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How to Create Clear Learning Objectives

Association eLearning

The phrase “learning objectives” gets thrown around a lot in discussions about training and development. Courses are supposed to have learning objectives, competencies should be related to them, quiz questions should assess how well they’ve been met, and more. But what are learning objectives? Look familiar?

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Learning Objectives Are Spoilers

Association eLearning

Think of the beginning of a book, show, movie, or video game. One of the biggest differences is that eLearning tends to literally spell out what’s going to happen next, often with a learning objectives screen. Can you imagine what that book, show, movie, or video game would have been like if it did the same thing? “By

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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit.

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How can organizations implement generative AI effectively in learning initiatives

Folio3

Among the different AI applications, generative AI has distinguished itself as a game-changer, enabling businesses to develop highly customized and engaging learning experiences. Traditional eLearning materials frequently have static, homogenous information that might irritate and disengage learners.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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The Future of eLearning: How Gamification is Changing the Game

Kalisa Young

Hey there, fellow learners! Overall, gamification in e-learning has the potential to enhance student engagement and motivation, but it is important for educators to carefully consider its implementation and evaluate its effectiveness. Do you want to make learning more engaging and fun by bringing in real-world applications?

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Achieving Your Learning Objectives Using Effective Gamification

Lambda Solutions

Gamification is a practice that consists of using principles taken from video games to design products that would typically not be considered games. The purpose of gamification is to keep users engaged and, in the context of eLearning, to help users achieve their goals while having fun.