MARCH 6, 2017
Something struck me during this year’s Virtual Reality Working Out Loud Week. Billed as an event for “anyone who is working with or experimenting with virtual reality, whether that be at home, at school or at work”, this was the second time I had run it. Impressive indeed. Less impressive, however, is the fact that barely a dozen people shared an experience.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
JANUARY 31, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4 appeared first on Learnnovators.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1
JANUARY 13, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.
Virtually There: Gamifying Your Virtual Classroom
NOVEMBER 5, 2015
All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs. Virtual Classroom - Instructional Design Virtual Classroom Facilitation Engagement Virtually There Gamification
Learning Insights Guide 2017: Progress with Purpose
It’s clear that the L&D world is still moving apace. As the world around us. to preoccupy the learning and development world year. Learning Insights report as a game- changer for L&D. We live in a fast-paced world. interactive video and virtual reality. included game-based elearning. produced a virtual reality version as. the L&D world.
Implementing a Virtual World
JANUARY 13, 2009
Image from a virtual world created by Forterra. Considering the implementation of a virtual world? Below are a few tips from a interesting whitepaper by Forterra Systems , a company that provides private, virtual world technology for the corporate, healthcare, government, education, and the entertainment industry. Tags: 3D worlds Branded facilities.
Keynote Resources from Virtual Worlds Best Practices in Education Conference
MARCH 3, 2016
Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Immerse the learner in a 3D virtual world where they are part of the case study and “living” the events and actions taking place within that case study. Videos/Class.
2016 Reflections on Games and Gamification for Learning
DECEMBER 20, 2016
In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. This could be, in part, to the large interest in games in general. Game-based.
Volatility in 3D Virtual World Industry
JUNE 22, 2010
There is a great deal of "churn" in the 3D virtual immersive environment space. Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. See my analysis of the recognition in What it means that MS LifeScience Award Goes to 3D Virtual Conference Design James A.
Virtual College Tour at Air Force Academy
JUNE 2, 2011
Here is a great 3D tour created in a virtual world of the Air Force Academy. I really like the mini games. 3D worlds virtual immersive environment
Awesome Virtual World Program: Sign Up Today
SEPTEMBER 20, 2012
My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. Here is Randy talking about 3D Virtual Worlds with Ron Burns of ProtonMedia. The program offers a Certificate in Virtual Worlds.
Principles for Creating a Successful Virtual Reality Learning Experience
JANUARY 7, 2017
In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Good examples and overall design strategies are outlined in a new, free online publication by the Masie Group called VR Learn: Virtual Reality and Learning.
Death and Dying in a Virtual World
OCTOBER 24, 2008
The story Online divorcee jailed after killing virtual hubby tells of a 43 year old Japanese women who hacked into a computer system and killed her virtual husband. I wonder if virtual CSI solved the crime. Here is an intriguing story about killing another person's avatar.and going to jail for it. if convicted could face a prison term of up to five years or a fine up to $5,000.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. The first software element that makes up a virtual world is a synchronous learning tool similar to WebEx or Adobe Connect or Saba’s Centra.
10 Common 3D Virtual World Training Questions and Answers
JUNE 11, 2010
Recently a number of folks have asked me some questions about 3D worlds that I think can be answered in some of my previous posts so here are some of those posts as answers to frequently asked questions about virtual immersive environments: 1) How do I get started in 3D? 3) How do I overcome the objection "3D environments look too much like a game?" Overcoming the objection: 3D environments look too much like a game. 4) How do I evaluate or measure the learning that occurs in a 3D virtual immersive environment?
Virtual Reality: The Next Frontier in Adult Education
DECEMBER 6, 2016
This was a virtual reality experience called “The Cubicle” (check it out here.) What I experienced stunned me and completely changed my views on virtual reality. What I thought was a gimmick turned out to be an immersive experience into a variety of different worlds. Me, checking out all the latest games and apps available on Steam for the HTC Vive. Nope, just work.
Infographic: The Future of eLearning in a Gaming World
AUGUST 15, 2016
With the rise of gaming technology like VR and the growth of gaming-crazy Millennials in the workplace, it’s impossible to prevent the integration of gaming and elearning content. Although there is already much research and development underway, here is a great look at some of the HUGE potential the elearning industry represents to the gaming world.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2
JANUARY 17, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 appeared first on Learnnovators. Adaptive Games Design VR
Another 3D Virtual World Shutting Down
MARCH 3, 2010
There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. But, at the end of the day, we can't cure the recession, and at some point we have to stop writing checks to keep the world open.
Gamification, Virtual Worlds and The Gartner Hype Cycle
DECEMBER 15, 2011
Notice, however, that virtual worlds are now right in the middle of the trough of disillusionment which means people are still pretty down on virtual worlds but they are closer to actual productive use. At this point, I don’t agree with Gartner on Virtual Worlds, from what I have seen, they are clearly starting up the hype cycle area of Plateau of Productivity.
The College Tour Right of Passage–Done Virtually
APRIL 4, 2011
has created a product known as “ 3D Virtual Campus Tours.”. Virtual dorm room, just hit "reset" and it automatically cleans itself. The first tour they created and launched was a 3D virtual campus tour for The United States Air Force Academy (USAFA) utilizing the award-winning Unity development platform for games and interactive 3D. Designing Digitally, Inc.
Finding a MMOLE/Virtual Learning World Vendor
APRIL 27, 2009
Successful projects start by aligning virtual world needs with your organization’s goals. Whether the goal is to reach out to alumni through a shared virtual space or creating a virtual machine shop to teach safety to mechanics, the underlying purpose and business objective must be articulated to the vendor. Visit the virtual space yourself. Know what to expect.
Virtual World Vendor Forterra Systems Purchased by SAIC.
FEBRUARY 3, 2010
A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. I think this sends a signal to both large consultancy firms that they also better get onto the virtual immersive environment opportunity Here is the press release: FORTERRA SYSTEMS ACQUIRED BY SAIC Forterra Systems is pleased to announce that effective today, all assets of the company have been acquired by Science Applications International Corporation (SAIC).
Speaking at Penn State University Park on Virtual Worlds
OCTOBER 18, 2008
This upcoming Tuesday, I will be speaking close to home in State College PA.home of Penn State on the topic of "Why 3D Worlds for Learning?" The group is pretty savvy about 3D worlds and how they function so I will focus on the pedagogical aspects of 3D worlds and some considerations in desgining and developing virtual learning experiences for distance learning.
Instructional Games and Narrative
APRIL 1, 2014
Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. In a game, the time frame is usually compressed so that something that typically takes a year might only be 5 minutes of game play. Design Games Next there are characters. Stories then have a plot, something happens.
Scripting a Virtual World Learning Event
JANUARY 24, 2008
One mistake organizations make when first creating a virtual world for learning is failing to script the instruction. When designing instruction in a virtual world, the basic tenants of instructional design still apply. You need to create a method to evaluate their ability to apply what they learned in the virtual world to similar real world situations.
Teaching Higher Order Skills in a Virtual World
OCTOBER 28, 2008
Another question about virtual worlds and learning. abstraction; synthesis; evaluation; experimentation; reflection) in a virtual world? Virtual worlds are ideal for placing a learner into a problem solving situation. As mentioned before, another activity is to give students money in a virtual world and let them run a virtual business.
Where is game-based learning headed? An Interview With Sharon Boller
SEPTEMBER 20, 2016
I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008. What are the current trends in game-based learning? Where is game-based learning headed in 2017?
Not a Good Week for the Virtual Worlds Space
DECEMBER 22, 2009
First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. This means that a user created "portal" into a virtual world can be accessed from web location. Now we are seeing it in the Virtual World space.
Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment
MARCH 4, 2010
Yesterday, I had the privilege of touring a fascinating project in the 3D virtual immersive environment of Second Life. It is called The Virtual Worlds Story Project with the tag line "Weaving the Narrative Threads of Our Lives." What better place to start than in a 3D Virtual Immersive Environment. Tags: Second Life 3D worlds Second Life 3D worlds
3D Simulation/Game Development Tool: Thinking Worlds
AUGUST 18, 2011
In the webinar I conducted the other day, a number of people indicated that they had budgets of less than $1,000 and were wondering if it would be possible to create any kind of 3D learning game on such a meager budget. One solution that they could try that would create a great 3D elearning experience is called Thinking Worlds. Games virtual immersive environment
Sneak Peak at Virtual World Images for Learning in 3D
DECEMBER 18, 2009
One of the exciting things about working on the Learning in 3D book is that we are going to have a space for the book and some of its content in a 3D world. Overview of areas which will show examples of the 3D archetypes. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. Tags: virtual immersive environment Here are some sneak peaks at the concept. It is in its early stages but we are looking forward to the unveiling in January along with the Blog book tour that starts on January 11th.
Experience is the New Learning
SEPTEMBER 23, 2015
Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. With the world now digital, social, visual, and viral, heavy-duty, power-guzzling, and aesthetically unappealing technology products are a thing of the past. The “unbelievable” teaching tool enables a complete review of a game from all angles.
New Year Thoughts about 3D Virtual Worlds for Learning
JANUARY 1, 2010
While creating products, working on deliverables and collaborating across organizations on a large scale in virtual worlds seems like science fiction, the truth is that 3D environments for working, learning and collaborating are the not-too-distant future. Virtual Immersive Environments (VIEs) will soon allow data visualization not previously possible and applications for learning and collaboration not yet considered. While virtual worlds might seem like a fad or a passing technology, they are not. Tags: virtual immersive environment
NOAA: Advice for Federal Agencies about Virtual Worlds & a Great Interactive Example
JULY 10, 2009
Check out this article, Living NOAA's Second Life It is about how the National Oceanic and Atmospheric Administration (NOAA)--a government agency--is using a virtual world to reach into the future and it has some great advice on considerations before launching into a virtual world. Tags: Second Life 3D worlds
A Few Interesting Virtual World Resources
JUNE 1, 2011
Here are a few of virtual world research papers that contain some interesting information: Virtually Face to Face: Enriching Collaborative Learning Through Multiplayer Game by Johanna Bluemin. Promoting motivation with virtual agents and avatars: role of visual presence and appearance by Amy Baylor. Best Practices in Virtual World Teaching: A Guide to Teaching Problem Solving in Second Life by Simon Bignell and Vanessa Parson. Avatar virtual immersive environmentGo with the Flow: Engagement and Learning in Second Life by Karen Cooper.