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How does feedback change the game of training?

Gyrus

Feedback is a robust and surprisingly low-cost approach to assessing and growing individuals, teams, and entire companies.

Low Cost 130
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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Gamification: Games and game-like elements can make training more engaging and fun. In a metaverse gaming environment, Non-fungible Tokens (NFTs) can serve as incentives for players to strive for higher levels of achievement. This highlights the increasing necessity for metaverse training.

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Challenges In Serious Game Development For Corporate Training

Wizcabin

In this article, we’ll be looking at a few challenges in serious game development for corporate training. Serious games help employees/learners to put knowledge and skills into practice. Serious games help to deliver engaging and inspiring training for employees.

Games 75
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3 types of games for Corporate e-Learning

QuoDeck

There are many games available based on the eLearning objective of the organization. The 3 most effective games are. Simulation: The complexity of these games varies widely. where the cost of physical training is very expensive.

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SCORM Cloud- Will It Really Change The Game?

Upside Learning

Craig opines that the SCORM Cloud is a potential game-changer in the eLearning industry. Low cost of SCORM player. I don’t think it’s going to change the game. Read this news about SCORM Cloud going live on Monday 7 th June. Craig Weiss also posted a comprehensive product review on his blog – Product Review: SCORM Cloud.

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What are some free, open source, or low-cost authoring tools to create e-learning modules?

QuoDeck

You can use your existing PPTs, PDFs, and Videos to create the content and layer it with quizzes and games without requiring a separate authoring tool. As an alternative, I would also like to invite you to try QuoDeck to create a mobile learning platform. Give it a spin and see if it works for you….

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Games Pose Unique Accessibility Challenges by Pamela S. Hogle

LearningGuild

Designing accessible, inclusive games poses challenges that developers don’t encounter in more conventional eLearning content. Some changes, when incorporated early in the development process, greatly enhance inclusivity at relatively low cost.

Games 47