January, 2013

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eLearning: Copyright Caboodle

I Came, I Saw, I Learned

by AJ George  Copyright in the eLearning biz can get confusing. Can you use that awesome image you found on Google in your eLearning course? What if it's just for internal view? What if you're going to sell it? What if it's for a paying client to use internally?   Copyright information: Is Using Copyrighted Materials Okay for eLearning? definitely recommend this site.

15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

Last week I asked if you had thought about mEnabling your eLearning for iPads (mEnabling, is what we are calling the process of getting your existing eLearning to run on iPads and other tablets) but didn’t really tell you how? So here’s a few – 15 actually! – pointers on some of the tools out there, that you can use to help you take that ‘leap of faith’ into mLearning. It’s free! 2.

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Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum. Testing Games are games where the learner already needs to know the information to be successful. Games

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Why Google Will Enter The E-Learning Industry

LearnDash

I am not really big on “what-ifs”, but I thought about an interesting concept recently as I pondered the current state of our industry. When you consider that e-learning (and now m-learning) is growing exponentially in terms of revenue generated, it’s not all that inconceivable to think that a juggernaut like Google would enter the fray to get their piece of the pie.

New Brandon Hall Group report forecasts major shift in 2016 online learning trends

Companies are increasingly dissatisfied with online learning tools, prompting many to reinvest in technology that supports a modern training approach. Download the report from Brandon Hall Group to see how new investments are bringing real business results.

Learning Trends, Technologies, and Opportunities – New White Paper by Sharon Boller

Bottom-Line Performance

Sharon Boller , President of Bottom-Line Performance, has authored a new white paper: “Learning Trends, Technologies and Opportunities.” ” Using both quantitative research and anecdotal evidence from our work with Fortune 500 clients, Sharon uncovers both what the learning and development field currently looks like AND where is it headed in the next 12 – 18 months.

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Creative Commons Infographic: Licenses Explained

Dont Waste Your Time

Do you use images or photos? Do you check with the owner before saving or copying or using? Are you using Creative Commons (CC) images and think that it’s all OK because the image labelled as CC therefore you’ve done all your supposed to? Do you in fact understand what Creative Commons is? If in doubt, before you go any further, watch this video: Creative Commons Explained.

Free #research papers on #mLearning from mLearn conference

Ignatia Webs

Today the free proceedings of the mLearn2012 conference that was organized in Helsinki were put online. For all that want to get a peek into recent research, it is a blast! The topics are very diverse: augmented learning, health (diabetes 1 support among others), gender, learning analytics, mLearning pedagogy, language learning, learning with tablets.

Designing eLearning For iPads (LT 2013 – Slide Deck)

Upside Learning

We have been talking a lot about iPads (by iPads we also imply other ‘tablets’) on our blog for the past couple of weeks. And it’s for a reason. We believe that 2013 is going to be the year of tablets and smartphones, and for us, at Upside Learning, eLearning on iPads (tablets) and mEnablement (as we call it) are powerful themes – ones that can get organizations started towards mLearning.

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here is a link to the technical paper. The literature includes research on different tasks, age groups, and types of games.

20 Most Popular Learning Management Systems [INFOGRAPHIC]

LearnDash

In recent years, one thing has become abundantly clear: the learning management system market is growing by leaps and bounds.  I remember the days when the only viable LMS was Blackboard – and the cost for implementation was somewhere to the tune of $25,000. Today it isn’t enough to offer a piece of software – people want solutions. 2012 Capterra, Inc.

Case Study: Flipped Classrooms Work for Students. Period.

KnowledgeStar

This case study grabbed my attention for several reasons. It is written by the Greg Green, the Principal at Clintondale High School in Clinton Township, Michigan. It talks about how he flipped what he terms ". a financially challenged school near Detroit". The flipped version of the school way out-performed the standard model that was failing in almost every respect. And he wraps it up with the following statement:"Instead of placing blame on each other, we need to recognize the solution, which has been right in front of us the whole time. It’s It’s time to change education forever.".

Whitepaper: When The LMS Isn’t Enough

In this whitepaper, you will discover the main reasons why the LMS alone is no longer meeting the needs of the modern learner. More importantly, you will learn what you can do to enhance its value.

It’s called reading … [cartoon]

Dont Waste Your Time

“It’s called ‘reading’ It’s how people install new software into their brains” Cartoon displayed with special permission from  www.glasbergen.com. Related posts: Resource: Creating cartoons for your eLearning (@toonlet) #eLearning #Cartoon. Cartoon: Born, not downloaded. Cartoon: Where do you sit in class? eBook eLearning Book Cartoon

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The nature of e-learning in Australia

Spark Your Interest

This post is written by Ryan Tracey. The young nation of Australia has a rich history in e-learning. They say necessity is the mother of invention, and so in 1951 the  School of the Air  was launched to educate children dispersed across the outback. From Kalgoorlie in the west to the aptly named Longreach in the east, school students in remote communities received their instruction over the radio.

50 Best eLearning Posts Of 2012

Upside Learning

We hope you have had a good start to 2013. We are going to make it even better! We have compiled the 50 best eLearning posts of 2012 from our blog. It’s a chance for you to catch up on some interesting stuff you might have missed the last year. And for us, it’s a time to relook at the posts that trended on twitter and other social channels, and were loved by our readers. Mobile Learning. Brilliant!

Using Fantasy in Instructional #Games

Kapp Notes

I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. It turns out that there are several valid and research-based reasons for including fantasy as a key element in the design of games to help people learn. There are both cognitive and emotional reasons for evoking fantasy.

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State of the E-Learning Industry [INFOGRAPHIC]

LearnDash

Well it is now official, 2013 is here (so much for all of those Mayan predictions) and there are certainly big things on the e-learning horizon. Before speculating about the next big thing, let’s take a moment to review the current state of the e-learning industry… and what better way to get a quick 5-minute overview than through an infographic. Onward and upward for the industry!

Storyboarding for eLearning

Storyboarding is a very important step for creating eLearning courses. But don’t you feel it’s a waste of time to start creating the courses from scratch and copy-paste text and other objects from the storyboard to the eLearning tool for course development.

How to succeed with online learning for colleges and universities

eLearning 24-7

If you are a bricks and mortar college or university, you may be considering offering online courses. Heck, you may have already begun to offer them. The problem is there is a right way to do it and lots of wrong ways to do it. What I’m seeing is a lot of bad. History. When you ask folks what was the first 100% online university most will say the University of Phoenix. Sadly, they would be wrong. The first was Jones International, which also was the first accredited online university. The problem with JI was their name. Research on online universities. For Profit. 25 or older). Marketing.

The moot point of MOOCs

E-Learning Provocateur

Some people are head-over-heels in love with MOOCs. Or perhaps more accurately, the idea of MOOCs. They believe the new paradigm will democratise – and even revolutionise – education. Others, however, consider MOOCs a passing fad, an unsustainable business model, yet another a buzzword destined for the scrapheap like so many before it. happen to stand somewhere in the middle. believe MOOCs will democratise education to some extent, and they will revolutionise the delivery of education. And don’t forget the intangibles of marketing. just don’t buy it.

7 Myths in the Online Classroom

Dont Waste Your Time

Photo credit: Lincolnian (Brian) via Photopin / CC. Online learning, or distance learning, or eLearning (or even e-learning) has been around now in various guises for quite some time. This article from eLearn Magazine “7 Student Myths of the Online Classroom” highlights some of the more popular myths surrounding the student’s perspective of online learning. Don’t be silly.

The Emergence Of Mobile Learning For Higher Education In Kingdom Of Saudi Arabia

Upside Learning

With the rapid development of mobile technologies, a new style of learning, termed as mobile learning, has exploded everywhere in the world. This is now considered as an essential learning style in the future. The students can learn just in time in their daily lives whenever they need to learn using mobile devices like Tablets and Smart Phones. JUSUR, LMS System. Saudi Digital Library. 5-Year CAGR.

Evaluating Training - Capturing the Benefits Aspects of ROI

Training evaluation is necessary and, in many ways, critical to the success of a business. But because short term priorities always seem to take precedence, it is typically something we plan to do better in the next course, or maybe next month, or even next year. After all, we’ve managed pretty well up to now, so surely another year can’t hurt!

AAF-Greater Lehigh Valley Gamification Presentation Resources

Kapp Notes

Here are the resources for my presentation to the American Advertising Federation (AAF) Greater Lehigh Valley Chapter. Here are the slides: Gamification Strategies How to solve problems, motivate and engage people through Games! from Karl Kapp. Cost information: Remember it depends on a lot of variables. Some costs of games. How Real Businesses Are Using Gamification to Spice Up Their Marketing.

Was The 'DNA of a 21st Century Educator' Plagiarised in China?

ZaidLearn

Source DISCOVERY Last time I looked in the mirror, that certainly didn't look like me. However, the 'DNA' slide looks familiar. Oops, it looks like a slide from my ' DNA of a 21st Century Educator ' (Version 2) presentation. Awesome! Here is another picture that reveals a bit more about this event: Source So, what's the problem here? Certainly, not like this. Let's break down the case. Kudos!

Adobe Captivate 6: Audio Control Without a Playbar

I Came, I Saw, I Learned

by Lori Smith  If you've spent any time using Captivate's new Pretest and the Branch Aware settings, I think you will agree that they are very cool. However,  However, if you've used either feature, you have probably noticed that you cannot have a playbar in the published lesson. Or maybe the learner is relying on closed captions? Here's how you do it.

50 free sources of learning content for your curation

Stoatly Different

Christmas always brings a conundrum. The kids want new toys, but they don’t play with the ones they’ve already got! Dutifully, you spend your hard earned cash adding to the pile of toys. Recognition is fleeting. By the time you read this blog, all new toys will have become a part of the amorphous mass of toys that sits in the corner of the bedroom. There they are doomed to remain, relatively untouched for the rest of the year, until of course the cycle begins again. Nothing changes as we get older. Or indeed when we move to the world of work. New toys, that’s what we need.

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Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

The Classroom of Tomorrow #edtech

Dont Waste Your Time

I just saw this video and wanted to share it … but also to criticise it, sorry. YouTube: The Classroom of Tomorrow. On the face of it it’s a good and well presented demonstration about how mobile or modern technology can be used in classrooms. but this is what disappointed me: The student at the start is using his device in the classroom.

So…How Do You Build eLearning For iPads?

Upside Learning

Now that we have thought about what we can do with our existing courseware let’s think about building some new eLearning and what’s all the fuss about HTML5. Not surprisingly, there is a plethora of rapid authoring tools available today that do this. Naturally, Apple have their own – the iBook Author, an eBook authoring application. and later. Surprised? So what’s the fuss about HTML5?

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

ASTD TK 2013 has been a great time. I’ve enjoyed spending time with old friends and making new ones. Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Here are some related resources that you may find of value. 1. An experience as an avatar can change a person’s real life perceptions. Reference: Yee, N., & Bailenson, J.N. 2006). August 24- 26, Cleveland, Ohio, USA. 2005). of Interaction. 3. 2009).Virtual

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How to Buy a LMS

eLearning 24-7

Before you jump into purchasing a LMS it makes sense to cover the basics, understand the jargon, decide if you want to go it alone or hire a consultant and last but not least realize you are not alone in the process. Jargon. The industry uses a lot of jargon and it is easy to become confused.  Let’s break down the most common terms and two new terms hitting the space. LMS – Learning Management System – most commonly sought out by folks. Can include talent management/performance management features or add-on modules (which are often built into the system, but turned off).

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Move Beyond Learning to Applying: A Modern Management Development Program

A better way to develop front-line managers !It’s well documented that people leave managers – not companies. Download this guide to learn how to shift the perspective from event to journey and how to take learners through Proficiency Journeys to get results.

Free #mLearning papers from IJIM, an open access journal

Ignatia Webs

Great news! There is a new free edition of the International Journal of Interactive Mobile Technologies (iJIM). iJIM has just published its latest issue at --> [link]. In order to view the papers and articles, you only need to register (which is for free) and once you are registered you can access any article you want. mobile mLearning journals research paper mobile learning eLearning

Employee Performance InfoGraphic

Ontuitive

4 Ways Gamification Drives Business Results

Bottom-Line Performance

What’s the value of a more informed sales rep? What’s the ROI of a more engaged employee? These types of results are hard to quantify, yet they drive meaningful value for a business. Plenty has been written on the value of games and gamification. Heck, a lot of that has been written by us. But sometimes L&D exists in a vacuum. “You talked with Kayla about social media. points!”

Have You mEnabled Your eLearning For iPads?

Upside Learning

Since its launch, back in April 2010, Apple has sold more than 100 million iPads – a mind boggling quantity unmatched and way ahead of any other device manufacturer. It literally revolutionised the ‘hand held’ mobile, tablet market across the world. fact supported by the recent news that Barclays, one of the world’s largest banks, has just bought 8,500 iPads for use by their branch staff!

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How the right tech tools for your team can power your sales enablement strategy

A staggering 80% of sales professionals report they don’t remember or implement their lessons from annual sales kickoff meetings.Our new publication, available below, explores how companies can avoid costly mistakes in sales training.

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games. Ke chose to conduct a qualitative meta-analysis. She analyzed 256 reports and eliminated 167 for various reasons. 2009).

A formula for successful online distance learning

Clive on Learning

This Wednesday I hosted the first in a series of webinars in which winners of the 2012 E-Learning Awards present their projects and describe how they set about achieving their successes. This is the second year of these webinars and I'm delighted to be involved, primarily because I find the projects so inspirational. It's a bit depressing when you come across dull e-learning, so when you see how it really can be done it puts a spring back in your step. Some 1500 members are now studying online, with 691 passes to date. At the other extreme, really professional videos also worked well.

#Mobile #Moodle plugins available for download

Ignatia Webs

Great news for all of us Moodle users. Carlos Kiyan and many other contributors have released their plugins for mobile Moodle to the plugins repository. These two plugins started as one of the earliest Mobile Moodle projects (back in 2010: Moodle4iPhone ). The two new themes can be downloaded and applied to your Moodle site (they support Moodle 2.4 devices.

LMS 201

eLearning 24-7

I’m still stunned at the amount of misinformation that is continuing to fester on the Internet and on sites such as Linkedin.  People have serious questions, real questions and in return they get all types of responses, many of which are just not true. It reminds me of Ron Burgundy in Anchorman when discussing what San Diego actually means. ” Ron: “No. ” Ron:”"Really.”

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Workbook: Gamification and Your Enterprise Learning Strategy

This workbook is a response to your need to understand how to strategically incorporate gamification into your learning strategy, in order to drive real business results. It’s designed to be printed, written in and used as a guide.

Flashback of 2012

Raptivity

With the beginning of 2013, it is time to reflect on what Raptivity has achieved in the year 2012. It was an action packed and fun year for Raptivity. Team Raptivity tirelessly brought out some amazing stuff. There were plenty [.].

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Telling Stories

Upside Learning

Why are we shying away from one of the most powerful learning tools in the learning designer’s arsenal? – the ability to tell stories. The use of narrative form stretches back into time as a powerful tool for pedagogy, and we now know it works well into adulthood. Ancient man swapped stories around a fire, that was ‘learning’ for them. So why aren’t we telling more stories to assist in learning?