Trending Sources

Relationships, IBM’s Secret to Building Strong Female Leaders

CLO Magazine

We do witness differences in the way working men and women are perceived based on societal norms,” said Anita Guha, global diversity and learning as a service portfolio leader, IBM India Limited. To help its high potential women advance into senior executive roles, IBM has developed leadership development programs like Building Relationships and Influence, or BRI. By Arva Shikari.

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What Instructional Designers can learn from IBM’s Watson

Kapp Notes

By now you have heard about IBM’s super computer, Watson is a modern day wizard answering questions that seemed impossible for a computer to answer only a short while ago. For the letter A example, the IBM research team fed the computer thousands of examples of the letter A so the computer could “recognize&# the pattern, general shape and construct of a letter A. Examples.

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eLearning Modules will Die… and 70:20:10 will hold the Smoking Gun

Learnnovators

Done right, formal learning can add tremendous amounts to a blend, including: Priming mindset and/or directing focus of learners; Introducing high level core concepts or frameworks (possibly through case studies or worked examples); and. When talking about technology and learning it’s hard not to think about elearning modules. Who would commit such a horrific crime?’ eLearning Today.

IBM Launches New Skills Programs

CLO Magazine

The new resources will aim to help reduce a critical technology skills gap outlined in IBM's 2012 Tech Trends Report released Wednesday. 5 IBM has announced an array of programs and resources to help students and IT professionals develop new technology skills and prepare for jobs of the future. The new resources will aim to help reduce a critical technology skills gap outlined in IBM's 2012 Tech Trends Report released Wednesday. Cited as the top barrier to adoption of advanced technologies in the IBM Tech Trends Report, cyber security is also a key job growth area.

Autonomy and Value in Social and Workplace Learning

Performance Learning Productivity

I see the 70:20:10 model as reflecting, to some extent, IBM’s model. L&D Autonomous = taking action as a Tribe of its own L&D Aligned with organization = coordinated with the Institution L&D with governance & guidelines = able to work in a collaborative Market L&D strategically aligned = a co-operative member of (a) Network(s) Harold’s full article is well worth studying.

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Lectora e-Learning and IBM to Offer Social Learning Solutions

Trivantis

Lectora e-Learning and IBM to Offer Social Learning Solutions. Lectora e-Learning and IBM Software recognize this void and have partnered to provide social business solutions that better fit companies’ needs. Trivantis and IBM social learning solutions include: Lectora Online enables developers to collaboratively create and edit e-Learning content anytime, anywhere. Forum.

6 Mobile Learning Trends That Grew in 2012

Bottom-Line Performance

A study funded by the Department of Education showed vocabulary improvement by up to 31% in Title I elementary school students after just two weeks of using a particular educational gaming app. IBM was one of the first companies to implement this policy, and so far the results have been, well, nightmare-ish. mLearning in the classroom…and in the workplace. The best part? soon.

Why Choose e-learning For Your Employees

Designing Digitally

A study done by Capterra showed that learners who learned through gamification scored 15% higher in skill-based knowledge and 9% higher in knowledge retention, when compared to learners learning through traditional methods. IBM believes that every $1 spent on e-learning brings about a productivity of $30. They can access it anytime and from any place. That is a huge benefit!

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Start with the 70. Plan for the 100.

Performance Learning Productivity

12 page bibliography with a wealth of references to supporting papers, books, articles, case studies and other material. This aligns with the model developed by IBM Consulting Services some years ago (see below) developed to explain the evolution of learning and increased value of on-demand services aligned with current and future business needs. cm (12 X 9.25 Start with the 70.

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Nine Amazing Online Learning Facts

CommLab India

A study by Research and Markets predicts the global e-learning market will grow at a CAGR of 17.81% during the period 2016-2020. A Brandon-Hall Study revealed learning online typically requires 40% to 60% less employee time than learning the same subject in a traditional classroom setting. The number of companies using e-learning is increasing with each passing day. billion in 2016.

B2B eLearning Solutions Combine Affordable Services

TOPYX LMS

Freed-up time to accomplish critical tasks : eLearning may save companies 25 to 60 percent of precious time when compared to classroom training, according to studies by The Brandon Hall Group. In fact, a particular study showed that IBM employees learned almost five times more information in the same amount of training time with eLearning than with in-person learning. (As

Employee Engagement: Gotta catch ’em all

mLevel

Studies done by both IBM research and the University of Chicago tell us that regardless of monetary value, people are just plain motivated by earning points. It’s 10:00pm on a Tuesday night. Dangerous? Maybe. Silly? Absolutely, but whether you are actively participating in this Pokémon craze, or just an entertained observer, this is huge for us in the training world.

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The Link Between BYOD and Increased Productivity

TOPYX LMS

IBM MobileFirst gives an excellent definition of BYOD: “ Bring your own device (BYOD) is an IT policy where employees are allowed or encouraged to use their personal mobile devices—and, increasingly, notebook PCs—to access enterprise data and systems. Dell Study Shows Link Between BYOD and Increased Productivity. Scott Campbell, writer for CRN, reported on the study. in 2014.

10 Serious Games that changed the world

Growth Engineering

IBM City One (2010). With the world becoming more industrialised, IBM’s City One provides a comprehensive educational resource. To find out how Growth Engineering are using gamification and game-based learning to change the online learning world, check out our Archives of Awesome to see our library of white papers, case studies and loads more! Microsoft Flight Simulator (1982).

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

The eLearning applications of this technology are very much in their infancy; we expect them to be pioneered by firms like Google, IBM (which markets its Watson technology in connection with various LMS platforms it has acquired over the years), Microsoft (which just invested in the lifelong learning space with its purchase of LinkedIn/Lynda), and even Amazon. ” OK, granted.

How Technologies Will Change the Learning Function’s Role

ATD Learning Technologies

For instance, as mobile devices continue to proliferate, global studies estimate more than 2 billion people will be regular smartphone users by 2018 (eMarketer 2014). “We’re using a variety of ways to deliver learning with a particular emphasis on the latest technologies, including mobile,” says Frank Persico at IBM. billion (eMarketer 2015).

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ASTD #TK11 Opening Keynote Tony Bingham

Learning Visions

Tony Bingham , President of ASTD on the future of learning… IBM Study (Capitalizing on Complexity) of senior leaders: complexity is the biggest challenge (can you help Most not equipped to cope with it Need creativity and innovation to handle that complexity (how do we teach organizations to adapt? Gartner study – by 2013 80% of orgs will support working use of tablets by 2014 90% will support corp apps on personal devices More buzz about “the cloud” We’re becoming “device agnostic” – can start a learning program on one device, then continue it on another. to be creative?)

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e-Clippings (Learning As Art): Thousands of people at IBM are already doing it.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Passively Multiplayer Online Game (PMOG) | Main | "New study examines how online games can teach business skills" (Red Herring) » June 28, 2007 Thousands of people at IBM are already doing it. Tom Werner points to some stats from a recent WSJ article that certainly provides some good corporate ammo: Everyone knows that IBM is a bellwether company in the use of technology for learning. The Wall Street Journal on June 18 ran an article on social networking at IBM. del.icio.us

e-Clippings (Learning As Art): "I.B.M. Plan Ties Training and Accounts" (NY Times)

Mark Oehlert

Main | "With Tools on Web, Amateurs Reshape Mapmaking" and in related news Andrew Keen Goes Apoplectic » July 27, 2007 "I.B.M. Plan Ties Training and Accounts" (NY Times) ( link ) "I.B.M., Under the I.B.M. When anemployee leaves I.B.M., " How smart is IBM looking right now? July 27, 2007 in Current Affairs | Permalink Technorati Tags : IBM TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference "I.B.M. want to switch but did you actually try to make it hard? the individual takes the account."

e-Clippings (Learning As Art): Mark is very late to the virtual worlds big news about SL and IBM.

Mark Oehlert

Main | "A Vision of Students Today" from the Creators of "The Machine is Us/ing Us" » October 19, 2007 Mark is very late to the virtual worlds big news about SL and IBM. The good news is that Second Life ne Linden Lab, has announced a partnership with IBM to "develop new technologies and methodologies based on open standards that will help advance the future of 3D virtual worlds."

Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

The panel also explored what fields are involved in research relevant to gamification (many fields from healthcare, to marketing to education) and what areas of study need more study and what data would academics like to see from industry. Again, the outcome was that more work was needed in gamification research and that more empirical studies need to be conducted. Group ideas.

Tony Bingham #ASTDL20 keynote

Learning Visions

2010: “excellence in execution” and “how do we grow the business” IBM Study: Capitalizing on Complexity (interviews of thousands of CEOs) [link] Common themes of study: global integration (can’t just take US learning solutions and plop them into another country) global climate chain talent “events, threats and opportunities…are less predictable” – Samuel Palmisano, IBM CEO – We need to be able to think through complex issues. Today I’m at ASTD’s New England Regional Conference: Learning 2.0 Don’t get left behind in lovely Westford, MA. mil book value: 27.7

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How MOOCs Address the Needs of Today’s Corporate Learners

Your Training Edge

According to a new study by IBM , 80% of companies are now looking outside of their IT departments for ideas to bridge technical skills gaps. How do your employees feel about your organization’s current training program? Are they getting the training they need? Do they find that training valuable? Engaging? Relevant? Does it help them do their jobs better? More training. Mobility.

How Technologies Will Change the Learning Function’s Role

ATD Learning Technologies

For instance, as mobile devices continue to proliferate, global studies estimate more than 2 billion people will be regular smartphone users by 2018 (eMarketer 2014). “We’re using a variety of ways to deliver learning with a particular emphasis on the latest technologies, including mobile,” says Frank Persico at IBM. billion (eMarketer 2015).

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15 Stats About Sales Training You Won’t Want to Ignore

KZO Innovations

11) IBM saved $579 million over 2 years with video. IBM Case Study). Microsoft Case Study). 1) There is a $1 TRILLION global spend on sales training. Bureau of labor Statistics). With that said, video is the ultimate game-changer and a global trend. 2) 1 in 8 jobs in the US are full-time sales positions. Bureau of Labor Statistics). This leaves millions of employees in need of comprehensive and engaging training that the old “sales school” cannot provide. 3) US companies spend $20 billion yearly on sales training. ASTD). IKO Systems). IKO Systems). Brevet Group).

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10 Tips to Train the Brain for High Performance

Training Industry

In 2008, a ground-breaking University of Michigan study, “Improving Fluid Intelligence with Training on Working Memory,” proved that training could improve a person’s intelligence. This study threw light on the subject of brain training to increase mental ability. Tony Dottino, co-author of “The BrainSmart Leader,” used mind mapping with IBM employees during the company’s 1992 layoffs to increase productivity. This increased intelligence would help employers to increase their employee’s performance. Here are some ways to train your employees’ brains.

Train your team online: Boost workplace productivity with group learning strategies

eFront

Due to the on-demand, asynchronous nature of online training, learners can study at their own pace without taking time off work or having to follow the rigid schedules required for classroom-based sessions. Even better, eFrontPro also allows learners to study and collaborate from their mobile devices (smartphones, tablets, etc.), eFrontPro for IBM Connections.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

The eLearning applications of this technology are very much in their infancy; we expect them to be pioneered by firms like Google, IBM (which markets its Watson technology in connection with various LMS platforms it has acquired over the years), Microsoft (which just invested in the lifelong learning space with its purchase of LinkedIn/Lynda), and even Amazon. ” OK, granted.

5 tips for a successful enterprise management training program

eFront

by natively supporting discussion forums), but to take it up a notch you can integrate it with leading enterprise social network platform IBM Connections, through the aptly titled “eFrontPro For IBM Connections” program , and turn it into a full blown enterprise Social Learning and Talent Development platform. You need to approach each case differently. Avoid fluff.

Why is the Corporate Training World Going the Online Way?

CommLab India

A study by Technavio revealed that the market for corporate online learning solutions would register a healthy compound annual growth rate (CAGR) of 11% during the period 2016-2020. A study by IBM showed that for every $1 a company spends on e-learning, it can receive $30 worth of productivity. Online learning is not the next big thing; it is the now big thing. – Donna J.

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The Only Person Who Behaves Sensibly Is My Tailor

Performance Learning Productivity

For example a study of 829 companies over 31 years showed diversity training had "no positive effects in the average workplace." " The study reported that mandatory training sometimes has a positive effect, but overall has a negative effect. “The only person who behaves sensibly is my tailor. He takes new measurements every time he sees me. It’s the sensible approach.

Considering Cyber Security Training A Burden? 5 Tips To Ease It!

CommLab India

According to a study by IBM, almost 95 percent of all security incidents surveyed were because of human error. A Cisco study cites that close to 43 percent of the IT professionals surveyed admitted that employee education on cyber security was not good enough. Yet, not many organizations give training employees on information security a serious thought. Tell us in the comments.

Web vs Apps: The Battle Rages On

eFront

They were neglecting a few crucial details: Apple came back in the noughties (00’s), took over all the profits from personal computing and left the commoditized PC market in crumbles (see IBM selling to Lenovo, Dell getting irrelevant, HP leaving the PC business, etc). In 2005 things seemed clear. Then, of course, the iPhone happened. And the web is, well, not as good in mobile.

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Top 100 Learning Game Resources

Upside Learning

Game Studies 0102: Cultural framing of computer/video games. 3D Game by IBM- Kapp Notes, August 29, 2008. When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. While doing so, I documented a few of the better ones. I’d been mulling posting these to the blog. So here they are – a Top 100 Learning Game Resource list.