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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

These dynamics have been around for thousands of years, and have been written about extensively for decades – like in this 1973 article by Mark Granvotter in the American Journal of Sociology, The Strength of Weak Ties. Learning and development professionals should remember the Weak Ties theory when designing social learning systems.

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Learning Styles and E-Learning

eLearning 24-7

Even though, I know and met plenty of people at LTUK, general conversations with numerous CEOs in our learning system field, ID folks, and learners, who say they have a learning style – congrats, apparently we are all wrong. A theory discussion. Written as a Journal Post. This is not ABA standards or whatever.

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Not Everyone is a Social Customer | Social Learning Blog

Dashe & Thomson

The applications everyone from Wired to the Wall Street Journal are talking about are altering the way we interact with each other, the way we purchase goods and services, and the way we learn. This ever-changing technological landscape is currently held captive by social media, and for good reason. Properly d.

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The Great Survey Completion Rate Dilemma Solved (Maybe)

Dashe & Thomson

As you’ve no doubt come to expect from my “investigative journalism” style, I did a little digging (and I mean little), and what at least one source reports may surprise you. But is this really the case, I’ve often wondered? Properly d.

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The Great Survey Completion Rate Dilemma Solved (Maybe) | Social.

Dashe & Thomson

As you’ve no doubt come to expect from my “investigative journalism” style, I did a little digging (and I mean little), and what at least one source reports may surprise you. But is this really the case, I’ve often wondered? Properly d.

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5 Key Trends in the Future of eLearning

SmartUp

In the early 2000s, the development of technology made the concept of elearning more advanced, that’s when Learning Management Systems (LMS) came in place. This theory considers how both environmental and cognitive factors interact to influence human learning and behaviour. . Few early examples of LMS were FirstClass and Moodle. .

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

When a learner makes a choice in a gamification environment, the system, teacher or environment responds in some way. The relationship between a learner’s “choice and system’s response is one way to characterize the depth and quality of interaction” (Salen & Zimmerman, 2004, pg 61). Carr-Chellman (Eds.),