Kapp Notes

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2010 Predictions for Learning and Technology at eLearn Mag

Kapp Notes

Predictions for 2010 Check of the predications and add your own! Here is the long version of my 100 word prediction. This will be fueled by a number of breakthrough examples of real learning and productivity results from 3D virtual world learning implementations. Tags: prediction.

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Year End Musings, Reflections, Predictions and Thoughts: Part Two

Kapp Notes

For an example of one such project, see Trickle Down Education: Taking Graduate Level Work to Sixth Graders. The school day shouldn’t be divided by subject, it should be based on projects, students working in teams creating a company or answering a request for proposal or preparing for a forensic debate.

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Game Element: Pattern Recognition

Kapp Notes

Many games involve creating, identifying or predicting a pattern. In every discipline, patterns are crucial for predicting the future, estimating the right course of action and determining diagnostic steps. A simple example of a pattern recognition game is tic-tac-toe. This is a common element in many basic and electronic games.

Pattern 259
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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Establish situations where the learner has to predict outcomes.

Games 266
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Using Games and Avatars to Change Learner Behavior

Kapp Notes

In two longitudinal samples of Japanese children and adolescents, pro-social game play predicted later increases in pro-social behavior. In a correlational study, Singaporean middle-school students who played more pro-social games behaved more pro-socially. In an experimental study, U.S.

Behavior 257
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A Conversation with Clark Aldrich -Part Two

Kapp Notes

I even have daily special features, such as collections of sims that all won a recent award (such as I/ITSEC, here or or that are good examples of “OpEd” content shown here. For example, someone just entered in Zoo Tycoon and Roller Coaster Tycoon. Aldrich: People will use it in whatever way suits them. These are both false, of course.

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When to use #Gamification

Kapp Notes

One example is the game FoldIt! In this experience, the players are actually predicting protein sequences and players have designed new vaccines from the new and unique ways they’ve folded protein. Drive Innovation—Gamification can drive innovative thinking and activities.