Clive on Learning

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E-Learning Award Winners 2010

Clive on Learning

Just in case you weren’t one of the 500 at the Marriott Hotel, Grosvenor Square in London last night, here are the lucky ones for this year: Best use of mobile learning Gold Winner: Learnosity Best use of rapid e-learning content Gold Winner: Bupa Health and Wellbeing UK and Brightwave Silver Winner: Everything Everywhere Bronze Winner: ispeakuspeak (..)

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In memory of Hanif Sazen

Clive on Learning

It would be an understatement to say that the UK e-learning industry has been shocked by the sudden death last Thursday of Hanif Sazen, CEO of Saffron Interactive , a London-based producer of bespoke online and mobile learning solutions.

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For newspaper read classroom

Clive on Learning

For many years a classroom has been a convenient vehicle for these activities and a huge industry has now built up to support the use of the classroom for learning - in particular those who provide classroom facilities and those who have become expert in delivering in a classroom, i.e. teachers and trainers.

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How online education could mean a very few attain stardom

Clive on Learning

There may therefore be far fewer of them, each compensated like superstars in the entertainment industry. The best teachers will be fabulously productive, reaching hundreds of thousands of students. It brought to mind a posting I made back in 2009, called How online media helps to create ever brighter stars.

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Carrying off the prizes

Clive on Learning

Having experienced these events for just about twenty years now, it seems fitting to reflect on what they have contributed to the training industry, in particular that branch now rather ambiguously labelled e-learning. First of all, the industry as a whole benefits from an annual showpiece that attracts plenty of publicity.

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Every learner is different but not because of their learning styles

Clive on Learning

The report's authors characterise the purveyors of these instruments as an industry bedevilled by vested interests that tout 'a bedlam of contradictory claims' and express concerns about the temptation to classify, label and stereotype individuals." This is not to say that learner differences do not matter.

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Putting it bluntly: business games seem to work

Clive on Learning

It’s important to make clear that all three of the games ( Industry Giant II, Zapitalism, Virtual U ) were essentially business simulations. There were no significant differences between ethnicities, yet all ethnic groups scored significantly higher with game play.

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