DigitalChalk eLearning

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The Launch of Our Innovative Video Player: A Game-Changer in the Digital Content Industry

DigitalChalk eLearning

The Significance of Video in Digital Content Video has become a cornerstone in delivering engaging and impactful […] The post The Launch of Our Innovative Video Player: A Game-Changer in the Digital Content Industry appeared first on DigitalChalk Continuing Education Solutions.

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Gamification vs. Game-Based Learning

DigitalChalk eLearning

But what exactly is it and how does it differ from game-based learning? As we’ve discussed, gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. Game-Based Learning. In other words, game-based learning is simply learning through games.

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What is Game-Based Learning?

DigitalChalk eLearning

Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply that subject matter to the real world. In other words, game-based learning is simply learning through games.

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How Games Can Improve Corporate eLearning

DigitalChalk eLearning

Learning is a Game, and Gaming is Learning. It’s hard for some execs to reconcile the supposed frivolity of games with the serious learning objectives of professional training. If you think about it, games and learning aren’t really that different. Level 2: Choose Your Game Elements.

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Understanding DigitalChalk’s New Video Element: Revolutionizing Video-based eLearning 

DigitalChalk eLearning

One such development is DigitalChalk’s introduction of a new video element, a game-changer in video-based eLearning. The world of eLearning has been evolving rapidly, with various advancements aimed at improving the learning experience.

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8 Surprising Gamification Statistics

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. 61% of surveyed CEOs , CFOs, and other senior executives say they take daily game breaks at work. Sure, gamification may seem great, but what is it and what have the results been like?

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What is Gamification in eLearning?

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. Different from game-based learning, gamification in learning does not involve students in designing and creating their own games, or in playing commercially produced games.