Are games going to work for us? What type of game should we go in for? How do we go about it? This white paper on adopting Digital Game–based Learning (DGBL) provides answers to some of these basic questions. It provides background information on the imperative of using games in the workplace, for which audience, and where to begin; it gives a comprehensive overview of different types of games that can be used for organizational learning, and for what purposes they are effective. It also briefly touches upon the issues that are typically associated with game development.
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