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Thursday, April 9, 2009
Interested in building casual games for your learners? Read on for notes from a webinar today, April 9, 2009: Building Better Learning Games: Leveraging Game Design and User Testing for Results Our hosts today: Enspire Learning (Ben Katz) Doorways to Dreams D2D -- financial entertainment. Focus on casual video games.
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Tuesday, July 6, 2010
Back when I wrote my instructional design careers series in 2007, I was only aware of a few blogs by instructional designers. Since then, I’ve discovered a wealth of blogs by instructional designers, e-learning developers, and workplace learning specialists. Instructional Designers. learning. Workplace Learning.
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Wednesday, June 24, 2009
When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?
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Wednesday, June 24, 2009
When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. Marc Prensky - Digital Game-Based Learning.
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Tuesday, September 22, 2009
Live session with Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do! hosted by Training Magazine Network. ** Disclaimers: “I am not a marketer or a game developer.” Although he plays a LOT of games). When he listens to game developers talk, feels like they’re in the learning prof.
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Friday, January 22, 2010
How does the instructional design process change when you’re working with virtual worlds and 3-D environments? Karl and Tony argue that when learning in 3-D fails, “the lack of learning in these instances is not a result of the VIE [virtual immersive environment] ; rather it is a result of poor instructional design (p.
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Thursday, January 28, 2010
So here’s my pitch for not making learning games for students, but rather getting them to make those games for you. Two: They could create a project management game. On the last day of class, students would either present their template to their fellow students, or they would bring their game, and we’d play it.
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Tuesday, May 11, 2010
Tags: Games Instructional Design Learning Game Engines e-Learning
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Thursday, June 24, 2010
handful of instructional design models offer formulas for assembling training in a way that captures learners’ attention, conveys content, and provides learners with an opportunity to practice and receive feedback on new skills. One of the more popular models is Robert Gagne’s nine events of instruction. By Shelley A. Gable.
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Wednesday, March 31, 2010
Over so often I get asked what fundamentals of game design apply to the design of learning games – a very difficult question to answer that. In my opinion, every sort of principle ever used in the design of commercial video games applies to the creation of digital learning games as well. more about that here.
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