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Simulations Games Social and Trends

Tony Karrer

I received some interesting questions (and you know I love questions) from someone doing eLearning industry market research around trends in simulations, games, social learning. But clearly there are lots of other barriers that keep games and simulations in check. What is the use level of simulations, gaming, and avatars?

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eLearningGuild Session - 3D Simulations, DirectorMX

Corporate eLearning Strategies and Development

I just finished my first web session for the eLearningGuild. My session was Interactive 3D Simulation Training Using Macromedia Director MX (session 401) If you attended today, or view the video, I would love to get your feedback. Breeze is very cool. Seriously.even if its negative. Panel discussion. DevLearn2006 Sessions

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3D Simulations are better, faster, cheaper

Corporate eLearning Strategies and Development

I am finally able to present one of my favorite subjects: Interactive 3D training simulations. A special thanks to the eLearningGuild for the opportunity. New tools like Secondlife and Activeworlds give us an entirely new and more powerful platform to support the incredible learning capabilities of interactive 3D.

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Flash Quiz Tools

Tony Karrer

So, the eLearningGuild research again to the rescue. Adobe Captivate is the easiest way to create professional-quality, interactive simulations and software demonstrations in Adobe's Flash format. Add e-learning interactions like data-entry fields and customizable quizzes.

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Hot Topics in Training

Tony Karrer

One of the reasons I choose the Training conference is that it's not as leading edge as eLearningGuild events, but is a bit more mainstream, corporate than ASTD conferences. It's interesting that interactive / interactivity is dropping. Normally topics like "Adding Interactivity to your eLearning" are sure to pack the room.

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Needed Skills for New Media

Tony Karrer

I saw Henry Jenkins speak at the eLearningGuild's Annual Gathering and I must confess that I was a bit critical. Henry was great at introducing the concepts of participatory culture - but he didn't really get into the implications of what this meant for all of us.

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Future Platforms for eLearning

Tony Karrer

I've seen the Content Authoring Research Report from the eLearningGuild that suggests what tools are being used in 2005 and it suggests that most content is being authored using fairly traditional tools such as Flash, PowerPoint, Dreamweaver, Captivate, Lectora. The recent article by Dion Hinchcliffe - Blogs, wikis, and Web 2.0

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