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Start this 2019 by the hand of the Top eLearning Companies in India

Paradiso

Gamification : Create a sense of challenge, competition, and fun via a leaderboard for individual courses or the entire program. Mobile Learning: it opens the learning process up further by providing access to learning content on and offline and in any device is convenient – computer, tablet or smartphone. contact-form-7].

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Innovative K-12 Digital Content for Modern Learning Platforms

Kitaboo

Top Innovations in K-12 digital education Content Adoption of Artificial Intelligence Flipped Classroom Approach Data Analytics Leveraging the Internet of Things Digital Content Libraries AR/VR Content and Simulation Games V. Conclusion The Relevance of EdTech As the acronym suggests, EdTech is a fusion of Education and Technology.

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Crafting Training Videos for Employees: A Guide

Kitaboo

Conflict Resolution and Emergency Response Simulations Videos can portray workplace conflicts, such as interpersonal disagreements or team conflicts, and demonstrate techniques for effective conflict resolution. It offers offline access and analytics tools. It can be used to create and deliver mobile-first training to employees.

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Interactive Mobile Training: Content That Captivates

Kitaboo

How to Optimize Your Content for Mobile-Based Corporate Training Leverage Mobile-Friendly Authoring Tools Design for Mobile Learning Ensure Offline Access Incorporate Interactive Components Opt for Mobile-Friendly File Formats IV. Interactive mobile simulations also enable learners to deal with real-world scenarios.

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Revolutionize Education: 5 Trends in eLearning Solutions

Brilliant Teams

Gamification and Simulation Gamification and simulation are powerful tools in eLearning, making education more engaging and immersive. Gamification involves incorporating game elements, such as points, badges, leaderboards, and challenges, into the learning process.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. Simulating instructional roles through pedagogical agents. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here are some resources I reference and some additional resources as well. Here are the slides.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Raptivity (Simulation Pack). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here are the resources from my ASTD ICE 2013 presentation.

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