article thumbnail

Ratios Coloring Game: Interactive Ratio Games

E-learning Uncovered

A proportion is a name we give to a statement that two ratios are equal. It can be written in two ways: two equal fractions, Ratios A ratio compares values. A ratio says how much of one thing there is compared to another thing. There are 3 blue squares to 1 yellow square

Ratio 45
article thumbnail

Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. To be effective the game must make work seem like play.

article thumbnail

A Learning Impact Process

Upside Learning

While ideally, we’d have a ratio closer to 80/20 for practice versus content, in many cases the budget expectations are for that ratio to be reversed. While going to branching scenarios or full simulation games might be desirable, there are times when we trade off principle for the practical.

Ratio 147
article thumbnail

How Women in BIM Supports AEC Game Changers

Global eTraining

Completing these objectives is all the more relevant when you take into account a recent study from Autodesk Construction Cloud, finding that male tradesmen outnumber their female counterparts by a whopping 20:1 ratio in the United States. The post How Women in BIM Supports AEC Game Changers appeared first on Global eTraining.

Support 98
article thumbnail

Rick Raymer: Applying Game Design Principles to elearning #devlearn

Learning Visions

Gamification = use of game mechanics in non-game applications: points levels challenges virtual goods leaderboards gifting and charity Set Goals & Objectives Games often use a Hub System to structure things (wish I’d taken a picture!): in the center of the hub is the module/game.

DevLearn 188
article thumbnail

Why eLearning Development Ratios Can be Hazardous to Your Career.

Dashe & Thomson

Before you commit to delivering a project based on these ratios (or buying services from someone based on them), it is useful to keep a few things in mind about eLearning Development Ratios: 1. Rob Mueller: Great post on using games as a training device. Thank you so much. Mo Yang February 15, 2011 at 3:26 pm # Very true!

Ratio 167