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Did My 2016 Predictions Come True?

LearnDash

But what else has happened in the elearning industry in 2016? Earlier this year I made three elearning predictions. As a reminder, the three predictions I made in January were: Gamification Changes Articulate, Captivate, and/or iSpring. Prediction #1: Gamification Changes Articulate, Captivate, and/or iSpring.

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Elearning Predictions 2019

Mike Taylor

This year the eLearning Guild has compiled a collections thoughts and predictions into a free ebook. 2019 Predictions for eLearning ”. Grab your free copy of the 2019 Predictions for eLearning from the eLearning Guild. Like many things, just because you can doesn’t mean you should.

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eLearning Cyclops: New eBook from the eLearning Guild - "58 Tips.

eLearning Cyclops

eLearning Cyclops. My insights on elearning and mlearning. Free eLearning. New eBook from the eLearning Guild - "58 Tips for Breakthrough Instructional Design" I have always enjoyed the eLearning Guilds eBooks and they just released a new one - 58 Tips for Breakthrough Instructional Design.

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eLearning Cyclops: My Big Question Response - Predictions for My.

eLearning Cyclops

eLearning Cyclops. My insights on elearning and mlearning. Free eLearning. My Big Question Response - Predictions for My 2011 #LCBQ. I recently posted my 2011 predictions , but they are general predictions for e-learning and technology. What are your challenges, plans and predictions? Cloud Apps.

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eLearning Cyclops: Wicked, Cool Example of Augmented Reality

eLearning Cyclops

eLearning Cyclops. My insights on elearning and mlearning. Free eLearning. Wicked, Cool Example of Augmented Reality. While attending the Enterprise Learning Conference & Expo today, I saw an example of the use of augmented reality as created by BMW. Best example of AR for learning I've seen.

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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Establish situations where the learner has to predict outcomes.

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GBL Picks, Part 5: Curated Game Based Learning Resources

Knowledge Guru

We’ll start this GBL Picks off with some good news, Ambient Insight predicts the Serious Games market, which Ambient calls game-based learning, will grow from $1.5 eLearning Guild Research: Got Game? Next we’ll move on to some detailed research on games conducted by eLearning Guild. billion in 2017.

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