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eLearning Topics

Tony Karrer

this would be down notable dropping topics: games, simulations, knowledge, interactive and blended Karyn Romeis commented: Hmm. Folksonomy (11) Knowledge (233) Off-shore (7) Leadership (44) Creative Commons (16) Back when we still had hope that folksonomy (tagging) would make sense of the flood of content. eLearning Technology.

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Up Pompey

Learning with e's

There will be some games and exercises for people to do, and some questions and answers time too. I hope to explore some of the possibilities and potential of tools such as blogs, wikis, microblogs and aggregators, and will also explore mashups, social tagging, and concepts such as 'wisdom of crowds' and folksonomies.

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The changing Web

Learning with e's

has spawned concepts such as folksonomy, ‘Darwikianism’ and the ‘wisdom of the crowds’ (Kamel Boulos et al, 2006). What roles will online games and mobile, personal technologies play in developing the skills young people need to study independently? Delicious, Diigo), microblogs such as Twitter, mashups (e.g. geotagging).

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The social impact of disruptive technology

Learning with e's

Disruptive technologies are game-changers, they fundamentally change the manner in which things are done. It will lead to the classification of knowledge through folksonomies and to the extended web which combines social and information richness. for education and training. to do with it? will be very semantic, very meaning-based.

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EDEN saw play.

Learning with e's

Tom Wambeke's (KATHO, Belgium) session entitled 'Educational Blogging: in search of a general taxonomy', concluded that folksonomies were less hierarchical and more appropriate measures of blogs. Papers on podcasting, mobile technologies and Multi-player Games along with a super paper entitled 'How to cope with the complexity of Web 2.0

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Knowledge and Learning In The News - 4/15/2006

Big Dog, Little Dog

The Name Game - folksonomies - CIO. From a collaboration and knowledge-sharing perspective, that's what's neat about folksonomies. He talks about technologies, how they are now aimed inward and gives a number of s curve examples. You can see what your colleagues are interested in.

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December's BIG QUESTION!!! Part I

Corporate eLearning Strategies and Development

06 was also the year of Games, Multi-User Virtual Environments (MUVEs), and the metaverse. After meeting Mark Oehlert at Learning2005 we partnered up to present at the Serious Games conference in SanFrancisco as part of the Game Developers Conference. So is bloglines , Sage for Firefox , and so many others. '06 this year.