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Game Design, ChatGPT Prompts: ID Links 6/6/23

Experiencing eLearning

This post includes links on game design, branching scenario tools and templates, ChatGPT prompts for ID, AI tools, learning science, engagement, and the “magic email” for freelancers and consultants. When designing eLearning games using interactive stories, ask yourself the following six questions: What’s the point?

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. instructional information rather than the requirements of the game.

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Games vs gamification

Technology Enhanced Learning Blog

Lately, I’ve had the need to clarify, in my own mind, the difference between ‘game’ and ‘gamification’ (or ‘gamified learning’). Games are standalone activities designed for entertainment, enjoyment and fun. Games are their own contained experience focused on enjoyment.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games.

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Designing eLearning Games Using Interactive Stories

Scissortail's Learning Nest

Reading Time: 8 minutes Introduction I’ve been playing video games quite a bit lately. Mainly, I’ve been trying out new-to-me games that use interactive stories, gathering ideas for a project. I’ve also been scouring the internet for examples of various types of eLearning games. As I told my husband, “it’s research, I swear.”