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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Does that mean that it—and its cousin learning games—are dying? Create an immersive game or simulation.

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Gamification: Gimmick or game changer?

BigTinCan

Gartner defines gamification as “ the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals. ”.

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Top 10 Types of Employee Training Methods

Infopro Learning

eLearning or Online Training eLearning has emerged as a game-changer in employee training in the digital age. Gamification integrates elements of games with learning objectives, resulting in a captivating and immersive training experience. Promotes rapid learning by immersing employees in real-life situations.

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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. Gamification is the integration of game-like elements into any activity in order to encourage engagement in it. For this to be avoided you need to identify two things: the activity and the game-like elements.

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. The perception that playing games isn’t really training still lingers in the minds of the c-suite. Gamification, Game-Based Learning, and Simulations.

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

It’s hard to deny that games-in-learning is something of the “cool new thing” on the learning block these days (although Andrea makes a great point that it’s not really all that new). Titled “ Companies Adopt Gaming Techniques to Motivate Employees ” it is reproduced below. Some companies build their own games in-house.

Games 167
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Ten Technology Strategies for 2008 via Gartner Group

Kapp Notes

What trends are you seeing and how do they relate to instructional technology and learning and development professionals? __ Recommended Games and Gadgets Recommended Books Content Guide

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