Jay Cross's Informal Learning

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Best of informal learning since September 1, 2010…

Jay Cross's Informal Learning

Welcome to the Decade of Games - HarvardBusiness.org , September 9, 2010. is a game changer - OReilly Radar , September 13, 2010. Here’s what’s probably the swan song, the end of a great run. September 1 to November 18, 2010. The state of mapping APIs - OReilly Radar , September 7, 2010. Why Twitter’s t.co

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LearnTrends 2010

Jay Cross's Informal Learning

Anyone else game for that? With your help, we want to recruit non-learning executives to talk with us about how they see the payoff and direction of learning. I’d enjoy seeing a debate between a CEO or CFO who thinks learning is bunk and another who thinks it’s salvation. Suggestions?

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April 2010 Great ones

Jay Cross's Informal Learning

GETinsight Live Discussion This Wednesday: Game-based Learning Practical Strategies for Leaders - edublogs , April 20, 2010. Facebook Accounts for Sale - Lockergnome Blog Network , April 23, 2010. Day 2 futures education course – Trends - Dave’s Educational Blog , April 6, 2010.

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March 2010 Informal Learning Hotlist

Jay Cross's Informal Learning

Lords, ladies and video games - Mind Hacks , March 18, 2010. The Million Follower Fallacy: Audience Size Doesn’t Prove Influence on Twitter - ReadWriteWeb , March 19, 2010. Moodle: e-learning’s Frankenstein - Donald Clark Plan B , March 6, 2010. The origins of Cynefin (part 1) - Cognitive Edge , March 24, 2010.

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January 2010 Informal Learning Hotlist

Jay Cross's Informal Learning

Four pointers to the chasm between elearning and video game designers - edublogs , January 4, 2010. Flattery Will Get You Far - Scientific American , January 11, 2010. Everyday RFID - Purse Lip Square Jaw , January 4, 2010. We go with the flow - Mind Hacks , January 28, 2010.

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Corporations need to catch up on open content

Jay Cross's Informal Learning

The step after that could well be shared social learning, along the lines of what David Wiley is doing in Utah: Wiley’s most recent open course was formatted as an online role-playing game, with students divided into “guilds&# completing “quests&# — a learning community inspired by the world of online gamers.

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Learning in three dimensions

Jay Cross's Informal Learning

At the Serious Games conferences they are marginalized my the more jazzy games. What might IBM learn about leadership from games? My intuition tells me that 2009 is the year that the planets align for Virtual World Enterprise applications to head up the proverbial hockey stick. What would this mean for the IBM brand?

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