Sat.Nov 10, 2012 - Fri.Nov 16, 2012

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eLearning Conferences 2013

Tony Karrer

Clayton R. Wright has done his 28th version of his amazing list of conferences again this year. Past years eLearning Conferences 2012 , eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. You can contact him at: crwr77 [@] gmail.com. This year, he has cut down the list slightly to cover "selected events." " But its still a massive list. Do Different.

Gamification In Learning

Upside Learning

There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about In this post I’m attempting to draw some lines around gamification in learning. First off, as I understand it, gamification in learning means attempting to apply the principles that make individuals play games for thousands of hours.

A Paycheck Away, Our Learning Game For Change, Was a Game Changer

Bottom-Line Performance

We hosted a public game play session of “A Paycheck Away” as part of the Spirit and Place Festival last Friday, November 9th. 140 people gathered together to play as a homeless character and try to get out of homelessness within three months. You see, a major component of the A Paycheck Away experience is discussion that happens before and after the game. He was a trained Game Master.

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The Role of a Learning Management System in a World Awash in Learning Content

Absorb LMS

A client recently asked if I could help him prepare a presentation he’ll be delivering to colleagues within his organization. The aim of the presentation is to provide an overview of workplace learning technology in 2012. So far, he has a very impressive slide deck that covers: An introduction to e-learning. Learning modalities and content types (simulations, games, video, etc.). mLearning.

[Study] The Anatomy of a Training Course

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Next generation learning

Learning with e's

In my previous blog post, the architecture of learning , I outlined some of the key characteristics of learning in a digital age, and started to identify some of the main differences between Learning 1.0 before social media) and Learning 2.0. Learning 2.0 is socially much richer and more participatory, and relies more on interaction with other learners than any previous learning approach.

The Role of a Learning Management System in a World Awash in Learning Content

Absorb LMS

A client recently asked if I could help him prepare a presentation he’ll be delivering to colleagues within his organization. The aim of the presentation is to provide an overview of workplace learning technology in 2012. So far, he has a very impressive slide deck that covers: An introduction to e-learning. Learning modalities and content types (simulations, games, video, etc.). mLearning.

Insights: L&D is playing a key role in supporting informal learning

Clive on Learning

This post continues my commentary to the Learning Insights 2012 Report produced by Kineo for e.learning age magazine. The second of the ten 'insights' in the report is that ‘L&D is playing a key role in supporting informal learning'. Informal learning is a broad term, covering everything from on-job instruction and coaching, through to the use of performance support materials, collaborative and experiential learning; anything, in fact, that doesn't come bundled up as a full-blown course. If this really is a trend, then it's a very important one. They are a relic of another age. insights

Why support self-organized learning in the workplace?

Jane Hart

I recently shared a diagram of what it might look like to move from a focus on organizing and managing training,  to helping individuals and teams self-organize in the workplace? But But why would you want to do this, some have asked? The Smart Worker (SW) learns continuously as she does her job   > Integrate learning in the workflow. self-directed learning Social learning

Take Charge of your eLearning environment

Skills for Learning 2.0

Learning with e's

I have been thinking and writing about ' Learning 2.0 ' for some time now. This is the argument that there has been a paradigm shift in the way students learn - from 1.0 to 2.0, from passive to active, from individual to social and from consumer to producer. The University of Toronto's Mark Federman is a major contributor to this discourse. Firstly, learners need to be able to connect.

Instructional Design Pointers shared by Nadine Jeffers

Raptivity

Recently, Raptivity had organized a Games Show Webinar where Nadine Jeffers shared some vital pointers on designing instructionally sound interactivity using raptivity. gist of these points is listed below: 1. Be Creative 2. Maximize Pictures and Colors 3. Movement Grabs [.].

eLearning: Is Repetition the Key?

I Came, I Saw, I Learned

by AJ George  Recently I was trying out  Knowledge Guru , which, according to its site, is "a game engine that uses the power of play to help learners learn facts fast." " I've been reading a lot lately about the  gamification of learning  but had never heard of Knowledge Guru before, so I thought I'd look into it and see what possible implications it could have for the eLearning field. Knowledge Guru's sample game revolves around football facts. My first thought was that this was a shortcoming. Are you utilizing repetition in your eLearning?

From organizing and managing learning to supporting self-organized and self-managed learning

Jane Hart

In Harold Jarche ‘s recent post  What is learning’s role? , he writes: “Learning is not something done to us, it is what we do together. Learning delivery in a constantly changing work environment is an outdated notion. For example, training courses are artifacts of a time when information was scarce and connections were few. mean integrated into the daily work flow.”

Get an Exclusive Articulate Storyline Game Show Template from eLearning Brothers

The architecture of learning

Learning with e's

One of the characteristics of Web 2.0, according to the man who coined the phrase, is to be found in its architecture. As far as Tim O'Reilly is concerned, Web 2.0 tools are configured in such a way that they 'get smarter the more people use them.' This facet was explained very clearly in Michael Wesch's excellent video Web 2.0. In his famous Wired article, Kevin Kelly suggested Web 2.0 Web 2.0

Know Thy Culture

The Peformance Improvement

Every organization has a culture. But not every organization has the kind of culture that will help that organization achieve success. Matt Monge says that organizations should take Socrates’ advice and “know thyself”. Monge says, “…we have to be willing to ask ourselves tough questions and give honest answers.”. Culture is who we are. Getting that right helps with recruiting.

What you need to know about game design if…

weelearning

You are considering creating a game or using gamification in some way (and you know as little as I did a week ago) “Games are really powerful learning tools, but that’s not how we tend to build them, we tend … Read more ›

Looking back at 2012. What is coming in 2013 – Learning Cafe Workplace Trends Forum

Learning Cafe

Date : 6th December,Thursday 12 pm – 1 pm, EST /Sydney. Our final online panel discussion for 2012 and it is not be missed. We speak to a  panel of learning and performance managers to review the year that was and the next one. What were the significant trends last year and what can we expect for 2013 ? We discuss. Focus on Performance (Supporting business results and learner performance). Panel.

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Seven Simple Secrets to Off-the-Shelf Course Success

The future of gaming

Learning with e's

Games based learning is one of the most important strategies for 21st Century education. We have enjoyed playing games since time immemorial, and video arcade games such as Asteroids and Space Invaders of the 1970's were just the start of the emergence of digital games. These match some of the key skills required to succeed in the world of work where digital technology is prevalent. Ellison, J.

The Coherent Organization

Jay Cross

Co·her·ent  (k -hîr nt, -h r -) means. 1.  Sticking together; cohering. 2.  Marked by an orderly, logical, and aesthetically consistent relation of parts: a coherent essay. 3.  Physics  Of, relating to, or having waves with similar direction, amplitude, and phase that are capable of exhibiting interference. The American Heritage Dictionary). This post continues an ongoing conversation about The Coherent Organization. The lead article in the current issue of Chief Learning Officer is Building a Performance Ecosystem  by Clark Quinn. You need to optimize participation in all of them. itateam.

eLearning: Is This Learning, Winning, or Just Cheating?

I Came, I Saw, I Learned

by AJ George  To elaborate on my previous gamification articles, I'd like to touch on the related issue of false achievement--learning how to play the system, or even cheat, in a game or learning environment to acquire the best game outcome (i.e., a win or level up) without actually getting the best learning outcome. This is a real concern when gamifying a learning environment. What happens when the student's desire to win becomes greater than the desire to learn? Similarly, what if the desire to win is already the driving force from the beginning? Gaming and Its Discontents.

How to have a Happy Ending to Your ERP System Implementation Story

Social Learning

Implementing an ERP system – whether it’s SAP, Oracle eBusiness Suite, Microsoft Dynamics AX – is a big, hairy deal. Ensuring that end users learn the new system, embrace it as part of their daily work routine, and use it effectively is a daunting task. In a recent blog post Using Storytelling to Add the [.]

A Development Journey to More Effective Managers [Infographic]

Marc My Words: Testing Your eLearning Strategy by Marc J. Rosenberg

Learning Solutions Magazine

Is your eLearning strategy sustainable? Here are eight points to consider as you work on making your strategy clear and set up for success. Management Training Strategies

E-Learning Designs: Don’t Underestimate Learner Overload

Mindflash

I am at the beginning of a long-term project to create an internal certification program for a specific job type in my organization. The method for the learning content will be primarily asynchronous, so that people can go through the program at their own pace. Moreover, a self-paced e-learning program has the added benefit of being a resource that can be referred to over and over again.

Adobe Captivate 6: FPS Your MP4's

I Came, I Saw, I Learned

by Kevin Siegel    I received an email from a Captivate developer who was publishing a Captivate project as an MP4 video so that it could be used in Adobe Premiere. She was required to deliver an MP4 that was published at a frame rate of 30 frames per second (fps). She checked her Captivate publishing settings (via File > Publish Settings ) and verified that Captivate was set to publish at 30 fps. After publishing the MP4 video, she learned that the Frames Per Second setting in the Publish dialog box controls published SWFs, not MP4s. she was stuck. It turns out that there is.

How to have a Happy Ending to Your ERP System Implementation Story

Social Learning

Implementing an ERP system – whether it’s SAP, Oracle eBusiness Suite, Microsoft Dynamics AX – is a big, hairy deal. Ensuring that end users learn the new system, embrace it as part of their daily work routine, and use it effectively is a daunting task. Really? That’s a lot to ask people to remember…. think I know why they loved it. It’s an amazing adventure with a safe, happy ending. Oh-oh! Grass!

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Attract, Engage, and Develop Talent using Open Badges: An IBM case study