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Think Virtual Worlds: Not Second Life

Kapp Notes

Here is this Month's ASTD Big Question: Second Life Training? More specifically: In what situations, do you believe it makes sense to develop a learning experience that will be delivered within Second Life? But first I want to say that we need to get away from thinking the only 3D learning envrionemnt is Second Life.

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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Class Meeting in 3D World of Second Life

Kapp Notes

Jumping into a virtual world can be a fun but scary and daunting place for first timers. To that end, last night, I threw students into the 3D virtual world of Second Life. The class accomplished its goal of pointing out some difficulties in virtual worlds. Tags: 3D worlds.

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A Few More Alternatives to Second Life

Kapp Notes

With all the bad news in the virtual worlds space this week (read Not a Good Week for the Virtual World Space ), I wanted to point out that many healthy 3D virtual immersive environments still exist and more are coming on line daily. Tags: virtual immersive environment.

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Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Here are some valuable links. by Robert J.

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2024 Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 147
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2024 Learning and Development Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

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