Wonderful Brain

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RETHINKING THE RAZOR “ILT HAS THE SHELF LIFE OF MILK” or an INTRODUCTION TO Instructor Led Interactive Learning (ILIL or Live Action Learning)

Wonderful Brain

Let’s call this Instructor Led Interactive Learning (ILIL or Live Action Learning). Ultimately, the nature of ILT, now Instructor Led Interactive Learning (ILIL or Live Action Learning) is an ongoing experience assuredly driving up the quality of performance of learners—now users—as they navigate through their job tasks.

ILT 40
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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Let’s set the record straight: If game design is used to make learning through technology more interactive and engaging, count me a fan. A last point: In a learning environment, game interactions become not just exploitations of the basic human trait towards distraction, but will defocus the learner from the real content to be transferred. *(The

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CORPORATE INSTRUCTION IS STILL DISCONNECTED FROM MILLENNIAL LEARNING STYLES – A LIST BASED ON OBSERVATIONS IN THE WORKPLACE

Wonderful Brain

For instance, in a short form course, organizations might deliver one or two elements of knowledge, skills or behaviors, make it interactive and/or with gamification and require responses. Learning is interactive. Consider collaboration within the methodology. Learning is short – but repeated with multiple touches.

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Learning Design: The Great, The Good and The Good Enough

Wonderful Brain

Additionally they might also write the actual storyboard incorporating the elements including the interactive and experiential (as well as social) elements that will make the course interesting if not compelling.

Design 64
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SCENARIOS ARE MINI DRAMAS…NOT A GLORIFIED Q & A.

Wonderful Brain

They are micro dramas that bring learners onto the screen and compel interaction. The best results are obtained through interactive elements. We know when learners interact in multiple ways their immediate understanding is high and the application of what was learned is used successfully on the job. Bringing In the Learner.

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NOW EVERYONE WINS: OVERCOMING GENERATION DIFFERENCES WHEN BUILDING LEARNING

Wonderful Brain

Instead corporate education needs to innovate, devising learning experiences to lure employees by offering a variety of ways to interact with information, absorb and most importantly use what they learned to be better at what they do—for themselves and the organization.

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Instructional Techniques – Quick Takes – 2

Wonderful Brain

How would this affect not only individual characters but how they interact? Well, the plot is now driven by a natural and capricious antagonist – capable of any kind of behavior at any time. Because of the vagaries of the weather will the moral or lesson change – or be shaped differently. Finally, change the era or location of the story.