Sat.Aug 09, 2014 - Fri.Aug 15, 2014

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6 Tips for eLearning Developers To Help Fix Their Code

eLearning Brothers

'In the world of eLearning programming, there are many ways your code can have an error. The trick is to know how to fix the most basic of codes. Earlier today I was talking with Mark Lassoff, President of LearnToProgram.tv , on Twitter about how excited we are for him to speak about programming for eLearning Developers at DevLearn this October 29 – 31 in Las Vegas.

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Makeover: How to write challenging scenario questions

Making Change

'We’ve all seen scenario questions that are too boring or easy. In fact, here’s one: A member of your team is often an hour late to work on Monday mornings. What should you do? A. Ask the team member why they’re late. B. Refer the team member to the Employee Assistance Program for counseling. C. Dock the team member’s pay for the missed hour of work.

Behavior 277
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Working with Cognitive Load

B Online Learning

'When I first started working as an eLearninginstructional designer I became interested in the learning process and how people learn. I figured that if I knew more about information processing and learning, I could hopefully design more effective courses. I came across a book called Efficiency in Learning: Evidence-Based Guidelines to Manage Cognitive Loadby Ruth […].

Cognitive 275
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Mobile Learning Pitfalls To Avoid – Presentation

Upside Learning

Mobile technology, having seeped into popular culture, is now finding widespread acceptance as a learning tool in the workplace as well. According to Towards Maturity’s In-focus report titled Mobile Learning in the Workplace, 2013 was the year when mLearning became the norm rather than the exception; with seven out of ten businesses now adopting mobile […].

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Measuring the ROI of Enterprise Learning for Customers, Partners, and Professionals

Prove the ROI of Learning Struggling to measure the business impact of learning initiatives? Try our three-pillar approach to show the true value of learning, backed by stories from real businesses like yours. Make 2024 the year of ROI!

Our readers want you
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Game Element: Feedback

Kapp Notes

'One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory, and even how other players are doing.

Games 269

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Resources for Blended Learning Instructional Design

InSync Training

'As instructional designers we are constantly being bombarded with new technologies and new trends. It’s difficult to distinguish which are fads , and which are worthy of our investments of time and resources. The safest, and often most expedient course of action is to continue to focus on the delivery technology we know is NOT a fad, the traditional classroom.

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Scenario-Based eLearning – Tips for the Adventure

dVinci Interactive

Did you read Choose Your Own Adventure books when you were young? As you read, you followed the protagonists as they encountered decision points. The author put the decision points in your hands. You could choose if the hero rushed into a dark room, followed a strange noise in the night or ran for the hills. In the chapter that followed, you’d learn the outcome of your decision.

Tips 224
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Mobilize Your Sales Team via Performance Support

Upside Learning

'Upside Learning is bombarded on a daily basis with queries from companies prepared to leverage the capacity of mobile learning via the devices (yes, BYOD is here to stay folks) their people own and check constantly throughout the day. And while there are still some organizations that require more education before moving forward, more and […].

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What Gets Measured Gets Done…Revisited Again

The Performance Improvement Blog

'The phrase, "what gets measured gets done," has become a rallying cry for trainers and evaluators. We use this to justify our work and convince CEOs that they should invest in performance measurement. However, as I''ve argued in previous posts , the saying is not always true and, in fact, is misleading. One implication of the phrase is that if you measure something (customer service, productivity, sales, revenue, etc.), people will pay attention to what is being measured and do what they can to

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20 Common Mistakes Made by Inexperienced Project Managers

You’ve read the PMBOK® Guide several times, taken the certification exam for project managers, passed, and you are now a PMP®. So why do you keep making rookie mistakes? This whitepaper shows 20 of the most common mistakes that young or inexperienced project managers make, issues that can cost significant time and money. It's a good starting point for understanding how and why many PMs get themsleves into trouble, and provides guidance on the types of issues that PMs need to understand.

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Designing Blended Learning: A Success Story

InSync Training

'The palette available for creating a blended learning program provides many options for instructional designers. The usual choice? Start with a few self-paced lessons, add one virtual event and a pinch of discussion forums for flavor, and stir to get the blend you want.

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Informal Learning Research Report

Jane Hart

'Inthis new E-Learning Guild Survey Research Report,Informal Learning Takes Off, Iexamine the results of a survey about informal learning in the workplace. The results show that there are nowmany interpretations of the term informal learning – from non-traditional approaches to training to autonomous, unplanned individual and team learning.

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Influence of Mobile Learning is Growing

LearnDash

'True mobile learning has been around for close to a decade, right around the time when the first smartphone and tablet (Apple) wereintroduced and opened up a new world of possibilities for training and education. Enough time has gone by where today’s youth is exposed to mobile devices from the day that they are born, and as such they are very much accustomed to using it for both learning and entertainment.

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Technical Communications: Small Steps to a Giant Leap.

The Logical Blog by IconLogic

'by Tony Self      Neil Armstrong, the first person to walk on the Moon, was born just twenty-eight years after Charles Lindbergh, who was the first person to fly non-stop across the Atlantic Ocean. In just one human generation, technology had progressed from fabric covered craft (with a speed of 130 mph and a range of 4,000 miles) to a liquid oxygen powered rocket ship that traveled at speeds of up to 25,000 mph (on a trip that covered 500,000 miles).

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HIA Technologies Turns a New Chapter in Interactive Learning

HIA Technologies announces the launch of Qvio™️ interactive video platform for learner-driven, AI-enabled, education. Viewers get instant answers to their questions directly from videos, interrupting when needed, and getting an author-validated answer!

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How Protect-A-Bed Uses Knowledge Guru for Better Product Training

Knowledge Guru

'Our customers frequently use Knowledge Guru to train sales reps and other employees on product knowledge. The spaced repetition, feedback loops, and detailed reporting all contribute to a more effective solution when it comes to getting your employees to learn and remember facts about your product. I recently interviewed Miguel Marrero , the National Training Manager for Protect-A-Bed, about his product training and how he used Knowledge Guru to help “train and motivate” salespeople

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Preview of Game Design Workshop at DevLearn

Kapp Notes

'The other day I had a conversation with David Kelly of the eLearning Guild about a game design workshop Sharon Boller of Bottom Line Performance and I are doing at the upcoming DevLearn Conference in Las Vegas. Here is a short video of our discussion. And here is a link to our workshop called Play to Learn , we’ve had some GREAT times with learners in the past with this workshop and we expect some great times at this workshop.

DevLearn 182
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Why You Should NOT Use Gamification

LearnDash

'Over the past few years, we have covered a variety of ways you can use simple gamification methods to enhance learning. When used correctly, game methods in elearning can go a long way in reinforcing the content. But gamification isn’t for everyone, and in some cases it isn’t necessary (perhaps even detrimental). Looking at gamification from another perspective, let’s consider why you should not worry about gamification.

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Deeper activities

Clark Quinn

'A while ago, I argued for an activity-based curriculum. The point was to rebel against the usual content-based curriculum, and push us to more meaningful learning. And, of late, I’ve had a chance to reexamine both the curriculum ideas, and the pedagogical implications. So I’ve been in a situation where I’ve been handed a curriculum already developed, and the content is already being fleshed out.

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The Ultimate LMS Buyer’s Guide: Everything You Need to Know When Purchasing an LMS

Whether you’re shopping for your very first learning management system (LMS) or looking to upgrade, the process can be overwhelming. With so many vendor options, each with its own multitude of features and pricing structures, even the most seasoned educators, trainers, and business leaders can feel lost in a sea of choices! Finding the LMS that’s best suited for your organization requires a planned, strategic approach.

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Guided Social Learning Experience Design (Online Workshop)

Jane Hart

'Online workshop runs 18 August – 12 September Most e-learning design is about gathering a comprehensive set of material, storyboarding the content, developing screens of information and adding in interactivity and quizzes to test understanding. When it comes to formal social learning, there is a need for a quite different design approach. It is not […].

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eLearning: Creating Fresh, New eLearning--Backward!

The Logical Blog by IconLogic

'by Jennie Ruby  So you've been asked to create a snazzy, new eLearning lesson, but the raw material you receive from your subject matter expert (SME) is not ideal. Maybe you are given content that's just not ready to be used for eLearning. Perhaps your subject matter expert has provided content that's so technical that the intended audience won't be able to understand it.

eLearning 176
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Teach Them to Fish

Dashe & Thomson

'Most corporate training programs just arent cutting it these days. They are often boring, ineffective, and treat training as an event instead of a process. I would gamble that if you took a poll, asking employees of large corporations whether or not they found value in their companys training programs, the vast majority of them would say, No siree!

Teach 175
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Locating To Learn: Using GPS For Location-Based Content Delivery

Origin Learning

'There are certain features to your cell phone that are hardly possible or usable on other devices like PCs or Laptops. Yes, we are talking about GPS here. GPS has been around for quite a while now, but the availability of affordable internet on phones, tablets and phablets is ultimately responsible for its widespread use by people. Be it detecting location on Google maps or finding a good place to eat nearby; tracking the elderly and children or wandering off-track while on an adventurous hike-

Content 164
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11 Tips to Drive Learning Content Consumption

Elevate your member education initiatives This eBook will explore: Why measure content consumption rather than (or in addition to) completion rates and member satisfaction? What are some proven tactics to create quality learner content and raise your content consumption rates? You’ll discover why measuring content consumption is pivotal for program success and explore effective tactics to boost overall engagement.

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Important Step When Selling Courses

LearnDash

'If you have ever considered selling a course online, then you are certainly not alone. Sites like Udemy and SkillShare make it easy to create a course and put it online for others to purchase. Although there are some inherent problems with this approach , it still is one viable method. Making the decision to sell elearning is easy. Choosing a topic is a lot harder.

Course 156
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Designing for Multi-Devices -- Poll Results

Learning Visions

'Check out the results of this poll on I ran on my blog a few months ago, asking people for what devices they''re currently creating content. What do you think? Does this reflect your organization''s reality? How do you think this will change -- if at all -- in the next six months, one year, five years? If you haven''t already, take the poll!

Poll 154
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How to Embed a PDF Viewer in Articluate Storyline

eLearning Brothers

'Utilizing resources such as PDFs in online training can create a really bad user experience. Think about it, youare participating in your yearly compliance training, and you are asked to look at the PDF, you click the link. Wait, what just happened? Now you are being sent to another tab or a new window opens up depending on your browser. The first thing that crosses your mind is, “I better be able to get back to that training because if I have to start over again someones gonna pay̷

PDF 132
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Ask The Experts: KiKi L’Italien

Association eLearning

'Jack McGrath: Hi and welcome to another in our series Ask the Experts. Today we’re going to be talking to Kiki L’Italien who is a social media consultant. Welcome, Kiki. KiKi L’Italien: Thank you, hi. Welcome. McGrath: Couple of questions for you. So, you’re the host for the weekly association chat that takes place on Twitter and have led discussions on various topics related to leadership, marketing, meeting, and education among others.

Expert 100
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Understanding Scope Creep

Project managers are now spending more time managing strategic projects where the scope is susceptible to changes as the projects progress. Scope change control is now becoming a critical component of project management requiring project teams to become more active in solving problems and making decisions. Scope change control will require collaboration with stakeholders and possibly government agencies.