Kapp Notes

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Gamification as Learner-Centered Instruction

Kapp Notes

There are several research-based learner-centered psychological principles that apply to gamification. A successful learner is typically active, goal-directed, self-regulating and assumes personal responsibility for contributing to their own learning. Gamification is learner-centered.

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Put Your Learner at “Risk”

Kapp Notes

.” Lots of training has no risk and, for most learners, it has no reward. Unfortunately, in most learning environments, the thought of increasing a learner’s pulse or causing him or her to sweat rarely occurs to the instructional designer. The learner doesn’t feel that he or she has anything at stake.

Learner 216
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Teaching Expert Learners

Kapp Notes

Here are some tips for teaching expert learners. As employees and learners gain experience performing tasks and learning information, they develop mental representations known as mental models or a schema. While these mental models are overwhelmingly helpful, at times, they can work against a more experienced learner.

Expert 200
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Are You Thinking About Learner Anxiety?

Kapp Notes

It was in a chapter by Sigmund Tobias called “Learner Characteristics” in the paragraph, he discusses the role anxiety can play in learning and I thought that even though we usually think of children in school having anxiety around learning, I think adults do as well. 1987) Learner Characteristics. References : Tobias, S.

Learner 225
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Engage Your Learner: Add Suspense, Mystery, Intrigue

Kapp Notes

On the other hand, most learning experiences begin with learning objectives which provide the learner no mystery or intrigue or suspense. They give you the answer “You will learn 3 things about…” The learning objectives tell the learner what to expect. The question is an important motivational technique.

Learner 211
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Show The Learner Visible Signs of Their Learning

Kapp Notes

Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. Gamification should orient the learner to where they are in the instructional process, where they are going and how much further they have to go until the end.

Bloom 211
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When Giving Learning Control, Know Your Learners

Kapp Notes

In Gamification and other learning situations, encourage the learner to make meaningful and consequential choices within clearly defined rules and a safe environment. How much learner control to provide depends on the experience of the learner. Allow learner Minimal Control. Allow Student Maximum Control.

Learner 165