October, 2012

Trending Sources

Game Based Learning – Why Does it Work?

Bottom-Line Performance

This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun. Fun can be: Winning !  Triumphing. Collaborating. Surprise.

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A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

Kapp Notes

For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction. He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. So my first question is “what’s wrong with ADDIE?”. MA: Sure. Design

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The Return Of Video To eLearning

Upside Learning

Josh Bersin cites YouTube Videos as one of the best learning tools available in his session at the HR Technology Conference last week. agree and see a bigger role for videos in the learning mix. Ten or fifteen years ago, video was used by most organizations for training. They would have a library of VHS tapes and a screening room where employees could watch those videos. Why Video Again?

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eLearning: Quick Infographics

I Came, I Saw, I Learned

by AJ George  Last week I wrote about how to use PowerPoint to design your own infographic. It wasn't too hard, but hey, we're not all designers here, amirite? If designing your own infographic had you throwing up your hands in defeat, maybe you should try out Easel.ly. Here's how it works. From www.easel.ly click the start fresh slide to get started.   Easel.ly

How to Choose Between On-Demand and Instructor-Led Training

Not sure whether to offer on-demand or instructor-led training, or both? Each has its pros and cons and your decision will depend on your organization’s needs and goals. Download this eBook to learn which option is better at scale, as well as the resources needed to implement each training type.

More Trending

5 Ways Tin Can API Revolutionizes eLearning

Bottom-Line Performance

Do these sound familiar? “Brian watches a tutorial on how to fix a problem in Photoshop.” ” “Jane emails a co-worker in another building to solve a work issue.” ” “Lionel completes level two of a mobile learning game on sales skills.” With the Tin Can API, all of these experiences can be tracked and accounted for. The beauty of Tin Can? Hallelujah! 3.

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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games

The Future Of Mobile Learning

Upside Learning

Last week Amit and I made a small presentation to the Mobile Learning MOOC (MobiMOOC) about the possibilities in the future of mobile learning. We’d like to share what we presented because it encapsulates technologies that will impact/affect the future of mobile learning and learning in general, readers of this blog will probably find it of special interest. You can find our presentation here.

Do instructional designers need to know about what they are designing?

Clive on Learning

I remember many years ago being told of the important difference between process and content. It was applied in that context to managers, the inference being that management is a process that can be applied to any domain. In other words, if you’re a good manager, then you can do a good job wherever you’re asked to apply your skills, whether that’s a school, a hospital, a retail chain or an engineering company. I was always sceptical, but I got the idea. These are the projects I have most enjoyed and which, in my opinion, delivered the best results. They appeared to be doing a really good job.

Whitepaper: When The LMS Isn’t Enough

In this whitepaper, you will discover the main reasons why the LMS alone is no longer meeting the needs of the modern learner. More importantly, you will learn what you can do to enhance its value.

Think Multiscreen (vs. iPad-only) when developing an mLearning Strategy

mLearning Revolution

One thing I stress in my mLearning workshops is the fact that having an iPad-only strategy for Learning is not a thorough mLearning Strategy. Right now, we have the traditional desktop PCs and Laptops, Tablets and Smartphones, but it’s not too early to start thinking also about smart TVs, game consoles and dashboards in cars, and why not the foldable screens of the future. Send to Kindle.

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Adobe Captivate 6: Branch Aware

I Came, I Saw, I Learned

by Lori Smith. Branch Aware is new in Captivate 6. Unlike other new features (like HTML5 support and Themes), Branch Aware has gotten little attention and few people understand what the option does. According to Adobe: "Use Branch Aware to calculate the final score based only on the questions in the branch that users have viewed. created a simple project that is Branch Aware.

Why Learning Games Succeed Where Traditional Training Fails

Bottom-Line Performance

Why is everyone always picking on traditional training? And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. Traditional training is…not any of those. Learning games are realistic.

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Does #Gamification Have Advantages Over Traditionally Designed Instruction?

Kapp Notes

Gamification has several definitions but the one I find most compelling is one that involves elements of games beyond just points, badges and leaderboards. definition that includes using elements like challenge, story, role-play, feedback–what I call “deeper” game elements. Games

Storyboarding for eLearning

Storyboarding is a very important step for creating eLearning courses. But don’t you feel it’s a waste of time to start creating the courses from scratch and copy-paste text and other objects from the storyboard to the eLearning tool for course development.

5 Tips To Maximize ROI Of Your LMS

Upside Learning

As I keep meeting many of my prospects, I always confront a very common question, “Can you help us to understand how we can maximize the Return on Investment (ROI) of our LMS?”. The question indirectly extends to how can we calculate the ROI of an LMS and highlight the positive outcomes of it. Introduction of LMS – Don’t Force Engage. Improve User Experience.

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Transforming learning and development

Clive on Learning

In a series of posts on the Onlignment blog that has run throughout 2012, I have endeavoured to explain how transformation can take place in workplace learning and development. started the series by setting out the need for transformation. Establishing a learning architecture and infrastructure that recognises these unique characteristics. Putting in place processes for improved performance needs analysis and blended solution design. Building capability in areas such as the design of digital learning content, learning live and online, and connected online learning. Enjoy

Managing your Digital Footprint

Dont Waste Your Time

“Everything you say and do online can have an impact on your reputation. The Internet is a vast collection of details, and you might be surprised at just how much information on you can impact how you look and how you are perceived as a person and a professional.” ” The infographic is split into 4 sections: What is an e-reputation? Why online reputations matter.

How to Encourage Physical Activity as Part of a Learning Strategy

Absorb LMS

The year 2012 will likely be remembered as the “ Get Off Your Butt ” year. In recent months, major studies have  been published indicating that sitting for extended periods dramatically increases our risk of getting a wide range of diseases and significantly shortens our lives. How dangerous is sitting for long periods? As learning professionals, we’re part of the problem.

Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

Online Systems for Behavior Change

Tony Karrer

I've always believe that to truly have impact on performance, we need to be experts at Behavior Change. I've written a few times over the years on aspects of solutions that ultimately drive a change in behavior that leads to performance improvement. I'm now working on an very interesting project that is designed to lead to some important changes in behavior that has already had dramatic impacts.

Interesting InfoGraphic, Do Educational Video Games Work?

Kapp Notes

I think this is an interesting depiction of video games in schools. From: OnlineCollegeCourses.com. Used under Creative Common Licence and with written permission. Games

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TV In The Future Of Learning

Upside Learning

In the last couple of posts, I have been exploring themes that are related to the future of technology-mediated learning. One element discussed was television and how TV will probably continue to hold its own in a ‘multi-screen’ world. TV already plays a huge role in our lives as entertainment, it also plays a huge role in learning. The delineation was quite clear.

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New directions in self-study e-learning: social interactions

Clive on Learning

Over the past week I’ve been heavily involved in helping to judge this year’s E-Learning Awards. used to have a role in administrating them, but I never got to see any of the entries. Last year and this I’ve been on the panels for several of the categories and it’s been a real eye-opener. First and foremost, the experience has lifted my spirits. I get so much flack from trainers about boring e-learning that nobody wants to do, that sometimes I despair that we’ll ever get it right. much more modular approach, with content presented in small chunks. Here’s what others decided.

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Ditching the formal performance review? Kineo shares 3 Elements for Success

Is your organization thinking about moving towards a performance development culture? What are the elements to succeeding and keeping managers and employees engaged? Download “A Road Map for Change” to find out and gain insight into making the transition as smooth as possible on your journey into this brave new world.

The Importance of Technology to Education #edtech

Dont Waste Your Time

In light of last week’s FOTE12 event in London, I found this excellent video from Prof Stephen Heppell, talking about the education system in Australia (and a dire warning to the English education system at the same time): YouTube: Professor Stephen Heppell – Importance of Technology to Education. ” “This isn’t about how much money you’ve got.

Free Halloween Ghost Chaser Game

eLearning Brothers

Happy Halloween from the eLearning Brothers team! It is time to scare up a little fun…and possibly win some free products. All you have to do is avoid the ghosts! Take a break from your daily routine and see if you can beat our times! Click the link below to play Ghost Chaser. Play the game. If you reach the top score position, send your name and email address to Rosie@eLearningBrothers.com.

Mobile Learning and Games: 3 Ways They Mix

Bottom-Line Performance

For most of us, our phones are the first things we touch when we wake up in the morning and the last before we go to sleep at night. We know our cell phones inside and out and, whether we will admit to it or not, will jump on any opportunity to use them more. We all used to think of our phones simply as tools for communication, but mLearning is changing the way we think about our mobile devices.

Three Videos Related to the Future of Learning

Kapp Notes

Here are three videos, all from a slightly different perspective that, I think, are related in one way or another to the future of learning both within organizations and within academic institutions. We need to learn from the expert teachers, from what is happening online and, of course, from games. What makes a teacher great? this clear back from 2012). Great presentation from DevLearn.

Best Practices for Launching an LMS

When launching a new platform to deliver customer and partner training, there are a few key items to keep in mind. The best and simplest way to stay organized during this process – and be able to measure success – is to follow the tried-and-true practices outlined in this eBook. Click to download.

Some Thoughts On Tablet Learning (aka Elearning On iPads)

Upside Learning

There’s no doubt the iPad has been a phenomenal success. It has ruled the tablet computer space with a commanding market share ever since it literally created the category in 2010. Our earliest reactions of the iPad were that of disappointment but then iPad has gone on to shape a new category of learning, which I prefer to call ‘tablet learning’. It’s not the same as mLearning. He says.

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Video as eLearning: 15 Tips

Web Courseworks

I was recently featured in an article in In Business magazine that highlights “The Online Video Phenomenon” and talks about the upsurge of online video marketing.  Why is it so popular?  Well, as stressed in the article, online video marketing is popular because it allows a story to be taken around the world, it “brings a much [.]. eLearning elearning eLearning myths InBusiness internet Madison Media Productions Madison Productions Inc. online video social media platforms The Khan Academy video Web Courseworks

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Why do Universities use Social Media?

Dont Waste Your Time

Just how are Universities using Social Media, and how do they measure ‘success’ of the channel? haven’t heard or seen an adequate response to these questions yet, but this infographic does give a little hint of what is going on: Goals Behind Social Media Use – Click to enlarge. Over 4/5ths of Universities use social media to engage their alumni network.