the Harbinger Team that exhibited at the ASTD International Conference and Expo in Denver, Colorado from May 6-9, 2012. The expo hall was brightly lit and abuzz with nearly 400 vendors [.].

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Not Just Mobile Learning, Mobile Everything

Upside Learning

When our clients consider mobile learning, we often find them stuck in trying to deliver learning (training) on mobile devices. The key to exploiting the potential of mobile learning is to think of mobile beyond their learning content delivery capability. To appreciate the true potential of mobile devices we need to consider what Tomi Ahonen has to say. It brings two almost opposite words together.

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PowerPoint: Instant Font Usage

I Came, I Saw, I Learned

by AJ George  I was recently editing a PowerPoint presentation that someone else had created. Master slides were not used and the formatting was a bit inconsistent. thought to myself that it would be helpful to see a list of fonts used in the presentation. Then I remembered that there is such a list! It's a bit of a hidden feature so I had completely forgotten it existed.

Evaluating Training - Capturing the Benefits Aspects of ROI

Training evaluation is necessary and, in many ways, critical to the success of a business. But because short term priorities always seem to take precedence, it is typically something we plan to do better in the next course, or maybe next month, or even next year. After all, we’ve managed pretty well up to now, so surely another year can’t hurt!

Instructional Design and Rapid Prototyping: Rising from the Ashes of ADDIE

Social Learning

Tom Gram, one of my favorite bloggers, a few years ago responded to the hue and cry about ADDIE’s demise in the field of instructional design. In ADDIE is DEAD! Long Live ADDIE! , he talked about the love/hate relationship that many instructional designers and eLearning developers have had with ADDIE as they tried to keep up with business demands for speed and quality and as they observe process innovations such as rapid application development and iterative prototyping. For many years the five ADDIE phases were the foundation for the design of most systems. ADDIE vs. Rapid Prototyping. 2007).

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Research in Gamification of Learning and Instruction

Experiencing eLearning

Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” ” In that post, I shared several links to research about the effectiveness of games for learning. ” This chapter focuses on two areas of the research: meta-analysis studies and research on specific elements of games. ” (Wolfe, 1997). ” (Hays, 2005). Avatars. 2005).

Leaders Make or Break Employee Engagement

The Peformance Improvement

A leader’s attitude and behavior determine whether an organization has an engaged workforce or not. In other words, what leaders think and feel and say and do has a profound impact on employee satisfaction, enthusiasm for their work, desire to do their best, and commitment to go beyond their job descriptions every day. Here is our list: . 1. Understanding of Engagement. Beliefs about Employees.

Making a case for creating Open Educational Resources for use in Higher Education

Learnadoodledastic

To set the scene we'll start with a useful and pragmatic definition of Open Educational Resources from Stephen Downes (although he does not support the idea of an 'official' definition) – Read more here [link] "Open educational resources are materials used to support education that may be freely accessed, reused, modified and shared by anyone." It is sharing and engaging widely and openly.

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Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

5 Tips For Proofreading Your Own eLearning Content

Upside Learning

Warning: The first paragraph of this post contains 4 spelling mistakes. dare you to find them. In an earlier blog post, I wrote about how eLearning proofreading can sometimes get tricky. In this post, I have included 5 time-tested tips to help you become an ace at proofreading your own eLearning content. 1. Get Into the Proofreader’s Shoes. Proofreading eLearning content is boring. Invest Time.

Adobe Captivate 5/5.5: Save and Share Effects

I Came, I Saw, I Learned

by Kevin Siegel    I've written about Captivate's Effects feature in the  past. If used appropriately, effects can greatly enhance your eLearning lesson. During one of my recent Captivate 5/5.5 Essentials online classes, a participant asked if it was possible to share a group of effects with other members on her team. She had added several effects to an object that everyone on her team liked. They liked it so much they wanted her "recipe" to save them the trouble of finding all of the effects and setting the timing. so please, developers.

Reconciling Formal and Informal

Clark Quinn

Recently, there’s been a lot of talk about informal learning, which ends up sounding like formal learning, and this can be confusing.  So I’ve been trying to reconcile these two viewpoints, and this is how I’m seeing it. There are really two viewpoints: that of the learning and development (L&D) professional, and that of the performer. They’re answers, not courses.

Nancy Duarte: Creating Stories that Resonate #storytraining

Learning Visions

These are my live blogged notes from an eLearning Guild/Citrix presentation with Nancy Duarte, author of Resonate and Silde:ology. The story: a likeable hero, she encounters roadblocks, she emerges transformed (the perfect three part story structure) Organizations need to keep creating ideas to continue to reinvent themselves. And that’s what good presentations can do. How do you incorporate story?

Move Beyond Learning to Applying: A Modern Management Development Program

A better way to develop front-line managers !It’s well documented that people leave managers – not companies. Download this guide to learn how to shift the perspective from event to journey and how to take learners through Proficiency Journeys to get results.

Emptying Your Cup: Unlearning to Learn

Designed for Learning

We are constantly learning. We should also be constantly unlearning. Unlearning Unlearning is as important to learning (if not more) than the process of learning itself. According According to the dictionary, unlearning is a transitive verb that means to put out of one's knowledge or memory OR to undo the effect of or discard the habit of. In the cognitive scheme of things, to me, learning and unlearning are two. unlearning learning

My daughter, poster child for 21st Century learning

Allison Rossett

Tweet. Welcome two guest bloggers, Ken and Darby Hubbell, father and daughter. . First, from Ken– It is my humble opinion (and rather biased, I will admit) that my 8th grade daughter, Darby, is a prime example of what it means to be a 21st Century student. And just how does my prodigy achieve this array of abilities? Is she a savant? Is she genetically enhanced? These children want to learn.

Microsoft So.cl: An Experiment In Social + Search + Learning

Upside Learning

Last week Microsoft launched a new network called so.cl – pronounced ‘social’ – which is being discussed all over the web. It is described as “an experimental research project, developed by Microsoft’s FUSE Labs, focused on exploring the possibilities of social search for the purpose of learning.” Is it the next Facebook? ” How’s it different?

Adobe Captivate 5/5.5: Switch TTS Agents in a Snap

I Came, I Saw, I Learned

by Kevin Siegel    During every  Captivate beginner class , time is spent on the second day teaching everyone how to use Captivate's Text-to-Speech feature to convert slide notes into speech. " You can switch between one agent to another. The solution, while easy, isn't obvious. Here's how: First, go through your project and convert the slide notes to speech.

5 Unknown Ways You're Wasting Your Training Budget

In the US alone, companies spend over $70 billion on corporate training and about $1000 on individual employees according to Bersin by Deloitte. When it comes to training budgets, leaders struggle to pinpoint what impact (if any) their training programs are having. So what's the result? Companies end up wasting millions of dollars each year on ineffective training practices.

Gamify to Amplify the Learning Experience!

ZaidLearn

" Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems." - Karl Kapp From the book: 'The Gamification of Learning and Instruction'. Just READ IT! Because great learning experiences depends as much on the educator (and learner) as on the mode chosen for learning. Game over! Okay, I do! Archivist !

Setting up a #mLearning Curriculum Framework for any institution

Ignatia Webs

In the past months I have had the pleasure to work on the idea of getting a generic Mobile Curriculum Framework structure built. One that would allow any institute, corporation, organization. to set up their own mobile learning curriculum for their own target audience or students. So I gladly share the first formal publication giving an overview of the mobile curriculum framework.

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Learning Mobile App Review: NearPod [Podcast Interview]

mLearning Revolution

There’s no denying there’s a revolution happening today in Education driven by important trends such as the Flipped Classroom, Bring Your Own Device (BYOD) and of course schools embracing mobile technologies creatively for learning. These trends in Education are bringing about major innovation from many companies that are committed to revolutionize learning for our younger generations.

Informal first

E-Learning Provocateur

It is well documented that the vast majority of learning in the workplace is informal. According to extensive research undertaken by the Center for Creative Leadership: • 70% of learning occurs “on the job” • 20% of learning occurs through feedback from others. • 10% of learning occurs “off the job” (eg attending classes, reading). Vive la revolution!

How the right tech tools for your team can power your sales enablement strategy

A staggering 80% of sales professionals report they don’t remember or implement their lessons from annual sales kickoff meetings.Our new publication, available below, explores how companies can avoid costly mistakes in sales training.

Implementing mLearning In The Workplace

Upside Learning

Last week at the CIPD HRD show in London, I conducted a session on “Implementing Mobile Learning in the Workplace: Benefits, Strategies, and Success Factors” I think it went very well though we could have done with a little more time on hand discussing the points in more details. Here’s the slide deck of the same. Implementing mLearning In The Workplace. Download here.

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Leading a Learning Revolution #LWF12

Dont Waste Your Time

Here is the closing statement from this years Learning Without Frontiers from Sir Ken Robinson. enjoyed the whole three day conference and this was a nice round up of the event, just a pity he wasn’t able t be there in person. “Reforms are required for our industrial scale education systems but what forms shall they take, what will they value and what purpose shall they serve? In

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