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What's Up With the "Enable SWF for conversion to iPhone application" Option?

The Logical Blog by IconLogic

Question About Adobe Captivate 5: What's Up With the "Enable SWF for conversion to iPhone application" Option? I know that Apple and Adobe are at war with regards to SWF output playing on the iPhone or iPad. " Does this mean that Captivate 5 output will play on the iPhone and that I should get excited?

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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  Of course, SWFs have a problem. When trying to access SWF content, those learners will be met with a warning that SWFs are not supported.

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The Open Screen Project – Will It Succeed?

Upside Learning

The most important one is Adobe removing restrictions on SWF and FLV/F4V specifications. So one can now develop software that can actually “play” SWF content. As this Gigaom article points out chances are the Open Screen Project may be bigger than iPhone. What’s Adobe’s contribution? How’s it going?

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Steps to use Flash iPhone packager to create iPhone app. from Captivate SWF

Adobe Captivate

Further to Shameer’s post on “Publish to iPhone from Captivate and eLearning Suite“, here are the next steps to generate the iPhone app. from your Captivate SWF.

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Publish to iPhone – From Captivate 5 and eLearning Suite 2

Adobe Captivate

You can now author your elearning courses in Captivate and publish them as a swf to run on any Flash enabled device, or follow the steps below to publish the same as an iPhone app. To deploy a Captivate course on an iPhone you need Adobe eLearning Suite 2, or both Adobe Captivate 5 and Adobe Flash Professional.

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Flash to HTML5 – Swiffy From Google

Upside Learning

This has come just in time for mLearning implementers; there is a new tool out in Google Labs called Swiffy that let’s one convert flash animation (swf files) to a device independent HTML5. Simply put, this will allow existing libraries of flash animation content to be ported to devices that run iOS – iPhones, iPads, and iPods.

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. As an alternative to publishing a SWF, you can publish as HTML5. .