Wonderful Brain

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

When I first heard the term ‘gamification’* I had the sensation of a spider wiggling down my shirt at a picnic. Not so ‘gamification.’ Gamification is not Games. I know there are many gamification fans and supporters out there and I respect your desire to improve public and corporate education.

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CORPORATE INSTRUCTION IS STILL DISCONNECTED FROM MILLENNIAL LEARNING STYLES – A LIST BASED ON OBSERVATIONS IN THE WORKPLACE

Wonderful Brain

For instance, in a short form course, organizations might deliver one or two elements of knowledge, skills or behaviors, make it interactive and/or with gamification and require responses. This approach has elements of microlearning but it benefits the learner because it is repeated in other modalities & technologies.

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SCENARIOS ARE MINI DRAMAS…NOT A GLORIFIED Q & A.

Wonderful Brain

When used at its full strength, which I’ll explain next, it is almost in the realm of gamification; the hot thing in learning now. Only in the case of learning, it would mean meeting a challenge as a role player and by actions, words, and deeds, demonstrating competence in order to move ahead in the course. The Elements of a Real Scenario.

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NOW EVERYONE WINS: OVERCOMING GENERATION DIFFERENCES WHEN BUILDING LEARNING

Wonderful Brain

This balanced methodology will engage all learners—not all the time nor in every instance—but enough so each group can sense an invitation to learn has been extended to them.