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2009 Top Posts and Topics

Tony Karrer

Discussion Forums for Knowledge Sharing at Capital City Bank eLearning Portal Integration Data Driven Notable Topics for 2009 Work Skills and Knowledge Work Work Skills Keeping Up?

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Augmenting Human Intellect: Vale Doug Engelbart

Clark Quinn

His mission manifested further in the ‘ mother of all demos ‘, where he showed collaborative work, video conferencing, and more, working with a mouse, keyboard, and graphic display. Doug is widely known as the inventor of the mouse, but that was just an implementation detail in his broader view.

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EDUCAUSE 2013 Presenter Profiles: Dr. Dan Anderson

TechSmith Camtasia

I strive to engage students, and video creation goes a long way toward motivating them and giving them avenues for expressing themselves. I’m also interested in new ways of creating and sharing knowledge. In my own, I experiment with these opportunities, using screen-based video to develop alternative scholarship.”.

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Top 100 eLearning Items

Tony Karrer

Introducing The Conversation Prism eLearning Trends 2007 and 2008 TechCrunch White Label Social Networking Platforms Chart How to Insert YouTube Videos in PowerPoint Presentations LinkedIn Tips and Tweaks: Do More with your LinkedIn Account Introduction to Wikis, Blogs, Social Bookmarking, Social Networking and RSS Corporate Policies on Web 2.0

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Simulations Games Social and Trends

Tony Karrer

This is further complicated by the fact that there’s expectation that learning is going to be more and more part of day-to-day knowledge work. You need to think about how your learning business lines up with the reality of work and tools in the near future.

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Why You Should Embrace The Gig Economy For Strategic Advantage

EI Design

Gig economy is the buzzword referring to a work environment that supports short-term contracts, often with individuals working virtually together regardless of physical location. This new paradigm is optimized for knowledge work, like L&D. I call that “MMVS” (Make Me a Video Syndrome). The Solution.

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Q&A With Student from King's College

Kapp Notes

Your book, "Gadgets, Games and Gizmos for Learning" highlights an often overlooked fact about video games and other technological devices: their educational value. Trying to convince non-techies of the learning potential and value of video games for learning is a daunting task. the future.they'll get over the video game bias as well.