Sat.Oct 06, 2012 - Fri.Oct 12, 2012

Trending Sources

Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games

eLearning: Quick Infographics

I Came, I Saw, I Learned

by AJ George  Last week I wrote about how to use PowerPoint to design your own infographic. It wasn't too hard, but hey, we're not all designers here, amirite? If designing your own infographic had you throwing up your hands in defeat, maybe you should try out Easel.ly. Here's how it works. From www.easel.ly click the start fresh slide to get started.   Easel.ly

Why Learning Games Succeed Where Traditional Training Fails

Bottom-Line Performance

Why is everyone always picking on traditional training? And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. Traditional training is…not any of those. Learning games are realistic.

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From eLearning to mLearning: The Top 5 Challenges beyond Technology

mLearning Revolution

Let’s get one thing out of the way, the future of eLearning isn’t about adding more ‘ animations ‘ to our existing eLearning (in the name of making courses more engaging), neither is it about an eLearning 2.0 or 3.0 vision. Mobile Challenges. Every new computing paradigm has challenges and the new mobile revolution is no different. Having The Right Mindset. Send to Kindle.

How to Create a Customer Training Strategy

Want to develop an effective customer training strategy for your organization? Download this guide to learn some simple steps you can follow to set your team up for success. Click to download.

More Trending

Do instructional designers need to know about what they are designing?

Clive on Learning

I remember many years ago being told of the important difference between process and content. It was applied in that context to managers, the inference being that management is a process that can be applied to any domain. In other words, if you’re a good manager, then you can do a good job wherever you’re asked to apply your skills, whether that’s a school, a hospital, a retail chain or an engineering company. I was always sceptical, but I got the idea. These are the projects I have most enjoyed and which, in my opinion, delivered the best results. They appeared to be doing a really good job.

Mobile Learning and Games: 3 Ways They Mix

Bottom-Line Performance

For most of us, our phones are the first things we touch when we wake up in the morning and the last before we go to sleep at night. We know our cell phones inside and out and, whether we will admit to it or not, will jump on any opportunity to use them more. We all used to think of our phones simply as tools for communication, but mLearning is changing the way we think about our mobile devices.

Seven Interesting and Different Slidedecks on #Gamification

Kapp Notes

Here are Seven unique slide decks from Slideshare.net each giving a different take (visually and contextually) on the concept of gamification. The first is from Sebastian Deterding: 9,5 Theses on the Power and Efficacy of Gamification from Sebastian Deterding. The second was presented at a conference by Kyle Findlay and Kirsty Aberts. It’s got great game graphics and provides results of some research they conducted in an online community with adding gamification elements. Gamification: Future or Fail? from Social Physicist. Gamification: How Effective Is It? from Social Physicist.

Converting ELearning To Tablet Learning: Cost-effective Solutions

Upside Learning

More and more organizations with eLearning programs in place are feeling the need to move towards mLearning, and we believe that Tablet Learning can be a smooth and easy way to initiate this shift. Tablet Learning, however, can be viewed as a separate category that serves as an effective stepping stone in the transition from eLearning to mLearning. 1.Flash Course. For HTML output. For Native Apps.

Take Charge of your eLearning environment

Learn how to maximize the impact of your learning by aligning to the goals of your organization, how to establish a learning culture with gamification including leaderboards and badges. Discover a learning content management system that is both powerful and easy to configure and manage.

Video as eLearning: 15 Tips

Web Courseworks

I was recently featured in an article in In Business magazine that highlights “The Online Video Phenomenon” and talks about the upsurge of online video marketing.  Why is it so popular?  Well, as stressed in the article, online video marketing is popular because it allows a story to be taken around the world, it “brings a much [.]. eLearning elearning eLearning myths InBusiness internet Madison Media Productions Madison Productions Inc. online video social media platforms The Khan Academy video Web Courseworks

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Product Review: Totara

eLearning 24-7

Kineo Group’s Totara LMS is a new breed of systems hitting the space. They are ideal for the SMB space and offer a strong set of features and a lower price point than most. They are very solid competitors who do not cut corners for the price, which is why they are of real value. Vendors in this space include Docebo, eFront, Litmos and of course Totara. What I Loved. Learner plan on main page.

Three More Views on #Gamification

Kapp Notes

Here are three more views on Gamification. Also, in case you missed it here are the first Three Views on Gamification. This one is from Gabe Zichermann. Here is one from Sebastian Deterding. What is Gamification with Extra Credits. BONUS Fourth Item: Gamification of Education from Extra Credits. Games

What’s Trending in Classroom Games?

Raptivity

Numerous experiments have revealed a common fact that games hugely increase student engagement and motivation in the classroom. Games are being used to teach all kinds subjects and age groups. Recently, OnlineSchools.com conducted research on ‘Gaming in the Classroom’ and they have [.]. Education Software eLearning tools Gaming Infographic rapid learning Bristol University digital technologies experiential learning Gaming in the Classroom infographic K-12 kids Mobile Edu-Apps online schools research findings

Transform Your Video Strategy for Enterprise Learning & Communication

We sat down with Tom Clancy, former CLO of EMC, to discuss the role of video in the future of enterprise learning and communication.

Reflections on Two Decades and Three Degrees

Allison Rossett

Jolie Kennedy is my guest blogger. think you will enjoy her take on her learning experiences. Jolene writes: Summer 1989: Queens College, City University of New York. Madonna’s Like a Prayer blares on my headphones. It’s my first semester and I’m low man on the totem pole. I get classes no one wants… statistics and ethics. College sucks! Stats class is a bust. work and pay my own bills. like it.

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Take the law out of compliance training

E-Learning Provocateur

Compliance training is everyone’s favourite punching bag. deduce two main reasons for this: It’s usually drop-dead boring, and. People don’t like being told what to do. So we in the L&D department are put in the unenviable position of selling the unsellable to our colleagues. To do so, we typically resort to a couple of irreproachable messages: It’s the law (so we have to do it), and. If we break the law, we could be fined, we could lose our licence to practise, and someone could even go to jail. Confused? Would you still support it? Then put it back in.

Adobe Captivate 6: When It Comes to Quizzes, Go All In

I Came, I Saw, I Learned

by Kevin Siegel    When a learner takes a quiz created with Adobe Captivate, failure by the learner to click the Submit button on each and every question is a recurring problem. Many learners don't realize that a question is considered incorrect if it's skipped. And the answer is skipped if the Submit button isn't clicked. Choose Quiz > Quiz Preferences.

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eLearning Guild Research: What Are the Benefits of Social Learning? by Patti Shank

Learning Solutions Magazine

Many people think social learning is new, but it isn’t. What’s new is the ability of instructional designers to leverage online social media as a strategy to support learning. Research can help you make better use of the new social channel in your practice. Patti summarizes the benefits and points the way to recent research you can use! Emerging Topics Learning Research Social Media

Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

Curation is about marketing (marketing is not a dirty word)

weelearning

Three things that are probably true at least some of the time: 1 – Online curation began as a marketing technique. It’s a way to build a brand and a relationship with customers/ audiences without trying to directly sell them … Read more › blog curation

Take the law out of compliance training

E-Learning Provocateur

Compliance training is everyone’s favourite punching bag. deduce two main reasons for this: It’s usually drop-dead boring, and. People don’t like being told what to do. So we in the L&D department are put in the unenviable position of selling the unsellable to our colleagues. To do so, we typically resort to a couple of irreproachable messages: It’s the law (so we have to do it), and. If we break the law, we could be fined, we could lose our licence to practise, and someone could even go to jail. Confused? Would you still support it? Then put it back in.

Brand Your Organization as a Development Culture

CLO Magazine

An established brand built around continuous learning can be a marketplace differentiator for potential recruits. An individual or organizational brand isn’t necessarily about an internally derived definition as much as it is about how customers define it. Those customers can be internal — employees — and external. In many cases, a brand is not the message a marketer intends to send a customer but what the customer perceives. No matter how great the advertising, in the end the customer will make the final decision. What Does a Brand Say? Does it offer top-notch benefits?

How to Succeed in a Massive Online Open Course (MOOC) by Apostolos Koutropoulos and Rebecca J. Hogue

Learning Solutions Magazine

Massive online open courses (MOOCs) are attracting a great deal of attention, but they require effort on the part of participants who want to be successful in them. Here is a guide to success in a MOOC. You may find it useful for yourself if you try a MOOC out, or you may want to provide these guidelines to learners if you are using MOOCs as part of your organizational strategy for learning.

Leaving performance reviews behind: Where to start [Guide]

Is your company ready to move beyond the annual performance review? Where do you start? What are the keys to success? In this guide, you’ll gain an understanding of: the forces driving change, three foundations of success and take a deep dive into the skills gap many managers have that will sink your efforts before they start and how to address them.

Simple Brain Map

Jay Cross

Brain Science

Brain 30
Brain 30

E-learning Developer vs. Web Developer

Integrated Learnings

by Jonathan Shoaf. You know when to hire a plumber. You know when to hire an electrician. But do you know when to hire an e-learning developer? How do you know if you need a web developer? Let's take a look at those roles. First, let's look at an e-learning developer. An e-learning developer will have the following abilities: Knowledge of how to use an e-learning development tools such as Adobe Captivate, Lectora, or Articulate. Many developers specialize in one particular tool. However, it is not uncommon to for an e-learning developer to be skilled in several tools at the same time.

Learn something new in 10 minutes a day

Jane Hart

As part of the online workshop I’m running at the Social Learning Centre on Social Media for Professional Development, I’ve set up a Learning Board on the new pinning tool, Learnist called Learn in 10 minutes a day – and I’d like to invite you  to contribute to the Board: What resources could you use to learn something new in just 10 minutes a day? And why 10 minutes?

LMS 2013: The $1.9 Billion Market for Learning Management Systems

Learning on the Leading Edge

Billion spent on training technology systems? This week we will be launching our newest annual research on the state of the Learning Management Systems market. These software systems are among the most important and rapid-changing parts of HR technology, and they drive tremendous value to businesses of all sizes. And this market grew at over 14% last year, despite the global recession.

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Attract, Engage, and Develop Talent using Open Badges: An IBM case study

Companies have an incredible opportunity to use badges to help attract, engage, recognize and develop talent. There have been significant developments around digital credentials and particularly the fast rise of badges and micro-credentials. Learning Professionals need to be aware of what's happening and innovators should be taking a leading role. In this session, David will go through the well-known IBM Open Badge Program to help explain badge programs.