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ALLISON ROSSETT OCTOBER 19, 2012 Want to go mobile for learning and support? John Park is my guest blogger. invited him to write this when I recognized my lack of clarity about the options for mobile development and delivery. think you will enjoy his tour of our choices. We want to use mobile devices, but which mobile? There is great excitement about the potential of mobile devices for learning and support. It makes sense to look to them. What are the options? Want to go? | | BOTTOM-LINE PERFORMANCE OCTOBER 13, 2012 5 Ways Tin Can API Revolutionizes eLearning Do these sound familiar? “Brian watches a tutorial on how to fix a problem in Photoshop.” ” “Jane emails a co-worker in another building to solve a work issue.” ” “Lionel completes level two of a mobile learning game on sales skills.” With the Tin Can API, all of these experiences can be tracked and accounted for. The beauty of Tin Can? Hallelujah! | TOPYX SOCIAL LEARNING OCTOBER 15, 2012 Teaching with Technology Can businesses benefit from the rise of technology usage in primary and higher education? Students today are introduced to technology-aided learning at a very young age. Besides that informational apps popping up for preschoolers and the availability of digital learning content, the practice of actually using tablets, augmented reality , and eLearning in the classroom is redefining education. | | | | | | | | | -
KNOWLEDGESTAR | WEDNESDAY, OCTOBER 17, 2012 ADDIE Must Die! NOTE (October, 2012): I first posted this piece in 2004. At the time I was looking at educational theories and methods that had been developed in the early 1970′s that rather mysteriously became the de facto standard for developing educational programs. saw two major problems. The first is obvious. The way we learned back [.]. Education Future of education instructional design Learning Social Learning MORE >> -
KAPP NOTES | FRIDAY, OCTOBER 19, 2012 Ensuring a “Serious Game” Meets Its “Serious” Objectives Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. To ensure that the goals of a serious game are met, the first priority is to design the game to focus on those learning or social objectives from the beginning and not as an afterthought. One can’t bolt game elements onto traditional learning or social education and expect that to be an effective, interesting or even instructional game. The first step to achieving the goal is to co-design “serious” elements along with gameplay elements. Games MORE >> -
ONEHUNDREDFORTYWORDS | THURSDAY, OCTOBER 18, 2012 HTML5 and eLearning: What Managers and Practitioners Must Know I’m happy to share that my research report with the eLearning Guild is now live and available to anyone with a paid Guild membership: HTML5 and eLearning: What Managers and Practitioners Must Know. This is the culmination of a couple of years of writing and talking about HTML5 and elearning, but I know that it will open up new questions, as well. Feel free to join the conversation by commenting below or on the eLearning Guild LinkedIn community. I’ve also received a question or two by email that I’m planning to post on this blog with answers as they come in. MORE >> -
BOTTOM-LINE PERFORMANCE | TUESDAY, OCTOBER 16, 2012 Spaced Learning and Repetition: Why They Work Play, Learn, Track, Remember – only with the Knowledge Guru™. Spaced learning and repetition are the keys to how we learn. Here at BLP, we are using these techniques in our Knowledge Guru game engine to enable rapid retention of facts and information. While spaced learning and repetition are just starting to show up in the corporate learning world, the ideas are anything but new. What is spaced learning and repetition? Spaced learning is a training technique that involves three 15-20 minute training or learning sessions with two 10-minute breaks between the sessions. MORE >> -
KNOWLEDGESTAR | FRIDAY, OCTOBER 19, 2012 The Inconvenient Truth About Continuous Learning “In a time of drastic change, it is the learners who inherit the future. The learned find themselves equipped to live in a world that no longer exists.” Eric Hoffer Here are the facts: The vast majority of learning programs still rely on event-driven formal learning models. Formal and informal together are only a small [.]. Learning MORE >>
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- Push the envelope further CLARK QUINN | TUESDAY, OCTOBER 16, 2012
- Three Quick Tips on Graphic Design in E-Learning Courses E-LEARNING UNCOVERED | THURSDAY, OCTOBER 18, 2012
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- Replace laser pointers with mobile devices in your next classroom presentation! LEARNABILITY MATTERS | TUESDAY, OCTOBER 16, 2012
- How to Record Skype, Google Hangouts, and Webinars VISUAL LOUNGE | THURSDAY, OCTOBER 18, 2012
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- This Week on #TalkTech: Microsoft Surface, iPad Mini, Play Testing Learning Games BOTTOM-LINE PERFORMANCE | THURSDAY, OCTOBER 18, 2012
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- Call for Papers, Journal of Online Learning and Teaching GEORGE SIEMENS | TUESDAY, OCTOBER 16, 2012
- Easygenerator 8.3 released EASYGENERATOR | SUNDAY, OCTOBER 14, 2012
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- #mlearn12 impact of #learner interactions on mobile enabled open courses IGNATIA WEBS | WEDNESDAY, OCTOBER 17, 2012
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- LMS Free Training - New Administrator Welcome Webinar: October 18, 2PM EDT LATITUDE LEARNING BLOG | SATURDAY, OCTOBER 13, 2012
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- Q&A on HTML5 and eLearning ONEHUNDREDFORTYWORDS | THURSDAY, OCTOBER 18, 2012
- #mLearn12 Lauri Jarvilehto on #games the learning playing brain IGNATIA WEBS | WEDNESDAY, OCTOBER 17, 2012
- How happy are you at work? JAY CROSS | TUESDAY, OCTOBER 16, 2012
- How to Build Trust Online in 5 Steps? WIRED@HEART | WEDNESDAY, OCTOBER 17, 2012
- Is Your Training Survey Too Late? KIRKPATRICKS | WEDNESDAY, OCTOBER 17, 2012
- #mlearn12 learning analytics in #mobile and pervasive learning environments by Naif Aljohani IGNATIA WEBS | TUESDAY, OCTOBER 16, 2012
- People are good JAY CROSS | TUESDAY, OCTOBER 16, 2012
- Top 5 Mistakes Managers Make: Lack of Feedback ENSPIRE LEARNING | THURSDAY, OCTOBER 18, 2012
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