Trending Sources

Why do learners want to learn on the mobile?

Origin Learning

Here, we have compiled the top four reasons of why learners want to learn on their mobiles: Mobile Learning – Why Learners want to learn on the mobile. Two-thirds of the learners are already on Smartphone’s – Spearheaded by technological innovation that has brought high-end devices at competitive prices, the Smartphone-mania is here to stay. The reason?

Storytelling LMS Presentation

Experiencing eLearning

However, storytelling can be used in live presentations too. I recently gave a short presentation for a client in the early stages of selecting their first LMS. They currently do very little e-learning, although they hope to expand their offerings in the future for both internal and external learners. That’s one reason I used a storytelling approach for my presentation. Have you ever given or attended a presentation that used this kind of storytelling approach? Often when we talk about storytelling in learning, it’s related to e-learning.

PDF 93

eLearning: Engaging All Groups of Learners

Origin Learning

In a classroom training setup, it has always been challenging to accommodate learners with different learning styles and keep them engaged throughout the teaching-and-learning cycle. On the other hand, eLearning technologies go out of the way to boost these learning strategies and engage the learner from the beginning to the end in a virtual classroom. Visual Learner.

Do you want to predict learners’ path?

Origin Learning

However, had it not been for technology and the digital wave that has impacted all corners of the globe, it would not have been possible to present, share,or transmit this unique information. As the subjects of the study grew, the technological evolution and the rapid pace of development have made it possible to present perspectives that matter in a globalized world. And more! Source.

Seven Simple Secrets to Off-the-Shelf Course Success

of learners. situations, or present individualized content. the performance needs of the organization, which will help learners see that these courses. outline the objectives that learners will need in order to meet the goals. organization, which not only gets you learner buy-in, it also serves as documentation of the. into the learner’s daily environment.

Presenting… Captivate Intros!

eLearning Brothers

Today we are happy to showcase two recent additions to the Captivate Intro Library that truly pack a punch, getting learners energized for the course. With an eyeful of one of these natural marvels right at the beginning of the course, your learners will be reminded that this introduction, while majestic, is just the appetizer to something much more substantial. Dun nuh nuhnuhnuhnuh!

Do You Really Know Your Learners?

eLearning Brothers

But chances are, you’ve had (or will have) eLearning design projects that require you to not only create content about a topic that’s new to you, but also requires that you create content for an audience of learners that’s new to you. Some people may argue that a learner is a learner is a learner. Job shadow” your learner. I disagree. Have a conversation.

Corporate Training in 2014: Business Goals, Learner Needs, or Both?

Bottom-Line Performance

What new tools can help my learners right now? ” In it, Harward suggests that the days of focusing on what learners need and want are over. Who is your learner? Objectives and outcomes are great, but If we move too far away from what learners need and, heaven forbid, want in the training they take, those tangible results will be more elusive.

How Does Watching Videos Improve Learner Engagement?

Origin Learning

That is the sheer pleasure of engagement that video learning can bring among learners. The need to test new methods to strike a better chord with the learners has resulted in tweaking, fine-tuning, and altering the way learning gets imparted. Access to mobile devices, tablets, and social media tools are bringing a new level of engagement among learners. million written words.

Video 86

Learning Insights Guide 2017: Progress with Purpose

changes and our learners bring different habits and expectations to work, our roles. All of which means the learner can. RELEVANTPROGRESS OVER PERFECTION SIMPLE, SMALL, AGILE AND FAST L&D IS TAKING TOO LONG TO BUFFER FROM COURSES TO RESOURCES Learning at the time and place of need Going mobile BYOD LEARNER-DRIVEN MAKING PROGRESS. should be delivered quicker – learners.

InSync Presentation Resources: Case of the Disengaged Learner

Kapp Notes

Great time presenting webinar for InSync Training today, here are some resources including the slides from the presentation. Case of the Disengaged Learner: InSync Training Presentation from Karl Kapp. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. How to Increase Learner Engagement. Videos/Class.

Poll 23

Agile Learner; Agile Leader

The Peformance Improvement

In Learning About Learning Agility , a white paper from researchers at Teachers College, Columbia University and the Center for Creative Leadership, the authors argue that agile learners are effective leaders because they are life-long learners about leadership. They write that agile learners…. Each is worth considering. Related articles. Tools of a Learning Organization.

Agile 58

10 Common Problems faced by Learners in Online Learning

Raptivity

One of the key goals of any Instructional Designer, educator or SME of an online course, is to engage learners into the course and help them successfully achieve the learning objectives. To know why, we need to look at online learning experiences from learners’ perspective. Using Raptivity, one can make learning interactive and present the content in a variety of stimulating ways.

ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Here is some content and references from the presentation. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Blog posts discussing subjects covered in presentation: Two Types of Gamification. Are you challenging your learners? Companies Mentioned. Enspire Learning. Zombies Run. 2006).

ASTD 90

4 Ways to Close the Learning-Doing Gap for Front-Line Managers [GUIDE]

learner. should start before the presentation of knowledge. Design the opportunity for learners to practice their new skills on the job – and provide the structure for debriefing afterwards. Create support and guidance for the managers of learners so they can become part of the development plan. FOUR WAYS TO CLOSE THE. LEARNING-DOING GAP FOR. they need to succeed. We’re.

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Here are the slides from my short presentation in the Expo. DevLearn presentation on Future of Learning from Karl Kapp. Here are my slides from my presentation. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Are you challenging your learners? 2006). Reference: Baylor, A. 2005).

Tip of the Week: Present videos in different ways to engage learners

Raptivity

Raptivity Interactions short video clips Tip of the week video learning Videos

Video 42

PowerPoint: Shakespeak for Presentations

I Came, I Saw, I Learned

This time I'd like to share a cool add-on I've discovered for PowerPoint for live presentations. Let's say you're presenting to a large, perhaps unfamiliar, audience. Additionally, you can test out the slides for free prior to your actual presentation.  Are you using Shakespeak or something similar to collect responses from your learners?

How to really involve learners

Making Change

I’ll bet the autopilot in your brain is saying this: “First, present the basic concepts. Plunge people into that activity with no presentation beforehand. Then show the information that the learner should have looked at. The result is a stream of activities in which learners pull the information they need. Creating an online course? Finally, have them do it.”

10 Things…Online Learning Conference Presentation Notes

Kapp Notes

Had a great time presenting on 10 Things We Know about Designing Games for Learning From Research. Games, Gamification and the Quest for Learner Engagement. Show the Learner Visible Signs of Their Learning. Here are the slides and some related notes. Videos. Articles and Blog Entries of Interest. 8 Types of Stories to Effect Change. Storytelling and Instructional Design. Books.

Designing a Digital Future: Presentation Resources

Kapp Notes

View more presentations from Karl Kapp. References from Presentation. Are you challenging your learners? Here are resources from my talk at The Pennsylvania College of Technology for their workshop “Designing a Digital Future” Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Learning and Instruction. Courtesy of BMW. Software Resources.

Barnes & Noble Presentation Resources: Learning Games

Kapp Notes

I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. The learner has to join forces in a race to disengage the virus and restore the island to its natural environment. Tonight I am speaking at a Barnes and Noble in New Brunswick, NJ. Game to Teach STEM. Survival Master Home Page.

Blended Learning – Different Strategies That Work For Varying Learner Needs

G-Cube

Presenting information to learning in the right way can be the key to achieving learning outcomes. And since a lot of moneys and time is invested into creating impactful training, there is a definite trend of developing higher levels of interest in how learners want to learn, in addition to what they need to. An LMS was created to provide online material to learners.

Harrisburg Presentation Resources

Kapp Notes

Here are some resources from my presentation in Harrisburg. Games, Gamification and the Quest for Learner Engagement. Show the Learner Visible Signs of Their Learning. Defining and Exploring Gamification from Karl Kapp. Here is some additional information. Articles and Blog Entries of Interest. 8 Types of Stories to Effect Change. Storytelling and Instructional Design. Books.

Virtually There: Learner Engagement - Why is it Important?

InSync Training

In my previous article, learner engagement was defined as turning on three factors: An emotional response to the training—How does the learner “feel” about the content and its presentation/treatment? An intellectual response to the training—Does the instructional experience require and involve the learner’s intellect? Engagement Virtually There

A learner's curriculum

Learning with e's

A Learner''s Curriculum , published by the Association for Teachers and Lecturers, outlines what Newby considered to be a curriculum for the 21st Century. Almost a decade later, in a time where all school children have been born in, or have no memories of the last century, it seems an appropriate time to revisit his work to see how it relates to present day 21st Century practices.

Camtasia Studio vs Adobe Presenter: Working with PowerPoint Presentations

I Came, I Saw, I Learned

by Kevin Siegel       If you have already created a presentation in Microsoft PowerPoint, it's very easy to re-purpose the presentation as eLearning content using either TechSmith Camtasia Studio or Adobe Presenter.   To migrate PowerPoint presentations to Camtasia Studio projects, and then eLearning, you'll need to first install Camtasia Studio and, when prompted, install the Camtasia recording features for PowerPoint.   When you're finished working through the presentation, press the [ escape ] key on your keyboard.

ASTD Philly 2013 Presentation Resources

Kapp Notes

Here are the resources from my presentation. Here is some content and references from the presentation. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Blog posts discussing subjects covered in presentation: Two Types of Gamification. Are you challenging your learners? Here are the slides: Companies Mentioned. Enspire Learning. Zombies Run. Game On! Learning. Knowledge Guru. Allen Interactions. Axionify. Game Development Software ThinkingWorlds (3D Software). 2006). 2005).

ASTD 75

5 Things You Need to Know About Learner-Centred eLearning

eLearning Brothers

A learner-centred approach to upskilling puts the student at the heart of the programme allowing them the opportunity to grow in the best way possible. This approach can result in unseen benefits that you may never have imagined as the learner enhances their specific talent pool. The post 5 Things You Need to Know About Learner-Centred eLearning appeared first on eLearning Brothers.

Meet Learner 2.0

Learning with e's

I'm presenting a keynote speech in Brisbane for EduTech next week, and the theme for my talk is 'Meet Learner 2.0'. It is a shift in the roles of teachers and learners, and it is one that will alter the relationships we are familiar with. The shift is occurring in the responsibility that learners are adopting to learn for themselves. Working with Learner 2.0

5 Presenting Skills For Live Training

LearnDash

Break-out session have proven to be quite valuable as well as the ability for learners to ask questions to the instructor directly. At some point we needed to create live training materials in order to present the content via a workshop setting. But just presenting content in-person doesn’t make it more effective. It’s painful. training

Resources from Learning 3.0 Conference Presentation

Kapp Notes

The presentation was a great deal of fun. We played “Fact or Fishy” Here is a copy of my slides from the presentation. Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is some content and references from the presentation. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions.

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Blog posts discussing subjects covered in presentation: Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke. Are you challenging your learners? ASTD TK 2013 has been a great time. I’ve enjoyed spending time with old friends and making new ones. 2006). 2005).

ASTD 76

Learning Snacks or 4 Keys to Engage Today’s Learner

JoomlaLMS

Today we decided to present information from a different perspective – from an angle of view of an eLearning expert Peder Jacobsen. In our eLearning Blog we frequently talk about different ways of creating effective eLearning courses, highlighting outstanding eLearning techniques and strategies. Peder will tell you about learning snacks and unveil the secrets of engaging today’s leaner.

TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. View more presentations from Karl Kapp. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Are you challenging your learners? Here is some content and references.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

I want to thank all the people for a wonderful event, it was one of the warmest and friendliest groups I’ve presented to and I’ve presented to some awesome groups! Here are the slides from the presentation. Here is some content and references from the presentation. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions.

ASTD 130