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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

I Came, I Saw, I Learned

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  Currently, the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files provide the best multimedia experience for your learners.

Flash to HTML5 – Swiffy From Google

Upside Learning

This has come just in time for mLearning implementers; there is a new tool out in Google Labs called Swiffy that let’s one convert flash animation (swf files) to a device independent HTML5. Simply put, this will allow existing libraries of flash animation content to be ported to devices that run iOS – iPhones, iPads, and iPods. We’ve been experiementing with Swiffy for a few hours now and it seems to do quite a decent job of converting SWF files. Weekly Finds Convert SWF Files To HTML5 HTML5 SWF To HTML5 Swiffy

Adobe Captivate 6: HTML5 At Last!

I Came, I Saw, I Learned

Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. Learners using an Apple mobile device such as the iPad, iPod and iPhone (that's millions upon millions of potential learners) cannot use SWF content at all.

Adobe Captivate 6: One Quick Way to Purge Unsupported HTML5 Objects

I Came, I Saw, I Learned

I pointed out that HTML5 is an alternative publishing format to a SWF. Unlike SWFs, projects published as HTML5 will not only play on the Apple  iPad, iPhone and the iPod, but the lessons will retain any interactivity that you added to the slides (such as click boxes and buttons). For example, Rollover Captions, Rollover Images and SWF animations are not HTML5 compliant.

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Selection in Agile Learning Design

Big Dog, Little Dog

Rather it means putting them in an audio file, such as mp3, so that they can be uploaded to an iPod or similar device that allows them to be portable. Flash file (swf): Shockwave Flash file. xml file: This is the file that the swf app reads. This is the fifth in a series of posts on Agile Learning Design: Post 1 - Agile Design: An Ethos for Creating Learning Platforms. Doing.

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2010: mLearning Year in Review

mLearning Trends

The controversy swirling around the lack of Flash support on the new iPad and the existing iPhone/iPod touch devices certainly drove greater awareness of the classic mobile learning content paradox – that Flash content created for the desktop doesn’t work on most smartphones. A.K.A. How our January 2010 Predictions Played Out! Validated (“Double”). Validated (“Triple”). Validated (“Single”).

TCC09: Podcasting with Section 508

Experiencing eLearning

Save to CD, swf, avi, mp3, Quicktime. Most people at their university use media players, not iPods. Podcast logo. Liveblogged notes from the TCC online conference. My comments in italics. Presenters: Dr. John R. Kallis, California University of Pennsylvania. Dr. Chris Patti, California University of Pennsylvania. Market research on US podcast audience. million (2007). million (2008).

Thank You! Camtasia Turns 10.

Visual Lounge

We've added support for many different file formats like SWF, MP4, WMV and MOV. Hard drives keep getting bigger, internet connections get faster by the day, YouTube arrived, and iPods and other mobile devices showed up on the scene. We owe you a big thank you for the last 10 years. This month we're celebrating Camtasia's 10th birthday thanks to you and your support. Camtasia was launched at "Comdex":[link] in November 1999. A lot has happened over the last 10 years. Camtasia now supports both the PC and Mac. Camtasia Relay":[link] joined the Camtasia family. Troy S. on Dipity.

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