Sat.Oct 06, 2012 - Fri.Oct 12, 2012

Trending Sources

Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games

eLearning: Quick Infographics

I Came, I Saw, I Learned

by AJ George  Last week I wrote about how to use PowerPoint to design your own infographic. It wasn't too hard, but hey, we're not all designers here, amirite? If designing your own infographic had you throwing up your hands in defeat, maybe you should try out Here's how it works. From click the start fresh slide to get started.

Why Learning Games Succeed Where Traditional Training Fails

Bottom-Line Performance

Why is everyone always picking on traditional training? And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. Traditional training is…not any of those. Learning games are realistic.

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From eLearning to mLearning: The Top 5 Challenges beyond Technology

mLearning Revolution

Let’s get one thing out of the way, the future of eLearning isn’t about adding more ‘ animations ‘ to our existing eLearning (in the name of making courses more engaging), neither is it about an eLearning 2.0 or 3.0 vision. Mobile Challenges. Every new computing paradigm has challenges and the new mobile revolution is no different. Having The Right Mindset. Send to Kindle.

Attract, Engage, and Develop Talent using Open Badges: An IBM case study

Companies have an incredible opportunity to use badges to help attract, engage, recognize and develop talent. There have been significant developments around digital credentials and particularly the fast rise of badges and micro-credentials. Learning Professionals need to be aware of what's happening and innovators should be taking a leading role. In this session, David will go through the well-known IBM Open Badge Program to help explain badge programs.

More Trending

Do instructional designers need to know about what they are designing?

Clive on Learning

I remember many years ago being told of the important difference between process and content. It was applied in that context to managers, the inference being that management is a process that can be applied to any domain. In other words, if you’re a good manager, then you can do a good job wherever you’re asked to apply your skills, whether that’s a school, a hospital, a retail chain or an engineering company. I was always sceptical, but I got the idea. These are the projects I have most enjoyed and which, in my opinion, delivered the best results. They appeared to be doing a really good job.

The Importance of Technology to Education #edtech

Dont Waste Your Time

In light of last week’s FOTE12 event in London, I found this excellent video from Prof Stephen Heppell, talking about the education system in Australia (and a dire warning to the English education system at the same time): YouTube: Professor Stephen Heppell – Importance of Technology to Education. ” “This isn’t about how much money you’ve got.

Seven Interesting and Different Slidedecks on #Gamification

Kapp Notes

Here are Seven unique slide decks from each giving a different take (visually and contextually) on the concept of gamification. The first is from Sebastian Deterding: 9,5 Theses on the Power and Efficacy of Gamification from Sebastian Deterding. The second was presented at a conference by Kyle Findlay and Kirsty Aberts. It’s got great game graphics and provides results of some research they conducted in an online community with adding gamification elements. Gamification: Future or Fail? from Social Physicist. Gamification: How Effective Is It? from Social Physicist.

Some Thoughts On Tablet Learning (aka Elearning On iPads)

Upside Learning

There’s no doubt the iPad has been a phenomenal success. It has ruled the tablet computer space with a commanding market share ever since it literally created the category in 2010. Our earliest reactions of the iPad were that of disappointment but then iPad has gone on to shape a new category of learning, which I prefer to call ‘tablet learning’. It’s not the same as mLearning. He says.

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New Brandon Hall Group report forecasts major shift in 2016 online learning trends

Companies are increasingly dissatisfied with online learning tools, prompting many to reinvest in technology that supports a modern training approach. Download the report from Brandon Hall Group to see how new investments are bringing real business results.

Mobile Learning and Games: 3 Ways They Mix

Bottom-Line Performance

For most of us, our phones are the first things we touch when we wake up in the morning and the last before we go to sleep at night. We know our cell phones inside and out and, whether we will admit to it or not, will jump on any opportunity to use them more. We all used to think of our phones simply as tools for communication, but mLearning is changing the way we think about our mobile devices.

Video as eLearning: 15 Tips

Web Courseworks

I was recently featured in an article in In Business magazine that highlights “The Online Video Phenomenon” and talks about the upsurge of online video marketing.  Why is it so popular?  Well, as stressed in the article, online video marketing is popular because it allows a story to be taken around the world, it “brings a much [.]. eLearning elearning eLearning myths InBusiness internet Madison Media Productions Madison Productions Inc. online video social media platforms The Khan Academy video Web Courseworks

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Three More Views on #Gamification

Kapp Notes

Here are three more views on Gamification. Also, in case you missed it here are the first Three Views on Gamification. This one is from Gabe Zichermann. Here is one from Sebastian Deterding. What is Gamification with Extra Credits. BONUS Fourth Item: Gamification of Education from Extra Credits. Games

What’s Trending in Classroom Games?


Numerous experiments have revealed a common fact that games hugely increase student engagement and motivation in the classroom. Games are being used to teach all kinds subjects and age groups. Recently, conducted research on ‘Gaming in the Classroom’ and they have [.]. Education Software eLearning tools Gaming Infographic rapid learning Bristol University digital technologies experiential learning Gaming in the Classroom infographic K-12 kids Mobile Edu-Apps online schools research findings

Whitepaper: When The LMS Isn’t Enough

In this whitepaper, you will discover the main reasons why the LMS alone is no longer meeting the needs of the modern learner. More importantly, you will learn what you can do to enhance its value.

Adobe Captivate 6: When It Comes to Quizzes, Go All In

I Came, I Saw, I Learned

by Kevin Siegel    When a learner takes a quiz created with Adobe Captivate, failure by the learner to click the Submit button on each and every question is a recurring problem. Many learners don't realize that a question is considered incorrect if it's skipped. And the answer is skipped if the Submit button isn't clicked. Choose Quiz > Quiz Preferences.

Product Review: Totara

eLearning 24-7

Kineo Group’s Totara LMS is a new breed of systems hitting the space. They are ideal for the SMB space and offer a strong set of features and a lower price point than most. They are very solid competitors who do not cut corners for the price, which is why they are of real value. Vendors in this space include Docebo, eFront, Litmos and of course Totara. What I Loved. Learner plan on main page.

“They don’t want to train people on the job anymore”

Learning and Working on the Web

In a recent Atlantic article , Zvika Kriefer talks to Elli Sharef, who runs HireArt , a recruiting agency, focused on the tech sector. also asked Sharef if she had any insights on the broader employment picture, since she spends most of her day trying to match employers with employees. The most striking trend she sees is that having a strong, well-rounded resume is no longer good enough. Have fun.

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Take the law out of compliance training

E-Learning Provocateur

Compliance training is everyone’s favourite punching bag. deduce two main reasons for this: It’s usually drop-dead boring, and. People don’t like being told what to do. So we in the L&D department are put in the unenviable position of selling the unsellable to our colleagues. To do so, we typically resort to a couple of irreproachable messages: It’s the law (so we have to do it), and. If we break the law, we could be fined, we could lose our licence to practise, and someone could even go to jail. Confused? Would you still support it? Then put it back in.

Storyboarding for eLearning

Storyboarding is a very important step for creating eLearning courses. But don’t you feel it’s a waste of time to start creating the courses from scratch and copy-paste text and other objects from the storyboard to the eLearning tool for course development.

Turnitin and GradeMark Support Materials

Dont Waste Your Time

Attendees at workshops can often find it difficult to know what information to take away with them. have often found that the notes I make in these situations are inadequate to help me remember content as I tend to spent my time listening and working through the set examples or scenarios as opposed to making notes. Case study postcards. YouTube: Dr Matthew Higgins, School of Management.

True History of #MOOC with mixed panel by Steve Hargadon

Ignatia Webs

Steve Hargadon is famous for his Future of Education series in which he focuses on a number of educational changes and evolutions. He does this by interviewing a variety of educators, researchers and enthusiasts. In one of his latest shows he got together a panel of MOOC pioneers to talk about what is the difference between a cMOOC and a xMOOC (connectivist MOOC (the so called cMOOC) and a xMOOC based on more behaviorist approaches). He has published on open education, Rhizomatic Learning, MOOCs (Massive Open Online Courses), Digital Identity, and practical classroom uses of virtual worlds.

The revolution starts within

Learning and Working on the Web

Do you work in an organization that is slow to adapt? Do you feel constrained by inept IT and HR policies? Are there deep impenetrable departmental silos within a non-collaborative culture? Is innovation and change painfully slow? If you answered yes to any of these, what can you really do from the inside? Cartoon by Hugh Macleod @gapingvoid. Timing is everything. Start narrating your work.

LMS 2013: The $1.9 Billion Market for Learning Management Systems

Learning on the Leading Edge

Billion spent on training technology systems? This week we will be launching our newest annual research on the state of the Learning Management Systems market. These software systems are among the most important and rapid-changing parts of HR technology, and they drive tremendous value to businesses of all sizes. And this market grew at over 14% last year, despite the global recession.

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Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

Reflections on Two Decades and Three Degrees

Allison Rossett

Jolie Kennedy is my guest blogger. think you will enjoy her take on her learning experiences. Jolene writes: Summer 1989: Queens College, City University of New York. Madonna’s Like a Prayer blares on my headphones. It’s my first semester and I’m low man on the totem pole. I get classes no one wants… statistics and ethics. College sucks! Stats class is a bust. work and pay my own bills. like it.

eLearning Guild Research: What Are the Benefits of Social Learning? by Patti Shank

Learning Solutions Magazine

Many people think social learning is new, but it isn’t. What’s new is the ability of instructional designers to leverage online social media as a strategy to support learning. Research can help you make better use of the new social channel in your practice. Patti summarizes the benefits and points the way to recent research you can use! Emerging Topics Learning Research Social Media

Simple Brain Map

Jay Cross

Brain Science

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Brain 32

Take the law out of compliance training

E-Learning Provocateur

Compliance training is everyone’s favourite punching bag. deduce two main reasons for this: It’s usually drop-dead boring, and. People don’t like being told what to do. So we in the L&D department are put in the unenviable position of selling the unsellable to our colleagues. To do so, we typically resort to a couple of irreproachable messages: It’s the law (so we have to do it), and. If we break the law, we could be fined, we could lose our licence to practise, and someone could even go to jail. Confused? Would you still support it? Then put it back in.

The Performance Management Storm: Four Macro-Trends Driving the Change

Needed: A shift from traditional performance management systems (organized as an annual review process) to newer performance development systems (organized around real-time dynamics). Download part one in a series to gain insight into why this shift must happen and why it needs to happening now

Learn something new in 10 minutes a day

Jane Hart

As part of the online workshop I’m running at the Social Learning Centre on Social Media for Professional Development, I’ve set up a Learning Board on the new pinning tool, Learnist called Learn in 10 minutes a day – and I’d like to invite you  to contribute to the Board: What resources could you use to learn something new in just 10 minutes a day? And why 10 minutes?

Introducing our Newest Program: Management Challenge

Enspire Learning

Enspire Learning is excited to announce the release of Management Challenge, the newest addition to Enspire’s suite of simulation-based leadership and management development programs! Facilitate effective coaching conversations based on identified needs and goals. Develop and deepen relationships through coaching. Create collaborative solutions within a competitive environment.

Brand Your Organization as a Development Culture

CLO Magazine

An established brand built around continuous learning can be a marketplace differentiator for potential recruits. An individual or organizational brand isn’t necessarily about an internally derived definition as much as it is about how customers define it. Those customers can be internal — employees — and external. In many cases, a brand is not the message a marketer intends to send a customer but what the customer perceives. No matter how great the advertising, in the end the customer will make the final decision. What Does a Brand Say? Does it offer top-notch benefits?