Trending Sources

This Flash Player (Frash) Runs On iPad

Upside Learning

About a month back I blogged about Smokescreen which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript.  Today while checking my twitter feed I discovered Frash which runs Flash content on iPad/iPhone in a Safari browser. It’s an effort to take the Android implementation of Flash Player to run on iPad/iPhone.

HTML5 Fans Rejoice – Adobe Ditches Flash Player on Mobile Devices

eLearning 24-7

Especially for us fans of HTML5 who knew in our hearts of hearts that it was a superior product to Flash. 9th, that it is abandoning its work on Flash for mobile devices and instead focusing on mobile development of development of HTML5 for mobile. For LMS vendors, adding “HTML5 feature sets makes sense – especially if they are adding mobile learning components in their system.  Listen, I was not always a Flash hater, but when I saw HTML5 over a year ago, I knew this was a better solution for the industry, for all of us. Right now.

Check Out Adobe Captivate eLearning Content on the Motorola Xoom Tablet via the Flash Player 10.2 [VIDEO]

mLearning Revolution

Not surprising, one topic that stood out this year was Mobile Learning (aka mLearning). On Friday, Adobe released Flash Player 10.2 on the Android Market for Android 3.0 The timing of this release couldn’t have been more perfect, as I was able to install Flash Player 10.2 Adobe Captivate , eLearning , Mobile Learning , Flash Player , Motorola Xoom.

Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

On Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. Adobe also unveiled Flash platform 10.1 Mobile device platforms are diversified – from screen sizes to the operating-systems driving the devices.

Smokescreen – The Future Of Flash Player?

Upside Learning

Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Here is a video demonstration of a Flash ad running on an iPad using Smokescreen –. eLearning Development: What’s new in Flash CS4?

Adobe Flash and the Danger of Zero Day Exploits

CDSM

Our Head of Technology, Nik Goile, gives us some background on last month’s Adobe Flash exploits , and explains how CDSM was prepared to deal with them… You probably heard about the Adobe Flash Player vulnerabilities that came to light in July. Internet giant Facebook even called for Flash to be killed off completely. The Danger of ‘Zero Day’ Exploits.

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Flash Player 10 on Mobile Devices

eLearning Cyclops

Here is a video from Adobe Max 2009 with Adobe's CTO demonstrating Flash Player 10 on numerous mobile devices including Nokia, Palm and Android. Plus, he runs Connect Pro on a mobile phone. I am happy to see more advances with Flash Players on mobile devices. After all, more Flash on mobile devices, more opportunities to use Flash in m-learning.

Five Mobile Learning Implementation Tips

Upside Learning

There really is very little different about designing mobile learnin g from other forms of learning. These are five tips I give customers who are setting about implementing some form of mobile learning, even if it is the smallest component in a blended solution. KISS Keep it short and simple – a rule applied to all types of learning content also applies for mobile learning content.

Preview of Flash Player on the Google Nexus One

eLearning Cyclops

Each time Flash appears on another mobile phone I get ever more hopeful about Flash becoming THE delivery platform for m-learning. So, will Flash be on the new Google phone that everyone is buzzing about? link] We are moving a little closer to a world were Flash is on every smart phone. Adobe Flash Lite flashlite m-Learning Google flashIt is not currently, but Adobe will be making it available for download sometime in future and here is a preview. iPhone, where are you?

Leading Benefits of Lectora: HTML5 and Mobile

Everything E-Learning

Lectora® leads the way for mobile learning capabilities as the only major e-Learning to HTML5 authoring tool on the market. This means it doesn’t require a plug-in such as Flash Player, unlike other authoring tools. Extensive testing and continuous upgrades over the years result in better mobile and tablet support for your courses. With Lectora, you’re already there!

Talking Mobile Learning, Gadgets, Tablets, Flash and More [Video Interview]

mLearning Revolution

Interview , Mobile , eLearning , Adobe. You can read more about our Interview on the RKCS Learning Solutions Blog. have also embedded the interview video below: An Interview with RJ Jacquez from RKCS Learning Solutions on Vimeo. Send to Kindle. eLearning Interviews featured

SCORM Implementation For Mobile Devices

Upside Learning

Recently we’ve made the UpsideLMS compatible to mobile devices and also launched a new version – UpsideLMS Version 4.0. While ensuring compliance, we encountered some interesting issues in the implementation of SCORM and found very little help online about implementing SCORM for mobile devices. Mobile devices have limitations: - Screen size. Mobile browsers now almost fully support JavaScript and this makes it possible to implement SCORM using JS support. Here you will find that there is some variation in each mobile device browser. skyfire-phone.

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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. the learner needs to have the Flash Player installed) and thus making it an interesting challenge for our Industry to make the transition to mobile learning (mLearning), especially because of the market share that Apple commands with the iPad and the iPhone. Do you agree?

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. As I stated in the previous post assessing my 2010 predictions, the size and complexity of mobile learning projects/programs will continue to expand across all geographical and line-of-business boundaries. a.k.a. Prediction #2. Bullseye!

Media-Rich, Flash eLearning Course running on the Google Nexus One

eLearning 3.0

This is a video demo that I created to show how easy it is to convert older Flash eLearning content so that is optimized for mobile devices. FroYo and Flash Player 10.1 for Mobiles). RESOURCES: Authoring mobile Flash content for multiple screen sizes. Optimizing Performance for the Flash Platform. eLearning Developer Flash CS5 Flash Player 10.1

Media-Rich, Flash eLearning Course running on the Google Nexus One

eLearning 3.0

This is a video demo that I created to show how easy it is to convert older Flash eLearning content so that is optimized for mobile devices. FroYo and Flash Player 10.1 for Mobiles). RESOURCES: Authoring mobile Flash content for multiple screen sizes. Optimizing Performance for the Flash Platform. eLearning Developer Flash CS5 Flash Player 10.1

Flash Player Coming to the iPhone

eLearning Weekly

Well, here’s another reason why I may consider getting an iPhone … Adobe ’s CEO, Shantanu Narayen , recently spoke about developing a Flash player for the iPhone during the Adobe Q1 investor relations call. Narayen said: “Well, you know, we really believe that Flash is synonymous with the Internet and frankly anybody who wants to browse the Web and experience the Web in all its glory really needs Flash support. We’ve evaluated the SDK we can now start to develop the Flash Player ourselves. no special licensing).

Flash Is Dead! Long Live Flash for E-Learning!

ATD Learning Technologies

The.swf file, the exported Flash object that plays in the Flash player in your browser, has been my friend for a long time. Indeed, I’ve been using Flash for my web e-learning projects since 2009. That was Flash version 3.0. Since then, I’ve programmed and built using Flash 3,4, 5, MX, MX 2004, 8, CS, CS2, CS3, CS4, CS5, CS6, CC, CC 2014 and now CC 2015. No doubt, I love Flash. However, in 2010, an executive (from a company that shall remain nameless) beat up on my Flash. We hate Flash! Flash is DEAD!”

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Adobe Captivate 6: HTML5 At Last!

I Came, I Saw, I Learned

Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. Your learners will not need Captivate installed on their computer to use a SWF, but they will need a modern web browser and the free Adobe Flash Player (www.adobe.com).

Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. Industry experts believe that Apple has done this solely to block the new feature of Adobe Flash that will allow the Flash developers to publish Flash files to iPhone app without any knowledge of iPhone SDK or Objective-C.

Adobe Captivate: Best Practices for Creating Compliant eLearning

I Came, I Saw, I Learned

Note: To access Flash files using a screen reader, users must have Flash Player 9 or later installed. For users with either visual or mobility impairment, ensure that controls are device independent or accessible by keyboard. When a screen reader encounters content meant for Flash Player, the screen reader notifies the user with audio, such as "Loading.load done." " As content in a project changes, Flash Player sends an event to the screen reader notifying it of a change. shutdown. Slide accessibility text. Buttons.

Programming Is Back The Rise of HTML5 for E Learning

ATD Learning Technologies

When e-learning was first gaining momentum (about 15 to 20 years ago), building courseware required some degree of programming capability: HTML and JavaScript to build a primary code base, ActionScript in Flash to create interactive objects and content, and a good knowledge of SCORM standards. Led by Apple, the cry has sounded: “Flash is DEAD!” That Was Then. This Is Now.

The Future Of E-learning Is Mobile – mLearnCon

Upside Learning

The one thing that strikes me is the immense interest in the mobile learning solutions that we provide.I’ve earlier written about what I believe is the future of learning technology and it seems from my interactions, yes, mobile (or m-learning) is the future of e-learning. Skill-Pill: Just-in-Time Mobile Learning. See you there.

The Future For Flash

Upside Learning

Earlier today, I received a link to the Flash Plugin roadmap. A lot of elearning content today was designed and developed using Flash and that will continue in the foreseeable future. The roadmap was interesting because it points to some items that could possibly impact how we use Flash for delivering eLearning. So where are we going with Flash?

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Adobe Captivate 6: Best Practices for Creating Compliant eLearning

I Came, I Saw, I Learned

Note:  To access Flash files using a screen reader, users must have Flash Player 9 or later installed. For users with either visual or mobility impairment, ensure that controls are device independent or accessible by keyboard. When a screen reader encounters content meant for Flash Player, the screen reader notifies the user with audio, such as "Loading.load done." " As content in a project changes, Flash Player sends an event to the screen reader notifying it of a change. Slide accessibility text. Buttons.

Adobe Captivate 6: Delivering Standalone eLearning Lessons

I Came, I Saw, I Learned

In addition to the web browser, the learner must have the free Adobe Flash Player on the computer to view the SWF. However, since HTML5 isn't a Flash-based output, you bypass the need for the learner to need the Flash Player. This option will yield a standalone video file that can be opened by Macs, PCs and mobile devices (such as the iPad).

How to Insert eLearning Cutout People Videos in Captivate 8

eLearning Brothers

The blank we are going to the flash player publish settings. Now, if you design your course for responsive, just plan ahead knowing you are going to have a white background in mobile, not a transparent background. I’m going to show you how to use our eLearning Cutout People Videos in Adobe Captivate 8. So, let’s get started. These files only have a white background.

Adobe Captivate 6: Best Practices for Creating Compliant eLearning

I Came, I Saw, I Learned

Note:  To access Flash files using a screen reader, users must have Flash Player 9 or later installed. For users with either visual or mobility impairment, ensure that controls are device independent or accessible by keyboard. When a screen reader encounters content meant for Flash Player, the screen reader notifies the user with audio, such as "Loading.load done." " As content in a project changes, Flash Player sends an event to the screen reader notifying it of a change. Slide accessibility text. Buttons.

¿Por qué el hecho de que el iPad y el iPhone no soportan Adobe Flash es un gran incentivo para el mLearning?

mLearning Revolution

No hubo otra industria en el mundo que resultara más afectada por la decisión de Apple de no adoptar Adobe Flash en sus dispositivos iOS como la industria del eLearning. Desconozco las cifras exactas pero me atrevería a decir que más de 98% de todos los cursos de eLearning estuvieron o están basados en Adobe Flash (es decir, el estudiante necesita instalar Adobe Flash Player).

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Free CIDER session on #Ubiquitous #MOOCs and learner interactions

Ignatia Webs

Starting from the history of MOOCs and their general design, the session will gradually focus on the different learner interactions, mapping preliminary results of a research I am conducting into the effect of mobile access on MOOC learner interactions. The reason for looking into these categories of learner interactions is to look at ubiquity or mobile accessibility on open, online courses and whether this ubiquity has an impact on learner interactions of any kind. During this session, I will take a look at what MOOCs are and how ubiquity affects learner interactions.

TechSmith Camtasia Studio 8: One Smart Player

I Came, I Saw, I Learned

Arguably, the most common way to publish a Camtasia project is as a Flash SWF. Although your learners will not need Camtasia installed on their computer to use a SWF, they will need a modern web browser and the free Adobe Flash Player (www.adobe.com). According to Adobe, the Flash Player is installed on most of the world's computers.  Learners using an Apple mobile device, such as the iPad, iPod and iPhone (that's millions of potential learners), cannot use SWF content.  window, select  MP4-Flash/HTML5 player.

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Some FAQs about Adobe’s announcements yesterday

Steve Howard

Adobe announced to increase its efforts on HTML5, use of the Flash Player for applications (packaged with AIR) and specific desktop browsing use cases including premium video and console-quality gaming. As a result, Adobe will no longer develop Flash Player for mobile web browsers. See this Flash Platform blog post for more details:  [link]. Does this mean that Adobe is no longer supporting content publishers focused on delivering content via a browser on a mobile device? What does this mean for Flash Player support on desktops?

Flash to HTML5 The Great Migration

Training Industry

Hypertext Markup Language (HTML5) and Adobe Flash are effective technologies for creating engaging online content. However, we are beginning to see a migration from Flash to HTML5, especially in the e-learning industry. HTML5 is designed to run on any computer as well as mobile devices such as iPhones, Android devices, iPads, tablets, and smartphones, some of which cannot currently run Flash. Increased load speed HTML5 runs up to 58 percent faster on Linux and Mac OS X systems than Flash. One build, multiple devices. Embraced by favorite authoring tools.

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Captivate 6 vs. Articulate Storyline

In the Middle of the Curve

Noticed how I focused on what I need to do NOW vs. shiny "new" features. -- Reasons for looking at changing development tools: Increasing use of mobile for training. Discomfort with Adobe’s mobile strategy for Captivate Feedback that Captivate is tricky to learn and not terribly intuitive. Mobile Test Note: HTML5 output only displays correctly on HTML5-compatible browsers. Android test (using Samsung Virgin Mobile SPH-M910 Storyline Captivate 6 Kindle Fire HTML5 Works. Phone used not compatible with the Flash Player app needed. I am a Captivate shop.

Why Use ActionScript 3.0 in Flash Based eLearning Development?

Upside Learning

Adobe Flash Professional is undoubtedly the most popular tool for custom eLearning development. It has many new APIs and better performance which were not available in the previous versions of ActionScript [AS 1.0 & AS 2.0] and is well backed by a great Flash developer community that has contributed in developing many open source frameworks/classes/APIs. Tools like Flash/Flex Builder built over Eclipse platform provide advance debugging features by adding breakpoints, step-in, step-over and other such features. player which is not the case otherwise. and AS 2.0

IPhone- User Interface Guidelines- Part I

Upside Learning

The iPhone’s revolutionary user interface has changed the way we look at mobile devices. Onscreen User Help is Minimal: Mobile users don’t have time to go through help manual or context help and a developer also doesn’t want to devote space and memory for help contents. Tags: Mobile Learning IPhone Iphone Guidelines IPhone Interface mLearning This is the first. E.g. Mail.

Enterprise mLearning Predictions for 2012

mLearning Trends

Here on the last day of the year, I offer my predications for the big and shaping trends we’ll see in the enterprise mobile learning space for 2012. As in the past, this year’s list includes predictions across a gamut of new technologies, consumer/buyer trends plus a few anticipated seismic shifts in the world of business that should collectively reshape the landscape for the adoption and accelerated growth of mobile learning for businesses. Mobile Learning Goes Mainstream. and will simply state “we need to offer learning to our workers via their omnipresent mobiles!”

5 reasons to avoid a Flash-based quiz creator

ProProfs

Though a Flash-based quiz creator allows you to upload attractive images, videos and media to your quizzes making them more interactive, however, the disadvantages of using Flash technology far outweigh its advantages. Here are 5 reasons why you should avoid a Flash-based quiz creator: 1. quiz with Flash features take a long time to load. Flash player download required .

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International E-Learning Part 2: How to Overcome the Challenges of Rolling Out E-Learning Across Different Countries

CDSM

Several years ago, in response to the increasing impact of mobile devices in learning, we made the decision to move to using HTML5 and JavaScript as our core technology for presenting interactive content. When rolling out a new e-learning programme across multiple countries, you will undoubtedly need to overcome a variety of different challenges. Piloting to Success.

Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

I Came, I Saw, I Learned

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  Currently, the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files provide the best multimedia experience for your learners. Simple?

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Is HTML5 Ready for eLearning Development?

Upside Learning

Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. A few days before the launch of iPad Apple had released a list of ‘iPad ready’ websites having support for HTML5. In fact I believe it may not replace Flash at all.

E-learning Development: Selecting the Right Audio, Video, and Image Format

CommLab India

The formats prescribed in the blog are followed when the courses are published to PCs, mobiles and iPads, but when publishing your courses to CDs and PCs (offline), you have the liberty to use the format of your choice.  . SWF: (Shockwave Flash) It contains vector designs, animations, audio, and videos for web browsers using Flash player). Adobe Captivate 9. Lectora 16.

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Creating Successful m-Learning Strategy – Part 3

Upside Learning

Flash is not supported on all devices; and to create something with a richer user experience, you need to look at creating apps. iUI or the iPhone User Interface Framework is a framework consisting of JavaScript library, CSS, and images for developing advanced mobile webapps and comparable/compatible devices. Top 7 Things To Consider Before Implementing SCORM For Mobile Devices.

Offline Publishing and Viewing Options with Articulate Storyline®

SweetRush

The purpose of this article is to explain the options that exist within Articulate Storyline, and hopefully make it easier to produce and publish the content available for offline viewing on stationary and mobile devices. Screenshot credit: Articulate Mobile Player (AMP) is a free iPad app that will run your course. Differences between AMP and Adobe Flash®/HTML5.

What Do We Mean When We Say HTML5?

The Learning Circuits

It’s a Flash-killer. It’s the only way to get multimedia on mobile devices. Apple has never allowed Flash on iOS devices (iPhones, iPod Touches, and iPads), but these devices are way too popular for us to ignore their users. And just recently, Adobe announced that it is stopping development on the version of Flash Player that is used on all other mobile devices, as well. How are we supposed to deliver those rich learning experiences that our learners are used to if we can’t output to Flash? It’s not going to be ready for use until 2022.