DigitalChalk eLearning

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Understanding DigitalChalkā€™s New Video Element: Revolutionizing Video-based eLearningĀ 

DigitalChalk eLearning

The world of eLearning has been evolving rapidly, with various advancements aimed at improving the learning experience. One such development is DigitalChalk’s introduction of a new video element, a game-changer in video-based eLearning.

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The Launch of Our Innovative Video Player: A Game-Changer in the Digital Content Industry

DigitalChalk eLearning

The Significance of Video in Digital Content Video has become a cornerstone in delivering engaging and impactful […] The post The Launch of Our Innovative Video Player: A Game-Changer in the Digital Content Industry appeared first on DigitalChalk Continuing Education Solutions.

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Gamification vs. Game-Based Learning

DigitalChalk eLearning

Gamification seems like it has taken over the entire eLearning industry. But what exactly is it and how does it differ from game-based learning? As weā€™ve discussed, gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. Letā€™s explain.

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What is Game-Based Learning?

DigitalChalk eLearning

Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply that subject matter to the real world. In other words, game-based learning is simply learning through games.

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How Games Can Improve Corporate eLearning

DigitalChalk eLearning

Learning is a Game, and Gaming is Learning. Itā€™s hard for some execs to reconcile the supposed frivolity of games with the serious learning objectives of professional training. If you think about it, games and learning arenā€™t really that different. Level 2: Choose Your Game Elements.

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What is Gamification in eLearning?

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. Different from game-based learning, gamification in learning does not involve students in designing and creating their own games, or in playing commercially produced games.

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8 Benefits of Gamification in eLearning

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage and motivate your users. Incorporating elements from games into the classroom is a great way to provide students with opportunities to act freely, show competency, and work together. Provides instant feedback.