Axonify

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Curated Insights: How will Pokemon GO influence workplace learning?

Axonify

With more than 15 million active users who play for 34 minutes per day on average , Pokemon GO has a more engaged user base than Snapchat or Facebook. For Koreen, Pokemon GO is just one example of how technology can create more immersive learning experiences. Meanwhile, Forbes estimates that the app generates $1.6M in daily revenue.

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Curated Insights: How will Pokemon GO influence workplace learning?

Axonify

With more than 15 million active users who play for 34 minutes per day on average , Pokemon GO has a more engaged user base than Snapchat or Facebook. For Koreen, Pokemon GO is just one example of how technology can create more immersive learning experiences. Meanwhile, Forbes estimates that the app generates $1.6M in daily revenue.

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Curated Insights: The Continued Evolution of Social Learning

Axonify

I have witnessed situations very similar to Jane’s examples throughout my career. In one case, I watched as employees in a global organization established invite-only Facebook groups despite the availability of an enterprise social network. After all, how would you react if someone told you how you were allowed to use Twitter?

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Curated Insights: The Continued Evolution of Social Learning

Axonify

I have witnessed situations very similar to Jane’s examples throughout my career. In one case, I watched as employees in a global organization established invite-only Facebook groups despite the availability of an enterprise social network. After all, how would you react if someone told you how you were allowed to use Twitter?

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Curated Insights: Using Video to Drive Learning

Axonify

Thanks to the spiffy cameras in our pockets and apps like Facebook, Twitter, Snapchat and YouTube, video is now a primary medium for everyday communication. For example, I fixed my refrigerator a few months back and avoided a costly repair bill thanks to YouTube. TLDChat is one great example.

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Reflecting on Learning Solutions 2017

Axonify

Check out the video below for an example of his VR, three-dimensional artwork, which he demonstrated live during the keynote. And, if you have 58 minutes to kill, you can watch the Facebook livestream of my session People First! Glen Keane reminded us that technology has the power to improve upon our existing tactics and practices.

Solution 100
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Reflecting on Learning Solutions 2017

Axonify

Check out the video below for an example of his VR, three-dimensional artwork, which he demonstrated live during the keynote. And, if you have 58 minutes to kill, you can watch the Facebook livestream of my session People First! Glen Keane reminded us that technology has the power to improve upon our existing tactics and practices.