Ideas About Games and Learner Assessment
SEPTEMBER 24, 2012
Games would be so much better at teaching application. So here are some articles and ideas about using games for assessment of the application of skills and measuring a level of learning. Here is an interesting article titled Proof of Learning: Assessment in Serious Games. This makes MCQs the obvious first choice, and often the easiest choice, for assessment in serious games.
Commercial Games vs Learning Games: Avoid the “Bling”
FEBRUARY 2, 2016
I recently had a conversation with a game developer who was interested in becoming a subcontractor for us. This developer shared several examples of games he had developed. All the sample games featured gorgeous graphics and lots of “action” in the games with things flashing, scores popping, and new game elements introduced as I advanced through levels.
Using Games and Avatars to Change Learner Behavior
FEBRUARY 14, 2013
After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. Also see my article Can a Video Game Make Someone Nice? GamesReferences. 
Reengaging Learners Using Gamification and Game-Based Learning
OCTOBER 13, 2016
Karl Kapp, gamification expert and friend of InSync Training, recently helped BYTE session attendees "solve the case of the disengaged learner," and provided detailed recommendations for effectively including games in our instructional designs. BYTE Session Recap. To learn more from Karl, access his full BYTE session recording here. Engagement Gamification BYTE
Learning Insights Guide 2017: Progress with Purpose
changes and our learners bring different habits and expectations to work, our roles. Learning Insights report as a game- changer for L&D. All of which means the learner can. learners rate 10 out of 10 for quality – but they’re a bit. should be delivered quicker – learners. Our learners are an internet-savvy bunch. learners are used to accessing vast.
Game Element: Fantasy
JULY 5, 2016
Why include a fantasy element in the design of learning games for adults. In terms of the cognitive benefits, the issues confronted and successfully resolved in the fantasy world provide the learners with natural constructive feedback in an uninhibited interaction. In a game with Zombies teaching a sales model, the exact sales model that is used in the field can be used in the game.
Games To Gamification
MAY 30, 2015
Slowly, as the human species evolved, (around 70,000 to 80,000 years ago), they started hunting small game. The word ‘game’ here means any animal hunted for food. The term game was used as a medieval hunting terminology in the late 13th century. And gradually, man started inventing different types of games and sports for various purposes. References: [link]. link].
What Games Can Teach Us about “Communicating” with Learners
APRIL 1, 2011
Recently I came across the paper “ Learning from Games: HCI Design Innovation in Entertainment Software from the folks at The Interaction Lab at the University of Saskatchewan in Canada. Game interfaces with maps, transparent windows and draggable configuration. The same interface is available for every learner who journeys through the instruction. GamesDyck, J.,
2016 Reflections on Games and Gamification for Learning
DECEMBER 20, 2016
In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. This could be, in part, to the large interest in games in general. Game-based.
To Game or Not to Game? The Best Ways to Use Games for Learning
AUGUST 3, 2013
So, you think you want to use a game to help people learn. ” There are many reasons to use games for learning… and also times when you’d be better off picking a different interactive learning experience. The best way to figure out whether or not to create a learning game, and to get the project started, is to ask the right questions.
eLearning: Engaging All Groups of Learners
JUNE 17, 2014
In a classroom training setup, it has always been challenging to accommodate learners with different learning styles and keep them engaged throughout the teaching-and-learning cycle. On the other hand, eLearning technologies go out of the way to boost these learning strategies and engage the learner from the beginning to the end in a virtual classroom. Visual Learner.
Game on, ‘learn’
JULY 15, 2015
Another instance is the incorporation of a ‘game’ model to make the induction experience in an organization interesting. Such a game format also challenges the curiosity quotient of the new entrant! All of us have a competitive streak. Participating in a contest or a challenge to find out an innovative solution is something that inspires individuals. Consider this example. Guess what?
Game Element: Strategy
JULY 28, 2014
Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Another popular strategic board game is Stratego.
Game Based Learning – Why Does it Work?
OCTOBER 20, 2012
He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Forty years of research [i] says yes, games are effective learning tools. People learn from games…and they will learn MORE from a game than from other forms of learning. [ii] Games don’t necessarily have to be competitive. Let’s start with the fun.
Once Is Not Enough: How to Playtest Custom Learning Games
JULY 30, 2015
I believe playtesting is a crucial, and often overlooked, part of learning game design. It takes multiple iterations to determine the right combination of game mechanics and game elements for your target learners. Of course, if we are going to tell everyone else to playtest their games, we have to do so as well! Example: Serious Game for Healthcare Workers.
Gamification vs Game-Based Learning: What’s the Difference?
MARCH 21, 2017
In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets. The game of basketball is, obviously, a game. And games that also have a learning goal are called learning games. Using games for learning is called game-based learning.
Upcoming Webinar “Interactivity, Games and Gamification: Creating Engaged Learners”
AUGUST 2, 2012
Join me on Tuesday, August 7, 2012 at 12:30PM Pacific / 3:30PM Eastern for a 60 minute presentation called “Interactivity, Games and Gamification: Creating Engaged Learners” The presentation description: Based on the bestselling learning book, “The Gamification of Learning and Instruction” this presentation introduces, defines, and describes the concepts of gamification, games for learning and interactivity. It then dissects the elements of games and describes how they can be applied to the design and development of interactive learning. SIGN UP HERE.
Instructional Games and Narrative
APRIL 1, 2014
Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. Narrative or story is the element that propels a learner toward a goal as well as sets the parameters for what the learner should focus upon during the instructional experience. Design Games Next there are characters.
How Sharon Boller and Karl Kapp’s Learning Game Design Process Works
MARCH 6, 2017
Last week we announced Sharon Boller and Dr. Karl Kapp’s new book on learning game design on the BLP blog. It’s called “Play to Learn: Everything You Need to Know About Designing Effective Learning Games.” We also kicked off the Play to Learn Book Tour, which blends conference workshops, webinars and guest bloggers to expand the learning game design conversation. Deploy. Voila!
Three ways learning games (aka serious games) differ from just “games”
OCTOBER 14, 2014
Last weekend, I was with friends and I introduced them to the game Forbidden Island. The game is a cooperative one rather than a competitive one. To me, the game is a lot of fun to play. To two of my four friends playing, the game was torture. ” (The game is designed for players 10 and up so it cannot be THAT complicated, but you DO have to pay attention.
How to Target Training to Learner Personas (Free Worksheet)
JUNE 13, 2016
What do learners want? But what about your target learners? Here’s our definition of a learner persona, based off of Hubspot’s buyer persona description: A semi-fictionalized representation of your target learners. They help you create a training experience that aligns with the realities and preferences of your learners. If you are designing a game.
Game Element: Freedom
AUGUST 14, 2015
We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games give you the freedom to fail, you can safely do something wrong and then start over again with minimal consequences and almost no longer term negative implications. But games provide more than the freedom to fail.
Learner Engagement – Are Games the Answer?
JULY 1, 2013
Everyone is talking about increasing engagement, and many are turning to gamification, social learning networks, and anything else they think will work to increase learner engagement. I often get asked by clients and attendees of my gamification education sessions, “Are games really the answer to increased learner engagement and knowledge retention?” The truth is, learner engagement is not easy to crack, if it were, there wouldn’t be so much debate about games for training, using rewards, and points to motivate learners or the like. Bottom line.
Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games
OCTOBER 28, 2014
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. Explore. Explain. Elaborate.
Why video game mechanics work, and how they’re used to engage online learners
JULY 1, 2016
An estimated two billion people play video games, and the global video game market will generate just shy of $100 billion in 2016, according to the latest research published by Newzoo. A large factor in the meteoric success of video games lies in their ability to engage players in ways that most other media could only dream of. Most games will include collectibles of some kind.
MAY 18, 2012
It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. He examined 274 documents related to the design, use and evaluation of games. Games7 studies).
4 Reasons Why eLearning Games Are a Must for Retail Learners
JUNE 15, 2015
When you’re creating training for employees working in a retail organization, eLearning games are a must. Not only does using games increase learner satisfaction, completion rates, and retention of information, it makes sense given the limitations and demands unique to the retail learning environment. eLearning Featured development games learning retail learning training
Getting Into the Flow: How Casual Games Increase Learning Engagement
SEPTEMBER 2, 2016
To make things more frustrating, games like Pokémon Go have captured the imagination and energy of millions of individuals. One route is to let employees play games. Not multi-hour role-playing games, for instance, but casual, quick games that take place over a few moments. Game based learning GamificationPeople are more disengaged than ever. 1998). 1975). 2001).
Using Fantasy in Instructional #Games
JANUARY 17, 2013
I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. It turns out that there are several valid and research-based reasons for including fantasy as a key element in the design of games to help people learn. GamesReferences: Malone, T. 333-369.
Learners as producers
Learning with e's
SEPTEMBER 1, 2013
They create lesson plans, produce resources, devise marking schemes and search around for activities and games they can repurpose to use in teaching sessions. Although the production of content has been the preserve of the teacher and the academic since the formalisation of education, increasingly, we also see learners creating their own content. Unported License.
Game or Mini-Game: Which Should You Choose for Your Training Solution?
APRIL 22, 2014
You want to incorporate games into your learning experience. Do you go with one large game as THE learning solution or do you incorporate several smaller games… what we call “mini-games?”. A large-scale game can provide learners with a powerful, immersive learning experience. It’s not a “mini-game” if it takes an hour for people to play.
How to Keep E-Learners Engaged
JANUARY 23, 2015
It is the most elementary and important goal of any learning program to keep learners interested, active and motivated to explore the course further. In this blog we’ll talk about ways that can keep your e-learners engaged and coming back for more: Keep content relevant. it is important to stay focused about what is the core skill or knowledge that you want learners to take away.
Rules and Instructional Games
MARCH 11, 2011
At its simplest form, a game is just a set of defined rules. There are rules indicating the maximum number of players who can play a game, rules describing how to score points, rules indicating what is allowed in the game and, in the case of digital games, rules that apply to writing the code that makes the video game character jump. GamesRules for play.
Using eLearning Games as an eLearning Strategy
MAY 11, 2015
We can think of (at least) five reasons why you should use eLearning games as a strategy: Creativity. Whether you’re a team of one or a team of ten, eLearning games provide you – as the designer – a way to get creative about how you help learners learn. When games are the center of your eLearning strategy, games become the backdrop onto which you can unleash your talents. .
Learning Professionals Must Be Learners
NOVEMBER 8, 2016
Learning professionals must be experiential learners. To be an experiential learner we must first consciously participate in and consume the learning and technology methodologies our organization is using. I understand the learner experience better, and I align more deeply to the learner’s needs and pressures. Learning professionals must be innovative learners.
Six Truths About Implementing a Learning Game that Gets Results
DECEMBER 1, 2014
I love games—but that does not mean I think a game is the appropriate option for every learning situation. In fact, I wrote a post recently clarifying how games differ from learning games because a lot of people are thinking about commercial video games when they contemplate incorporating games into their learning strategies. 2) Games are not a panacea.