| | Flash Player + iPhone |
| Page 1 of 1 | Previous | Next | UPSIDE LEARNING BLOG JULY 6, 2010 This Flash Player (Frash) Runs On iPad About a month back I blogged about Smokescreen which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript. Today while checking my twitter feed I discovered Frash which runs Flash content on iPad/iPhone in a Safari browser. It’s an effort to take the Android implementation of Flash Player to run on iPad/iPhone. | UPSIDE LEARNING BLOG JUNE 9, 2010 Smokescreen – The Future Of Flash Player? Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Here is a video demonstration of a Flash ad running on an iPad using Smokescreen –. Related posts: Adobe AIR & Flash Player 10.1– | | | | | | | UPSIDE LEARNING BLOG JUNE 24, 2010 IPhone- User Interface Guidelines- Part I The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. The document is divided into two parts: Planning Your iPhone Software Product : Covers types of applications, fundamental human interface design principles and the iPhone OS environment. This is the first. E.g. Mail. | UPSIDE LEARNING BLOG FEBRUARY 18, 2010 Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning Adobe also unveiled Flash platform 10.1 Flash is the favorite delivery platform (development tool) for eLearning courses due to its huge install-base and ability to produce engaging content. Due to this (and some other reasons like processor capability, device features, etc), not all devices support Flash – neither within the web-browser nor outside of it. | UPSIDE LEARNING BLOG JULY 7, 2010 IPhone- User Interface Guidelines – Part II I have already covered the types of applications, fundamental human interface design principles and the iPhone OS environment in my first post of this series. In this article and the next, I will try to summarize the various components available for developing the user interface of your iPhone application. Application Window: Each IPhone application contains an application window. | THE E-LEARNING CURVE FEBRUARY 17, 2009 M-Learning via the iPhone 1 – some approaches and technologies In my last blog post, I discussed how I had resigned myself to the fact that the Adobe Flash Player will never be deployed on the iPhone†. Tags: e-learning Constructivism iPhone approaches to learning definition of learning m-learning Apple However, that is not much use if you, as an e-learning. The E-learning Curve blog shares thought-provoking commentary and practical knowledge for e-learning professionals. Find out more. | | | | | | | | | -
RAPID INTAKE | THURSDAY, MAY 13, 2010 Apple, Adobe, and the Flash eLearning Future Thursday, May 13, 2010 Apple, Adobe, and the Flash eLearning Future Ive had a few requests from customers and prospects to address some questions raised by the firestorm of corporate rhetoric between Adobe and Apple and the "future of Flash". If youre not familiar with this subject, you may want visit these links for starters: Apples CEO on Flash - [link] Adobes CEO in response - [link] First of all, this discussion between these tech industry corporate powerhouses is far from over. Will Steve Jobs vision prevail meaning that Flash is going to eventually go away? MORE >> -
TONY KARRER | THURSDAY, MAY 6, 2010 Beginning of Long Slow Death of Flash Earlier this year I questioned why there was Still No Flash on the iPhone and iPad. It’s become quite clear that Apple (Steve Jobs) is going to block putting Flash on these platforms. And just like a few years ago when it became clear that you shouldn’t build desktop applications anymore, I think we are hitting a tipping point where you have to question building anything that uses Flash as the delivery mechanism. Scribd today announced that they are going to be changing their Flash player to be based on HTML5. What does this mean in practice? MORE >> -
UPSIDE LEARNING BLOG | THURSDAY, JUNE 10, 2010 The Future Of E-learning Is Mobile – mLearnCon Most organizations need to think several times when it comes to which devices to target – unless they plan to gift iPhones or Blackberrys to their workforce. Related posts: Mobile Learning (mLearning) Applications – An Example Smokescreen – The Future Of Flash Player? I am currently traveling in the US meeting clients and prospects in various domains and of varied business sizes. The one thing that strikes me is the immense interest in the mobile learning solutions that we provide.I’ve Most important of them is the lack of operating system standards. See you there. MORE >> -
UPSIDE LEARNING BLOG | WEDNESDAY, APRIL 14, 2010 Apple Vs Adobe: Impact On Mobile Learning Development With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications. As per the new agreement developers can use only C, C++, Objective-C, and JavaScript to develop iPad/ iPhone apps. However, to counter Apple’s refusal to support the Flash player on the iPhone and iPad by calling it a memory hog, Adobe introduced a new iPhone publish feature in Flash CS5. MORE >> -
I CAME, I SAW, I LEARNED | WEDNESDAY, JUNE 20, 2012 Adobe Captivate 6: HTML5 At Last! Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. Your learners will not need Captivate installed on their computer to use a SWF, but they will need a modern web browser and the free Adobe Flash Player (www.adobe.com). According to Adobe, the Flash Player is installed on the vast majority of the word's computers. Over the coming weeks, I'll be highlighting all of the new features. MORE >>
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