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Pokémon Go: 3 Lessons for Instructional Designers

Allen Interactions

By Edm ond Manning , Senior Instructional Strategist. Instructional Design MMM (Meaningful - Memorable - Motivational) Learner MotivationSurely you’ve heard the news stories. Pokémon Go players lured to robberies or stepping blindly into traffic. On Facebook, I read a friend’s post describing how her car was rear-ended at a stoplight. Yes, the driver was playing Pokémon Go.

Lessons on Instructional Design from…my Dog

Allen Interactions

By Carly Yuenger, Senior Instructional Designer. For the last two-and-a-half years, I’ve been the primary trainer to my dog, but for some reason, my mind has kept this task separate from my daylighting work as an instructional designer. Most days, I’d venture to say that I’m a better instructional designer than dog trainer, so the reason may be simple ego-protection.

A surprising way of preparing a lesson for Blended learning

Edynco

Blended learning stands for a variety of pedagogical approaches using multiple formats and instructional tools. In this post I will present a simple process of preparing lesson for blended learning using a Learning map. Do you find this approach of preparing lessons for blended learning complicated? Instructional design blended learning instructional design learning map lesso

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eLearning Lessons from the 80s

eLearning Brothers

This blast from the past has reminded me of all the lessons we learned from that crazy decade. discerning eLearning professional who was around for the ’80s has learned some valuable lessons from that era, and those of us who wish to succeed in this business would do well to remember these enduring teachings from the past. What lessons did you learn from the 1980s?

Lessons that Lessen

Viplav Baxi Meanderings

This jewel from Alice in Wonderland : And how many hours a day did you do lessons?’ ‘That’s the reason they’re called lessons,’ the Gryphon remarked: ‘because they lessen from day to day. There are many ways the Lessons lessen in our educational system. Instructional design, school structures, curricular boundaries – all contribute to that dilution. What are some of these lessons (if I may so dare)? There are doubtless many more such lessons that lessen over time. ’ ‘What a curious plan!’

Four Instructional Design Lessons Inspired by the Lord of the Rings

Allen Interactions

By Kody Jackson, MA, Instructional Writer Intern. Instructional design is a lot like The Lord of the Rings. Instructional Design Effective e-Learning Design Learner Centric Design Learner Motivation e-Learning Instructional DesignThis isn’t the most obvious of comparisons, I’ll admit. Everyone in Middle Earth, after all, rides around on horses. We also don’t have swords.

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Year One: 3 Lessons Learned For Creating Engaging eLearning

Social Learning

I’ve been doing instructional design work for a little over a year, immersed happily in the world of drag-and-drops and click-and-reveals. There are many ingredients for success in eLearning development and one of the most important… The post Year One: 3 Lessons Learned For Creating Engaging eLearning appeared first on Dashe & Thomson.

User Interface lessons applied to eLearning

Challenge to Learn

Instead of professional eLearning creators (instructional designers), we now focus on people who do not have an eLearning background. So I decided to capture these lessons learned in this post and apply them to eLearning development. But when we started our existing audience was made out of instructional designers. eLearning and user interface? Find your weak spots. eLearning.

Instructional Design Lessons from the World of Theatre

Social Learning

What I didn’t realize was how well my theatre training would serve me in the world of consulting and instructional design for corporate training projects. I’d like to share a few of those lessons with you here. Lesson 1 – Active Listening. So how does active listening relate to instructional design? Lesson 2 – Don’t leave any fingerprints.

5 Lessons from Netflix on Creating Addicting Elearning Content

Learnkit

Netflix can teach learning professionals a number of important lessons on how to capture their learner’s attention. Lessons from Netflix on Creating Addicting Elearning Content: 1. Lesson for Learning Professionals: Don’t tell your learners when and where to learn. Lesson for Learning Professionals: Leave your learners wanting more! On-demand content. Make it Real.

5 Content Troubleshooting Tips for Instructional Designers

eLearning Brothers

Do you ever feel stuck as Instructional Designers with content you can’t work with? Characters who present viewpoints, mistakes, or instructional information via their experience or advice. As Instructional Designers, what common design problems do you run into that you’ve finally found a solve for? Do you feel uninspired as to how to make something active? Still no ideas?

Improve your lessons: 3 ways to make them more effective

Challenge to Learn

Do you want to improve your classroom lessons or training? They will make your lessons and courses more effective and more fun, and any teacher, trainer or coach can do it. How to improve your lessons: Flip, repeat and automate. If you ‘ flip your classroom ‘ you reverse the lecture and homework elements of a lesson: do the lecture at home and do homework at school.

What is Instructional Design?

CommLab India

When discussing e-learning, a term that often comes up is instructional design. Now what is instructional design? It is like lesson planning, but more comprehensive. To put it in simple terms, creating instructional materials constitutes instructional design. Instructional Design and E-learning. eLearning Design Instructional design

Rules and Instructional Games

Kapp Notes

Another set of rules exist in an instructional game and those rules are the Instructional Rules , not mentioned in the game literature but absolutely required rules for gamification of learning and instruction. This was a conscious choice to reinforce the instructional rule that lower inventory was desirable. At its simplest form, a game is just a set of defined rules.

A Lesson Plan for eLearning

Coffee and Design

Lesson Plan for eLearning. Kelly may be in the early stages of his work, but he has already learned some important lessons. All 100 people were engaged in a lesson with a live instructor at the same time. ” eLearning Online Instruction online learning Check it out. Dave Hallmon (@DaveHallmon) May 29, 2014. Small is beautiful. ” Blends are powerful.

Improve your lessons: 3 ways to make them more effective

Challenge to Learn

Do you want to improve your classroom lessons or training? They will make your lessons and courses more effective and more fun, and any teacher, trainer or coach can do it. How to improve your lessons: Flip, repeat and automate. If you ‘ flip your classroom ‘ you reverse the lecture and homework elements of a lesson: do the lecture at home and do homework at school.

5 Tech Tools to Invigorate Every Lesson

DigitalChalk eLearning

However, it should never replace a lesson. enhance the instruction, adding elements and features that wouldn’t otherwise be possible. Unfortunately, not every tech tool is as valuable as the next; some are better at invigorating a lesson than others. Bring YouTube into the classroom to make a subject more fun with short clips that supplement the instruction. YouTube.

Robert Gagne’s Nine Steps of Instruction: Do’s and Don’ts in E-Learning

Origin Learning

In 1985, American educational psychologist Robert Gagne created a nine-step process of instructional design which can guide the process of learning. The process is called ‘The Events of Instruction’ where in each event has a definite purpose of supporting learning and leads to definite outcomes. Gaining attention is inevitable for a course to take off successfully. DON’Ts. DON’Ts.

L&D lessons from learning games research

Sponge UK

Throughout the report Hays confirms that having instructional design input into a game is critical to making it successful. Games can be of instructional value if they are well designed and targeted to meet specific instructional objectives.” – Robert T. The post L&D lessons from learning games research appeared first on Sponge UK.

ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

The idea…to allow participants to experience games and to derive lessons from the development of other games. Videos All Instructional Game Designers Need to Watch. Lesson Learned. Lessons Learned. had a great time at the ASTD ICE Conference which recently concluded in Dallas Texas. Play to Learn Workshop. to Forbidden Island to The Knowledge Guru. Not even close.

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4 Instructional Design Best Practices You Can’t Live Without

eLearning Brothers

Instructional design is truly an art form. There’s nothing more annoying than an instructor who gets a sick sort of thrill from surprising their learners with out-of-the-blue questions that they conspicuously neglected to include in the original lesson. This will dictate every other choice you make in the instructional design. What are your instructional design best practices? The post 4 Instructional Design Best Practices You Can’t Live Without appeared first on eLearning Brothers. eLearning Featured Instructional Design Resources

Voice Lessons for the Instructional Designer by Walter Murphy

Learning Solutions Magazine

an instructional designer make self-directed eLearning more personable. Design Strategies Getting Started Instructional Design Training Strategies Learners prefer facilitated training—the personal touch. Adopting a persona when writing content can help. Create a persona whose voice. your learners will respond to, whether as colleague or as guide!

9-Step Instructional Process that Just Works

LearnDash

Back in 1965, Robert Gagne detailed a nine-step instructional process that many teachers, trainers, and instructional designers still use today when creating their learning events. Assess Performance – After ample practice has been given, test the learners to determine if the lesson has indeed been learned. 9. instructional design training

Does #Gamification Have Advantages Over Traditionally Designed Instruction?

Kapp Notes

Elements that when applied to instruction raises the level of learner engagement, focus and performance and that’s all documented in the literature regarding learning. Remember, it’s not that classroom instruction or e-learning courses can’t have these elements, it’s that typically they don’t. Games

6 eLearning lessons from Game of Thrones

TalentLMS

While everyone tries to overcome the shock from the fifth season’s finale ( no spoilers here ), we thought it would be a fun summer post to write about Game of Thrones’s (GoT) lessons as they apply to eLearning. The post 6 eLearning lessons from Game of Thrones appeared first on TalentLMS Blog - eLearning | Instructional Design | LMS. If you wonder how an epic story set in a magical medieval kingdom has any relevance to eLearning, you’re overlooking two things. First, wisdom is wisdom, and the older and more dramatically it is conveyed, the better.

Anatomy of an eLearning Lesson: Nine Events of Instruction

Integrated Learnings

You’re tasked with outlining an eLearning lesson. You’ve analyzed your content and audience, and you have a clear understanding of what learners need to be able to do by the end of the lesson. But how do you avoid designing a lesson that’s little more than a basic info dump? handful of instructional design models offer formulas for assembling training in a way that captures learners’ attention, conveys content, and provides learners with an opportunity to practice and receive feedback on new skills. Tags: Instructional Design Gagne eLearning By Shelley A.

Learning map as an instructional tool

Edynco

That’s why I’ll concentrate on using mind maps as an instructional tool for teaching in this post. Originally, mind mapping tools are designed for learning, capturing ideas, brainstorming, but in rare occasions they are used as a tool for creating a learning content or building and delivering lessons. This proves that our brains don’t think linear but non-linear. blended learning).

30 Top Online Resources For Instructional Designers To Keep Up With

Upside Learning

As an instructional designer, you start by learning a whole lot of theories and models. After a few years you realize that instructional design is more an art rather than just pure science – it is a skill honed with experience, and can’t really be narrowed down into a set of guidelines that will fit every situation. Instructional Design by Example by Janet Clarey.

The Great e-Learning Bake Off: Lessons From the Holiday Cookie Exchange 

Allen Interactions

By Ethan Edwards , Chief Instructional Strategist/ @ethanaedwards. Webinar Holiday e-Learning Instructional Design Lessons From the Holiday Cookie ExchangeAs the year winds down, I find myself preparing for the annual rituals that embrace traditions and mark the progress of time. So naturally, my thoughts turn to the Annual Allen Interactions Holiday Webinar.

4 Ways to Jump Start an eLearning Lesson

Integrated Learnings

Gable. I’ve heard learners criticize eLearning lessons that have too much “extra” stuff at the beginning. Think about all the material that some lessons place before the actual content: title slide, copyright and/or confidentiality statements, navigation instructions, learning objectives, etc. Next time you create an eLearning lesson, consider placing meaningful content immediately after (or maybe even before) the title slide. What techniques do you use to connect learners to content as promptly as possible in an eLearning lesson? By Shelley A.

The Rise and Fall of 3D Learning – Lessons from Real Implementations

Learning Cafe

From an instructional design point of view, 3D learning environments are rich and possibilities immense. These slides   provide  few 3D Learning archetypes and should be of interest to Instructional Designers). Effective Learning 3D Learning Learning Lessons Learned Simulations Virtual LearningBut that’s where it stopped.

6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14

Bottom-Line Performance

His most recent book, The Gamification of Learning and Instruction Fieldbook has more how-to guides within it.). Here is a summary of six lessons we’ve learned. This lesson is a critical one. In my session:  I will give  Lessons from the Trenches of Digital Game Design   on Wednesday, January 22nd from 1:15 – 2:15 pm. You cannot do this with a game.

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3 Lessons I Learned from a (Lousy) 4th Grade Teacher

Trina Rimmer

My Lessons Learned. 1. Cammy Bean’s book, “The Accidental Instructional Designer”  (An incredible resource and how-to – especially for those of us who stumbled into the world of Training/L&D.). The post 3 Lessons I Learned from a (Lousy) 4th Grade Teacher appeared first on RCG. Overly Punitive:  Drew a few army men on the back of your math homework?

Creating Big Lessons By Using Small Data

Vignettes Learning

Rapid learning is achieved by putting lessons in micro-scenarios. Instead of pontificating on large data, eLearning methodology selects only a micro-lesson which can be plucked from the whole knowledge source. Selecting a small data or a micro-lesson is indeed an effective way to bring lessons across in an eLearning environment. compared these micro-lessons to kernels.