Zephyr Learning

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eLearning Part 4 – Learner Perceptions and eLearning Delivery

Zephyr Learning

For learning we need the same as this is the learners expectation when they play a game, whether it be online, mobile or offline. When you think of a game you played how would you define it? Challenging? Competitive? These are just some of the words that you may use!

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What is eLearning: Part 1 – An Overview

Zephyr Learning

Understanding the potential impact elearning will have on our learners, performance, and business overall? It is important to build a clear understanding of what the content is to both the learner and the business. For learners to engage it must fit in to the business and role culture.

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Shaping an eLearning Solution

Zephyr Learning

While this might all sound technical and scientific, in order to develop a strong level of engagement it is important to understand how to implement true learning and learner engagement, especially for the learning of today. Retention happens over a period of time through a variety of learning stimulus.

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What makes elearning work?

Zephyr Learning

Learners – Who are they? Perception – if learning is not embraced by the learners then it is doomed. The traditional way of building learning for the learners is disappearing, which is jeopardising the success of learning delivery. How do they work? What is their performance issue?

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Are you getting eLearning’s Full Potential?

Zephyr Learning

I believe that learners are very much focused on informal and unstructured approaches, and this is mainly due to the cultural shift in place now on how we source information and knowledge on a day to day basis. I cannot imagine that the majority of people within any organisation do not want to learn.

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eLearning Part 3 – What does elearning look like today?

Zephyr Learning

There are fine lines between fun and pointless to the learner, therefore it is necessary to understand how to incorporate the fun/learning element. It is engaging – all elearning should be engaging, however, within a game environment there should be an element of fun and this will create the engagement.

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Learning in your Pocket!!

Zephyr Learning

When I think of learner engagement I think about the success of mobile apps. When you speak to any organisation and ask “what do you want the elearning solution to deliver for the people”, generally the word ‘engagement’ is high on the list of objectives. But I find that this word is used so much without fully understanding what it means.