What Steve Jobs Can Teach You About Designing E-Learning - The Rapid eLearning Blog
AUGUST 1, 2008
What Steve Jobs Can Teach You About Designing E-Learning. For example, he compares the two images below. 51 responses to “What Steve Jobs Can Teach You About Designing E-Learning. Kuhlmann has a very interesting post in his blog that gives good examples of cognitive overload and how to avoid [.]. Tom: I teach RN nursing. We are looking for ways to improve our teaching strategies as well as the use of technology in nursing education and simulation. My question is this: Your first three examples rely on a single slide with animation.
Prepare the future of Learning for the Genz
MARCH 30, 2016
They are world weary, entrepreneurial, multiscreen, Wifi multitaskers. For example, my daughter has set up a Finsta account. Allowing learners create, and in so doing, prove knowledge by teaching, will resonate and is a time tested way to demonstrate comprehension. Who are these people? This generation is also growing in diversity. They are active and savvy. Are you ready?
How to Link Game Mechanics to the Learning Experience
OCTOBER 18, 2013
Example. You’re designing a game for a sit-down pizza restaurant to teach the wait staff customer service basics. Before you start designing the game, think about the context learners will need to apply skills on the job: waiting tables is time-based, involves multitasking and requires teamwork. This post is about mechanics. These are all game mechanics. Download it now.
The Big Current Issue in Educational Technology - how to fix it?
MARCH 7, 2013
Despite what they might tell you, over time they develop mastery in many different arenas: multitasking while teaching many courses simultaneously, communicating complex ideas with learners, assessment of learner performance, and motivation of learners. Heck – look at pen and paper for example; they’re still useful. Michelle Marshall, a student at the University of Texas, asked me a question for her project involving talking to some people who work in the field of Instructional Design. Great question Michelle. Teachers have always been very busy people. Know an expert.
This Week on #TalkTech: Games That Subconsciously Train, Math Apps in the Classroom, Mobile Learning Uptake
JANUARY 24, 2013
Topic 1: Can popular mobile games be used to subconsciously teach job skills? An infographic produced by Mindflash shows how 11 popular games (Angry Birds, Cut The Rope, Flight Control, etc) actually can be used to subconsciously teach various job skills. We discuss three topics a week and the chat lasts around 30 minutes. We’re shaking things up in 2013 here at #TalkTech!
The Big 7: Create Online Courses Based On These Principles of Learning
MAY 6, 2014
For example, a sk thought-provoking questions, including distributed exercises and providing plenty of practical work to keep learners a ctively involved in the process. You can also teach new material first and practice or apply it during down time. This principle has attracted more and more attention in the previous years that researchers have referred to it in different names: life-long learning, knowledge transfer, multitask learning, inductive transfer and learning to learn. In fact, Geri E. Part or Whole Learning. Whole learning is the exact opposite. Spaced Learning.
Video - Screencast - Webinar - Best of eLearning Learning
eLearning Learning Posts
SEPTEMBER 1, 2009
challenge to the multitask assumption - Clive on Learning , August 27, 2009. Applications training: teach the good stuff first , August 27, 2009. challenge to the multitask assumption , August 27, 2009. Gathering examples of use of social media for learning , August 23, 2009. Best of eLearning Learning. August 21, 2009 to August 28, 2009. Upcoming Free eLearning Webinars. Facilitating Informal Learning With Your Social Learning System <!–( –( eLearning Events Calendar )–> Friday, September 04, 2009. Formalizing Informal Learning- What?
Adjusting our Attitude toward Gen-Y
FEBRUARY 18, 2011
This is a generation of multitaskers, and they can juggle e-mail on their BlackBerrys while talking on cellphones while trolling online.’”. Participating in these types of activities reinforces social skills as well as teaches the value of hard work. The statement is putting too much blame on parents, and certainly is not true for all of Gen-Y, especially those who were raised by hard-working baby boomers who taught that principle of life to their children by example. “Gen Y is one of the most diverse demographic groups — one out of three is a minority.” Ask A Gen Y
TCC08 Keynote: Why Do We Need A Second Life?
APRIL 17, 2008
Multitasking. Minimum Needs for Teaching. “The avatars are too sexy : So are some of the profs (at least in Hawaii where she teaches). Q: Community college environment is more concrete and don’t see this as part of their academic environment. A: She provided a zip file with a sample proposal, research, etc. Just like when online learning started, you share the quality examples. Image: ‘ The Teach ‘ [link]. Presenter: Dr. Barbara P. In Second Life: Professor Lilliehook. “Change ahead requires vision now. 3D TV. Trends.
10Q: Cathy N. Davidson
Learning with e's
JANUARY 17, 2012
They argue that multitasking is making us inefficient, distracted, shallow, lonely, incapable of reading long or deep works, unable to memorize anything any more. This year, for example, I’m learning how to draw again. Teach for disruption. And teach disruptively. Cathy N. Then it all clicked. But that is the nature of innovation. It disrupts, and it discomforts.
Better Beginnings: How to Capture your Audience in 30 seconds - webinar by Carmen Taran
The Learning Generalist
JANUARY 28, 2010
Promise a reward -- for example a freebie you give away during the session. For example, you promise how something will work in the audience's specific situation. Teaching is the act of 'giving' - focus on what people want to know. For example what did the first coin operated vending machine dispense? Tivo for example! For example barb wire for alienation. We're addressing people who are multitasking. These are liveblogged notes from the ELearning Guild online forum on Building Effective Interactivity. In the business for almost two decades.
Voice of Clarity
MARCH 6, 2013
Katz, an information designer who teaches at The University of the Arts and Philadelphia University, has assembled a visual feast of information design do’s and don’ts that are useful for those of us who communicate for a living. Some of the more salient examples in the book include the unsuccessful attempts by the U.S. There are examples of his students’ attempts to illustrate nutritional information that are a better representation of the data. Edward Tufte fans and design lovers, listen up. Information design needs to be pragmatic, and relatable to the user.
Games, Gadgets and Gizmos for Knowledge Transfer
In the Middle of the Curve
JUNE 4, 2008
Others argue can't - If they think can multitask - will BEHAVE like they can multitask. Also form self-directed teams (at least for brief periods) - Think can multitask - Very informal learners Gamer 1.0 - Pong. More strategic thinking - still need to teach how to apply to different areas. 3 mil kids in Nicktropolis. Remember - right tool for right type of teaching. Questions Bridging creativity with design - Karl - look at good examples in entertainment. Sorry Karl!) 1946-2007 - unprecedented scientific and engineering growth. Currently - avg. Male).
Building a Community for Online Learning
In the Middle of the Curve
MARCH 24, 2009
physical meeting - Multitasking in digital env - Millenials are + intuitive visual communicators - Comfortable with technology Most relevant to classroom – text messaging and social networking What are Social Networks? Costs nothing - Can create network for any class you teach. - Can use as project management tool. - Can set up so that private. Ning group – gave example of the Work-Literacy Ning group - Both synchronous and asynchronous - Can record live chat. If nothing else, may provide another synchronous tool. What can and can't be put on an externally hosted source.
Daily Bookmarks 08/12/2008
AUGUST 12, 2008
As a result, while N-Gens interact with the world through multimedia, online social networking, and routine multitasking, their professors tend to approach learning linearly, one task at a time, and as an individual activity that is centered largely around printed text (Hartman, Dzubian, and Brophy-Ellison 2007 ). Learning how to teach the wired student requires a two-pronged effort: to understand how N-Gen student understand and process texts and to create a pedagogy that leverages the learning skills of this type of learner tags: web2.0 , orgculture , privacy.
Bringing About a Change
JULY 24, 2009
What's more, my hunch is that they see their behavior as skilled multitasking, and dismiss evidence suggesting that talking while driving is on a par with driving after two or three drinks. Dave discusses an interesting point: "What's more, my hunch is that they see their behavior as skilled multitasking." Many believe that multitasking in reality reduces efficiency and that at any point in time you are actually focusing on one task before you switch to another. People may change to set an example and earn a good name. Please feel free to add your thoughts.
Gadgets, Games and Gizmos: Beyond iPoding
NOVEMBER 30, 2006
One example is podcasting for learning. It provides an opportunity for them to multitask. similar process is being used to teach young doctors how to distinguish between the different sounds of a heart. Click on the link if you'd rather listen to the podcast of this post, Beyond iPoding , you can find it here. don't need an iPod to listen, just your computer. It was first thought of as great way to train but now some pundits are warning that â€œtelling ain't trainingâ€ and that podcasting isn't all that it is cracked up to be. This can be a tremendous time saver.