InSync Training

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Gamification and Game-Based Learning: The Engagement Game

InSync Training

Measuring the impact of gamification or game-based learning can seem challenging. How do we know if the game-based eLearning we created will affect productivity? How do we know if our learners are more engaged? How do we know if gamification motivated our team to learn more?

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5 Discoveries About Self-Paced Learning

InSync Training

When we think of self-paced training content, eLearning modules often come to mind. Even with the development of “choose-your-own-adventure” content and the inclusion of bells-and-whistles, eLearning can fail to resonate with modern learners. What if, instead, we elevated self-paced content to better bolster our blended training?

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How Gamification Can Improve Corporate Learning

InSync Training

It refers to the applicat ion of game elements and principles in learning sessions, and is a popular approach used in eLearning and company training sessions. In fact, the 2016-2021 Global Game-based Learning Market report stated that game-based learning products reached a global revenue of $2.6 billion in 2016.