Video Games and Motivation
B Online Learning
MAY 13, 2014
Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. Research into video game play has tended to focus on either the positive […]. This makes it an intrinsically motivating activity.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1
JANUARY 13, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.
Video games as Good Teachers
NOVEMBER 20, 2012
It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Games are filled with goals. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives . Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace. There is no contest, gaming wins.
JUNE 11, 2015
I have been exposed to Dr. Kurt Squire’s video games and learning curriculum since 2006, when I was a graduate student at the University of Wisconsin. Dr. Squire inspired me to provide leadership for development teams that created innovative game-based learning for Miller Brewing ( Score Your Pour ) and an extensive curriculum for the Children’s Hospital of Wisconsin.
Learning Insights Guide 2017: Progress with Purpose
Learning Insights report as a game- changer for L&D. LEARNING IN THE PAST YEAR" 8Introduction HAVE A GO Think big and start small VR AND AR INTERACTIVE VIDEO DEVELOPMENT PATHWAYS SHIFTING. They created short, bitesize videos in. The videos were pitched as. such as an in-house selfie video – do. deliver it chopped up into shorter videos if that works best.
Four Videos on #Games for Learning, Education & Changing the World
MARCH 4, 2013
Here are four videos by some really smart people discussing games for learning, education and changing the world. Their world views on games are interesting and they all tackle the concept slightly differently. How can their ideas influence your design of games, gamification and simulations for learning and instruction? GamesKatie Salen. Daphne Bavelier.
Instructional Game Projects
DECEMBER 21, 2011
As I begin to reflect upon this year coming to a close, I have to admit that I am pretty excited about two instructional game projects of which I have been involved. Here are videos describing each project. Design Education Gamers Games Games video gamesYou can link here for additional information. You can link here for additional information.
Games To Gamification
MAY 30, 2015
Slowly, as the human species evolved, (around 70,000 to 80,000 years ago), they started hunting small game. The word ‘game’ here means any animal hunted for food. The term game was used as a medieval hunting terminology in the late 13th century. And gradually, man started inventing different types of games and sports for various purposes. References: [link]. link].
Feedback Essential for Video Games and Learning
MARCH 17, 2011
One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant. Feedback in learning or playing games is designed to evoke the correct behavior, thoughts or actions. Board game showing player's pieces. Design
Great TED Video by Tom Chatfield: 7 ways video games engage the brain
DECEMBER 14, 2011
Here is a great TED Video that clearly details the ways that video games engage us, transfix us and compel us to action. Tom Chatfield also describes how video games are data collection machines and they are constantly collecting data on players. Gamers GamesInteresting stuff.
2016 Reflections on Games and Gamification for Learning
DECEMBER 20, 2016
In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. This could be, in part, to the large interest in games in general. Game-based.
Video Learning Platforms
MARCH 7, 2013
Beta player owners realize the game is up – and decide to cryogenically freeze players until the masses realize what they are missing. Video Killed the Radio Star debuts. Everyone watches it – because it is the first video to be seen on the station. 1995 – Real Media arrives on the internet scene streaming an entire baseball game that probably no one watched.
My TEDxNavesink Talk Video has Been Released!!
JUNE 16, 2014
Check out other great videos from the TEDxNavesink event here. Games video games My TEDx Talk has now been posted. What a wonderful experience I had with all the great people at TEDxNavesink. It was so much fun to spend the day with such knowledgeable and insightful individuals. So, I had some nerves going into it. Thanks to all the great folks at TEDxNavesink.
Why video game mechanics work, and how they’re used to engage online learners
JULY 1, 2016
An estimated two billion people play video games, and the global video game market will generate just shy of $100 billion in 2016, according to the latest research published by Newzoo. A large factor in the meteoric success of video games lies in their ability to engage players in ways that most other media could only dream of. Let’s take a look! Oorah!
Cave of Volume: Video Game Level Teaching Students Math
MARCH 15, 2011
Here is a video showing one of the first levels of the game called: Cave of Volume. GamesI am involved with a National Science Foundation project designed to teach middle school students various Science, Technology, Engineering and Math concepts. You can learn more at the web side Gaming2Learn. It is meant to be a demo/tutorial of the level.
3 Videos All Instructional Game Designers Need to Watch
MAY 21, 2013
Recently Sharon Boller of Bottom Line Performanc e and I did a presentation at ASTD2013 on Instructional Game Design. We talked about game design, the need to play games and how games can be used for learning in the first part of the one day workshop and in the second half of the workshop, we had the attendees create games. Education Games learning design
Keynote Resources for New Designs for Learning: Games & Gamification Conference
SEPTEMBER 28, 2016
Great time at the New Designs for Learning: Games and Gamification Conference. Met so many wonderful people and had a great time discussing games and gamification. Videos/Class. First here is a link to a video I did as part of a course on Gamification for Lynda.com. Here is a video to share with colleagues to help them understand Gamification.
Instructional Games and Narrative
APRIL 1, 2014
Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. In a game, the time frame is usually compressed so that something that typically takes a year might only be 5 minutes of game play. Design Games Next there are characters. Stories then have a plot, something happens.
Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games
OCTOBER 28, 2014
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. Explore. Explain. Evaluate.
Real Time Video Game Updates
SEPTEMBER 29, 2008
EA , the gaming juggernaut, has created a video game that updates, in real-time information and statistics that alter how the video game is played.everyday. The game is NBA Live 09. Here is the marketing description: NBA LIVE 09 has rewritten the rules and fundamentally shifted the way you look at sports simulation games. Of course.
One Player Video Game that is Multiplayer: Intriguing Concept
AUGUST 8, 2011
Jason Rohrer, well known game designer, created a fascinating video game concept called Chain World. Rohrer unveiled Chain World at the 2011 Game Design Challenge, held on March 4 at the Game Developers Conference in San Francisco. The design challenge is essentially a contest: Three game designers compete to make a videogame that does some crazily ambitious thing that a videogame is not supposed to be able to do…[this]year’s theme [was] Bigger Than Jesus: games as religion. Rohrer created a game where a person only plays it once.
When Should You Use Video in eLearning?
OCTOBER 19, 2016
Lights, camera, action…everyone loves a video! And, videos make a great addition to eLearning courses. But is a video always the right option? Here are five questions to ask before you spend the time (or money) adding video to your course: Will this video help increase learners’ understanding of the topic? Will a short video clip suffice? Not always.
Player Types/Levels in Educational Video Games
JULY 20, 2011
To start with, when creating an educational game, the various skill levels of current and future players must be considered. The approach taken to motive and attract a new or novice player needs to be different from the approach used to hold onto players who consider themselves masters of the game. For a novice, an important first step is to guide them into the game gently but with a great deal of attraction and interest. Many successful games provide a simple method of slowly getting into the game. Design GamesThe teaching happens seamlessly.
Three Videos about Game Design That Can Inspire Instructional Game Design
SEPTEMBER 3, 2013
Here are three interesting videos about game design, they are not focused on instructional games but if you substitute “instructional game designer” every time they mention “game designer” you will learn a great deal about designing instructional games. This presentation talks about the different genres of games.
Rules and Instructional Games
MARCH 11, 2011
At its simplest form, a game is just a set of defined rules. There are rules indicating the maximum number of players who can play a game, rules describing how to score points, rules indicating what is allowed in the game and, in the case of digital games, rules that apply to writing the code that makes the video game character jump. Games
Three “Extra Credit” Videos about Games and Learning to Ponder
MARCH 5, 2014
Here are three videos from the Extra Credit series that are thought provoking in the area of game design. If you are thinking of using games for learning, check these out and think about the messages. Here is the first video about using games in education and how “voluntarily” playing games is a HUGE part of playing games. Games
Match Content to be Learning with Right Game Type
AUGUST 25, 2011
Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. Declarative knowledge is taught with simple games like Jeopardy-type games, matching games, hangman-type games, sequencing game and multiple choice games which reinforce declarative knowledge (information that needs to be memorized).
Six Truths About Implementing a Learning Game that Gets Results
DECEMBER 1, 2014
I love games—but that does not mean I think a game is the appropriate option for every learning situation. In fact, I wrote a post recently clarifying how games differ from learning games because a lot of people are thinking about commercial video games when they contemplate incorporating games into their learning strategies. model).
Video Production and Learner Engagement in MOOCs
Your Training Edge
OCTOBER 2, 2014
Video is the primary means of content delivery in a MOOC. Because video plays such a central role, it has a huge impact on the learners’ experience. In terms of course design and development, video is the area where trainers may have the least experience, and it can also be the most expensive element to put together. For all of these reasons, it’s important to get video right.
Flow-It should be part of every good video game.
JUNE 7, 2011
One evening you sit down to play a game and you become so involved, you lose all track of time, you are finding and defeating the bad guys effortlessly, you are easily finding the clues and you are engaged in the challenge. Flow is elusive and cannot always or easily be designed into a game. But flow is something game designers want their players to achieve. Content Guide
“Replayability” Not Just for Video Games
MARCH 11, 2014
In games, failure is an option. Games provide the opportunity to explore a set of rules test hypotheses and to remember which approaches were successful and which ones failed. In games, unlike many other activities, exploring failure and what it means is a valued approach. Players enjoy failures in a game or, at least, use them to progress. Games Gamification
Flash for Instructional Game Development
DECEMBER 1, 2011
There are several books that can help you to utilize Adobe’s Flash (which I know has a bad wrap due to Apple, however, it is still great for creating instructional games). This book basically has a game to develop in each chapter. In addition, each game in the book introduces a range of essential skills that all Flash game developers should know. Games
Interview With Karl Kapp on Games and Learning
JUNE 29, 2013
After a sold-out pre-conference workshop at ASTD ICE in Dallas, Karl Kapp and Sharon Boller have decided to host their learning game design workshop again. Attendees will have the opportunity to design their own learning game at the workshop with the assistance of Kapp and Boller… two of the leaders in the learning game space. Karl: I have been playing games all my life.
3 Ways to Use Game Based Learning in Corporate Training
APRIL 30, 2013
It’s one of the intro comments made in a short YouTube video that does a fantastic job of explaining and SHOWING the answer to “Why games as learning and teaching tools?” The video is embedded above. The entire school is organized around game design. it’s developed a pedagogical approach that leverages game-like learning.”. Watch the video and see what you think.
Games & Learning: Pokemon Go
JULY 10, 2016
I’ve been planning to write a series of blog posts centered on games I play, sharing my thoughts from both a gaming and learning perspective. I have a host of games I’d like to write about in the queue, but haven’t allocated the time to get started writing about them yet. The game was only released a few days ago and has already taken the world by storm.
Moving Games Forward
OCTOBER 26, 2010
Here is an interesting whitepaper called Moving Learning Games Forward: Obstacles, Opportunities and Openness written by Eric Klopfer, Scot Osterweil, and Katie Salen with contributions by Jason Haas, Jennifer Groff and Dan Roy and right out of the Education Arcade. In some schools, access to computers is too limited for games to play a mainstream role in learning.