Making Learning Games Effective: 5 ways of ensuring that players LEARN
JUNE 20, 2014
With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well. A game is often described as having one or all of the following attributes.
How to Use Articulate Storyline 2 Game Templates and Player Skins
JANUARY 19, 2015
As you may know, developing game templates and player skins can take a lot of time. After watching the videos in this post, you will be able to utilize the new features in Articulate Storyline 2 Game Templates and Player Skins. How to Use Articulate Storyline 2 Game Templates. . How to Use Articulate Storyline 2 Player Skins. Enjoy the videos.
“PLAY TO LEARN” WITH KARL KAPP
MARCH 21, 2017
The post “PLAY TO LEARN” WITH KARL KAPP appeared first on Learnnovators.
Player Types/Levels in Educational Video Games
JULY 20, 2011
To start with, when creating an educational game, the various skill levels of current and future players must be considered. The approach taken to motive and attract a new or novice player needs to be different from the approach used to hold onto players who consider themselves masters of the game. For a novice, an important first step is to guide them into the game gently but with a great deal of attraction and interest. Many successful games provide a simple method of slowly getting into the game. Design Games
One Player Video Game that is Multiplayer: Intriguing Concept
AUGUST 8, 2011
Jason Rohrer, well known game designer, created a fascinating video game concept called Chain World. Rohrer unveiled Chain World at the 2011 Game Design Challenge, held on March 4 at the Game Developers Conference in San Francisco. The design challenge is essentially a contest: Three game designers compete to make a videogame that does some crazily ambitious thing that a videogame is not supposed to be able to do…[this]year’s theme [was] Bigger Than Jesus: games as religion. Rohrer created a game where a person only plays it once.
Commercial Games vs Learning Games: Avoid the “Bling”
FEBRUARY 2, 2016
I recently had a conversation with a game developer who was interested in becoming a subcontractor for us. This developer shared several examples of games he had developed. All the sample games featured gorgeous graphics and lots of “action” in the games with things flashing, scores popping, and new game elements introduced as I advanced through levels.
Testing Games vs. Teaching Games
JANUARY 22, 2013
There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum. The focus of the game is not to apply knowledge but rather to recall knowledge.
Tips for designing serious games in learning
MARCH 20, 2015
There is a reason why people give up on learning more quickly than they would on a good game. This is because, simply put, games are fun. This is why games are used as an important study aid in learning. Otherwise known as Gamification , it is the use of gameplay mechanics for non-game applications. Once again, the point of games here is to educate. Relevance.
Games To Gamification
MAY 30, 2015
Slowly, as the human species evolved, (around 70,000 to 80,000 years ago), they started hunting small game. The word ‘game’ here means any animal hunted for food. The term game was used as a medieval hunting terminology in the late 13th century. And gradually, man started inventing different types of games and sports for various purposes. References: [link]. link].
Game Element: Balance
AUGUST 18, 2015
The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it a game that unfolds at a comfortable pace but with surprises thrown-in? In the case of instructional game-design is it the perfect off-setting of fun game play and deep, meaningful learning?
eLearning Trends for 2016 – Players in the Realm
FEBRUARY 10, 2016
Isn’t it something more associated with games, comics and superhero movies? Realm? You might think. Well, theoretically yes. But, look at this from a different angle. Can’t we say that eLearning a realm in itself? And if anything, eLearning has been around way longer and has been evolving rapidly. Newer technologies, devices, and budding concepts […]. eLearning eLearning trends eLearning Trends 2016 eLearning Trends For 2016
How Gamers Learn: The Game Player’s Brain
APRIL 19, 2016
If you’re embarking on your first game-based learning odyssey, you might be wondering where to start. The fact is that games behave differently from the eLearning of old. With games, the player is thrown into an environment and they’re often given no instructions on how to proceed. Gamification engaging learners Game-based LearningGamers love mystery.
Game-based learning on a shoestring
FEBRUARY 23, 2015
Game-based learning doesn’t have to break the bank. Sure, you can spend an obscene amount of money on gaming technology if you want to, but you don’t have to. In this free online game, you play the role of a waitress in a busy restaurant. While Diner Dash is just a simple little game, it can afford an engaging learning experience. But that’s by design.
To Game or Not to Game? The Best Ways to Use Games for Learning
AUGUST 3, 2013
So, you think you want to use a game to help people learn. ” There are many reasons to use games for learning… and also times when you’d be better off picking a different interactive learning experience. The best way to figure out whether or not to create a learning game, and to get the project started, is to ask the right questions.
Once Is Not Enough: How to Playtest Custom Learning Games
JULY 30, 2015
I believe playtesting is a crucial, and often overlooked, part of learning game design. It takes multiple iterations to determine the right combination of game mechanics and game elements for your target learners. Of course, if we are going to tell everyone else to playtest their games, we have to do so as well! Example: Serious Game for Healthcare Workers.
The Importance of Aesthetics in Serious Games
APRIL 17, 2014
First impressions matter in almost every situation – including game play. Aesthetics are a huge part of the game play experience. If the game doesn’t LOOK appealing, then players won’t want to play even if the game has a great game goal and rules. Conversely, a game that may be “just okay” from a game play perspective can be elevated by strong aesthetics.
Game Element: Strategy
JULY 28, 2014
Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. A great strategy game. Design Games
Gamification vs Game-Based Learning: What’s the Difference?
MARCH 21, 2017
In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets. The game of basketball is, obviously, a game. And games that also have a learning goal are called learning games. Using games for learning is called game-based learning.
Game Based Learning – Why Does it Work?
OCTOBER 20, 2012
He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Forty years of research [i] says yes, games are effective learning tools. People learn from games…and they will learn MORE from a game than from other forms of learning. [ii] Games don’t necessarily have to be competitive. Let’s start with the fun.
Game Element: Freedom
AUGUST 14, 2015
We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games give you the freedom to fail, you can safely do something wrong and then start over again with minimal consequences and almost no longer term negative implications. But games provide more than the freedom to fail.
Three ways learning games (aka serious games) differ from just “games”
OCTOBER 14, 2014
Last weekend, I was with friends and I introduced them to the game Forbidden Island. The game is a cooperative one rather than a competitive one. Players have to work together to locate hidden treasure and fly off the island before it sinks. The focus is on problem solving, strategy, and cooperation as you work together to figure out the best moves for each player to make.
Designing a Learning Game? Play these 3 Games First
MARCH 11, 2015
At Bottom-Line Performance (owners of the Knowledge Guru platform), we have a “learning game design peer group” that meets a few times per year. I started the group three years ago to help build game design skills and to foster deeper knowledge of the power of games as learning tools. Here are three great games we have played within our Peer Group.
5 Major Players in Distance Learning
SEPTEMBER 18, 2013
Distance learning is growing so much, even Google is getting into the game. To explore the distance learning major players in more detail, let me introduce Allie Cooper – an individual who has a passion for all things learning, education technology, and the latest industry happenings. Below, we’ll feature five major players in distance learning worldwide. Apple.
Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games
OCTOBER 28, 2014
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. Explore. Explain. Elaborate.
Serious Game Evaluation Worksheet (Free Download)
APRIL 23, 2014
A lot of people want to design learning games, aka “serious games.” ” However, many L&D people have gotten very enthusiastic about the gamification and game-based learning trend without actually being game players themselves. If you do not play games, you will find it very difficult to design a great game. iPad games.
Instructional Games and Narrative
APRIL 1, 2014
Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. In a game, the time frame is usually compressed so that something that typically takes a year might only be 5 minutes of game play. Design Games Next there are characters. Stories then have a plot, something happens.
Rules and Instructional Games
MARCH 11, 2011
At its simplest form, a game is just a set of defined rules. There are rules indicating the maximum number of players who can play a game, rules describing how to score points, rules indicating what is allowed in the game and, in the case of digital games, rules that apply to writing the code that makes the video game character jump. Games
Where is game-based learning headed? An Interview With Sharon Boller
SEPTEMBER 20, 2016
I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008. What are the current trends in game-based learning? Where is game-based learning headed in 2017?
Getting Into the Flow: How Casual Games Increase Learning Engagement
SEPTEMBER 2, 2016
To make things more frustrating, games like Pokémon Go have captured the imagination and energy of millions of individuals. One route is to let employees play games. Not multi-hour role-playing games, for instance, but casual, quick games that take place over a few moments. Game based learning GamificationPeople are more disengaged than ever. 1998). 1975). 2001).
Learning Game Design: a Blog Series by Sharon Boller
SEPTEMBER 14, 2013
In early May we launched our Learning Game Design Blog on the Knowledge Guru website. The blog has become a great source of information for anyone interested in game based learning and gamification—thanks in large part to an incredibly in-depth blog series by Sharon Boller. The Learning Game Design Series. Get familiar with game elements and how to use them. Dump ADDIE.
Six Truths About Implementing a Learning Game that Gets Results
DECEMBER 1, 2014
I love games—but that does not mean I think a game is the appropriate option for every learning situation. In fact, I wrote a post recently clarifying how games differ from learning games because a lot of people are thinking about commercial video games when they contemplate incorporating games into their learning strategies. 2) Games are not a panacea.
How Games & Gamification Can Help Align Processes and Procedures
MARCH 24, 2015
Many of our customers, Johnson & Johnson and Ally Financial to name a few, use Knowledge Guru games to teach a specific process that learners need to follow. We also create many custom learning solutions that include a gaming component where the goal is process alignment. How can games and gamification help align processes and procedures? Help build context and relevance.
Game or Mini-Game: Which Should You Choose for Your Training Solution?
APRIL 22, 2014
You want to incorporate games into your learning experience. Do you go with one large game as THE learning solution or do you incorporate several smaller games… what we call “mini-games?”. A large-scale game can provide learners with a powerful, immersive learning experience. If you are new to the learning game design arena, they can be an intimidating task.
Video games as Good Teachers
NOVEMBER 20, 2012
It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Games are filled with goals. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives . Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace. 2001). 2003).